Nice vid, i just noticed it was uploaded Aug 2009, i thought alpha was out mid 2010, how is it all the models were done back then including onos and we still haven't seen him in game yet?
At least development is progressing steadily now. :)
<!--quoteo(post=1863015:date=Jul 24 2011, 07:54 AM:name=Magneto)--><div class='quotetop'>QUOTE (Magneto @ Jul 24 2011, 07:54 AM) <a href="index.php?act=findpost&pid=1863015"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice vid, i just noticed it was uploaded Aug 2009, i thought alpha was out mid 2010, how is it all the models were done back then including onos and we still haven't seen him in game yet?
At least development is progressing steadily now. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
modeling and skinning is the easiyest part, coding and balencing the onos creating balenced abilities is the hard part.
<!--quoteo(post=1863015:date=Jul 24 2011, 06:54 AM:name=Magneto)--><div class='quotetop'>QUOTE (Magneto @ Jul 24 2011, 06:54 AM) <a href="index.php?act=findpost&pid=1863015"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice vid, i just noticed it was uploaded Aug 2009, i thought alpha was out mid 2010, how is it all the models were done back then including onos and we still haven't seen him in game yet?<!--QuoteEnd--></div><!--QuoteEEnd-->
When you feel that you're 90% done, you've actually got 90% left. For every big, visible task there's 100 tiny, annoying details and complications.
twilitebluebug stalkerJoin Date: 2003-02-04Member: 13116Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1863263:date=Jul 25 2011, 03:06 AM:name=NS2HD)--><div class='quotetop'>QUOTE (NS2HD @ Jul 25 2011, 03:06 AM) <a href="index.php?act=findpost&pid=1863263"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone up for a sequel?<!--QuoteEnd--></div><!--QuoteEEnd--> Sounds like fun! What's the story going to be this time, I wonder?
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At least development is progressing steadily now. :)
At least development is progressing steadily now. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
modeling and skinning is the easiyest part, coding and balencing the onos creating balenced abilities is the hard part.
When you feel that you're 90% done, you've actually got 90% left. For every big, visible task there's 100 tiny, annoying details and complications.
Sounds like fun! What's the story going to be this time, I wonder?