Skulk speed in 181 is a little (.2 or .3) slow
DarkLight
Join Date: 2005-04-26 Member: 50181Members, Constellation
The loss of leap at the start was a huge loss to the Skulk ability to move around the map quickly. I'd like to see a couple more tenths added to their speed... 7.2. or 7.3... just so they can respond and reinforce more quickly when a call comes out. They still aren't enough faster than marines to feel quick in comparison.
Comments
if we get celerity / silence back, i have no problem with the speed
There are two factors you have to consider when balancing speed: Strategic and Tactical. Strategic speed is the rate which a player can travel between two strategic locations, eg from Hive A to Hive B. Tactical speed determines the your opponent's reaction time in combat, and his ability to escape from you.
Right now neither Skulk's Tactical speed, nor Strategic speed are fast enough without Leap IMO. Some may argue that Marines should have a mean of escape an engagement. The problem is, Skulks' speed is only 1.0 unit faster than a sprinting Marine. So if a Marine sees a Skulk from 6 units away (attack range of a Whip) and starts sprinting away, it takes the Skulk 6 seconds to catch up! That is plenty of time for the Marine's buddies from the next room to show up.
eventually this may be the case that they increase the speed but untill they can finish with other more important problems this probably wont happen again or it wont be changed any time soon unless someone messes it up again.
But I also imagine we're due for more upgrade options... such as a speed upgrade... so that may help too.
We will see.
it is funny i just noticed you only have 7 posts and you are in Constellation group lol