Mipmap-Settings
countbasie
Join Date: 2008-12-27 Member: 65884Members
Hey,
I tried to lower the Mipmap-Settings in the Catalyst CC for better performance. When doing that, the fonts get all bleary. The fonts in the menu and the ones in-game (chat etc). But they should not be affected by texture-algorythms I think....?
It doesn't do that in other games.
I tried to lower the Mipmap-Settings in the Catalyst CC for better performance. When doing that, the fonts get all bleary. The fonts in the menu and the ones in-game (chat etc). But they should not be affected by texture-algorythms I think....?
It doesn't do that in other games.
Comments
I think 1024 MB GFX-Ram should be enough?
But my question was, why do the fonts change when changing the setting? They are not textures in the 3D-Environment, or are they?
I think 1024 MB GFX-Ram should be enough?
But my question was, why do the fonts change when changing the setting? They are not textures in the 3D-Environment, or are they?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yep, they are. Always have been. Rendering text as triangles would be insanely expensive. Most games use a "font rendering engine," such as FreeType. The glyphs are rendered as textures.