Any russians here? // РуÑÑкие еÑÑ‚ÑŒ?
Zeno
Join Date: 2007-09-05 Member: 62183Members
<div class="IPBDescription">read this thread in russian accen</div>I started translating the string file and i wanted to know if anybody here could help me....
Oh and: can anyone tell me how to test a modified file? Just rename the english one or is there already an option to set a language?
Btw: is anyone working on a german translation? I could try that one too.
meh ... spelling error in the title :(
Oh and: can anyone tell me how to test a modified file? Just rename the english one or is there already an option to set a language?
Btw: is anyone working on a german translation? I could try that one too.
meh ... spelling error in the title :(
Comments
But to give you the less detailed run down... in the gamestrings folder create a txt file called ruRU.txt then in your game_setup.xml you will see how we have locales listed in there add yours (the name of the txt file) and then load the game bring down the console(~) and type option locale ruRU and then restart the game.
Haven't done much yet but I'm working every now and when.
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>// Menu
BETA_MAINMENU = "Beta Build "
FEEDBACK_MAINMENU = "Press F1 to give us feedback"
// Orders
MOVE = "В перёд"
ATTACK = "Ðтакуй"
BUILD = "Строить"
CONSTRUCT = "Construct"
CANCEL = "Отмена"
WELD = "Cваривать"
STOP = "Стой"
SET_RALLY_POINT = "Ðазначить пункт Ñбора"
SET_TARGET = "Ðазначить цель"
READY_ROOM_PLAYER = "Игрок в меÑте подгатовки"
MARINE = "Морпех"
HEAVY = "Heavy"
MARINE_COMMANDER = "Коммандир морпехов"
RED_SQUAD = "КраÑный отрÑд"
BLUE_SQUAD = "Синий отрÑд"
GREEN_SQUAD = "Зеленый отрÑд"
YELLOW_SQUAD = "Желтый отрÑд"
ORANGE_SQUAD = "Оранжевый отрÑд"
MOVE = "Иди"
ATTACK = "Ðападай"
DEFINE = "Defend"
SEEK_AND_DESTROY = "Ðайти и уничтожить"
HARASS = "ИзнурÑÑ‚ÑŒ"
REGROUP = "Перегруппировывать"
SELECT = "Выбрать"
BUILD = "ПоÑтроить"
ADVANCED = "Далее"
ASSIST = "Поддержка"
MARKERS = "Маркеры"
UPGRADES = "Ðпгрейды"
COMMAND_STATION_UPGRADES = "Command Station upgrades"
PLAYER_UPGRADES = "Player upgrades"
ARC_UPGRADES = "ARC upgrades"
MAC_UPGRADES = "MAC upgrades"
PROTOTYPE_LAB_UPGRADES = "Prototype lab upgrades"
POWER_NODE = "Power node"
RESOURCE_NOZZLE = "Resource nozzle"
TECH_POINT = "Tech point"
TARGET = "Target"
DOOR = "Door"
OPEN_DOOR = "Open door"
CLOSE_DOOR = "Close door"
LOCK_DOOR = "Lock door"
UNLOCK_DOOR = "Unlock door"
NANO_GRID_DEFNSE = "Nano-grid defense"
COMMAND_STATION = "Command Station"
TWO_COMMAND_STATIONS = "Two Command Stations"
THREE_COMMAND_STATIONS = "Three Command Stations"
RECYCLE = "Recycle"
MAC = "MAC"
AMMO_PACK = "Ammo pack"
MED_PACK = "Med pack"
CAT_PACK = "Catalyst pack"
CAT_PACKS = "Catalyst packs"
EXTRACTOR = "Extractor"
INFANTRY_PORTAL = "Infantry Portal"
ARMORY = "Armory"
ARMS_LAB = "Arms lab"
SENTRY_TURRET = "Sentry turret"
SENTRY_REFILL = "Reload"
POWER_PACK = "Power pack"
LAY_MINE = "Lay mine"
MAC_MINES = "MAC mines"
EMP_BLAST = "EMP blast"
EMP_ABILITY = "EMP ability"
MAC_SPEED = "Increase MAC speed"
ADVANCED_ARMORY = "Advanced Armory"
OBSERVATORY = "Observatory"
SCAN = "Scan"
DISTRESS_BEACON = "Distress beacon"
ROBOTICS_FACTORY = "Robotics Factory"
ARC = "ARC"
ARC_DEPLOY = "Deploy"
ARC_UNDEPLOY = "UnDeploy"
ARC_SPLASH = "Increases ARC splash radius by 30%"
ARC_ARMOR = "Increases ARC armor"
PHASE_TECH = "Phase tech"
PHASE_GATE = "Phase gate"
ADVANCED_ARMORY_UPGRADE = "Upgrade to Advanced Armory"
PROTOTYPE_LAB = "Prototype lab"
RIFLE = "Rifle"
PISTOL = "Pistol"
SWITCH_AX = "Switch ax"
RIFLE_UPGRADE = "Rifle upgrade"
SHOTGUN = "Shotgun"
RESEARCH_FLAMETHROWERS = "Research flamethrowers"
RESEARCH_FLAMETHROWER_ALT = "Research flamethrower alt attack"
FLAMETHROWER = "Flamethrower"
RESEARCH_DUAL_MINIGUNS = "Research dual miniguns"
MINIGUN = "Minigun"
GRENADE_LAUNCHER = "Grenade launcher"
RESEARCH_NERVE_GAS = "Research nerve gas"
NERVE_GAS = "Nerve gas"
FLAMETHROWER_ALT = "Flamethrower alt"
JETPACK = "Jetpack"
JETPACK_TECH = "Jetpack tech"
JETPACK_FUEL_TECH = "Jetpack fuel tech"
JETPACK_ARMOR_TECH = "Jetpack armor tech"
EXOSUIT = "Exoskeletons"
RESEARCH_EXOSUITS = "Research exoskeletons"
EXOSUIT_LOCKDOWN_TECH = "Exoskeleton lockdown tech"
EXOSUIT_UPGRADE_TECH = "Exoskeleton upgrade tech"
MARINE_ARMOR1 = "Armor #1"
MARINE_ARMOR2 = "Armor #2"
MARINE_ARMOR3 = "Armor #3"
MARINE_WEAPONS1 = "Weapons #1"
MARINE_WEAPONS2 = "Weapons #2"
MARINE_WEAPONS3 = "Weapons #3"
RIFLE_UPGRADE = "Undecided rifle upgrade"
RESEARCH_SHOTGUNS = "Research shotguns"
RESEARCH_DUAL_MINIGUNS = "Research dual miniguns"
RESEARCH_GRENADE_LAUNCHERS = "Research grenade launchers"
// Alien abilities
BITE = "Bite"
PARASITE = "Parasite"
SPIT = "Spit"
SPRAY = "Spray"
BILEBOMB = "Bile bomb"
SPIKES = "Spikes"
SPIKES_ALT = "Spikes Alt"
SPORES = "Spores"
HYDRA_SPIKE = "Hydra Spike"
SWIPE_BLINK = "Swipe Blink"
STAB_BLINK = "Stab Blink"
GORE = "Gore"
HIVE = "Hive"
TWO_HIVES = "Two Hives"
THREE_HIVES = "Three Hives"
DRIFTER = "Drifter"
FLARE_RESEARCH = "Research drifter flare"
FLARE = "Flare"
PARASITE_RESEARCH = "Parasite research"
// Alien structures
EGG = "Egg"
COCOON = "Cocoon"
HARVESTER = "Harvester"
INFESTATION = "Infestation"
CRAG = "Crag"
MATURE_CRAG_UPGRADE = "Upgrade to Mature Crag"
MATURE_CRAG = "Mature Crag"
WHIP = "Whip"
MATURE_WHIP_UPGRADE = "Upgrade to Mature Whip"
MATURE_WHIP = "Mature Whip"
SHIFT = "Shift"
MATURE_SHIFT_UPGRADE = "Upgrade to Mature Shift"
MATURE_SHIFT = "Mature Shift"
SHADE = "Shade"
MATURE_SHADE_UPGRADE = "Upgrade to Mature Shade"
MATURE_SHADE = "Mature Shade"
HYDRA = "Hydra"
CYST = "Cyst"
MINI_CYST = "Mini cyst"
// Alien structure abilities
HEAL = "Heal"
UMBRA = "Umbra"
BABBLERS = "Babblers"
FURY = "Fury"
LOB = "Lob"
ECHO = "Echo"
RECALL = "Recall"
ENERGIZE = "Energize"
DISORIENT = "Disorient"
CLOACK = "Cloak"
PHANTASM = "Phantasm"
PHANTASM_FADE = "Phantasm Fade"
PHANTASM_ONOS = "Phantasm Onos"
PHANTASM_HIVE = "Phantasm Hive"
UNROOT_WHIP = "Unroot Whip"
ROOT_WHIP = "Root Whip"
SKULK = "Skulk"
GORGE = "Gorge"
LERK = "Lerk"
FADE = "Fade"
ONOS = "Onos"
EMBRYO = "Embryo"
ALIEN_COMMANDER = "Alien Commander"
ALIEN_MELEE1 = "Melee #1 (+10% damage)"
ALIEN_MELEE2 = "Melee #2 (+20% damage)"
ALIEN_MELEE3 = "Melee #3 (+30% damage)"
ALIEN_ARMOR1 = "Armor #1"
ALIEN_ARMOR2 = "Armor #2"
ALIEN_ARMOR3 = "Armor #3"
FRENZY = "Frenzy (heals alien on kill)"
SWARM = "Swarm (extra damage when multiples attack)"
CARAPACE = "Carapace"
REGENERATION = "Regeneration"
BILEBOMB_GORGE = "Bile bomb (Gorge)"
LEAP_SKULK = "Leap (Skulk)"
ADRENALINE = "Adrenaline"
PIERCING = "Piercing"
FEINT = "Feint"
SAP = "Sap"
BONE_SHIELD = "Bone shield"
STOMP = "Stomp"
LEAP = "Leap"
BUILD_HYDRA = "Build Hydra"
MARK_THREAT = "Mark threat"
MARK_THREAT_LARGE = "Mark large threat"
NEED_HEALING_HERE = "Need healing here"
WEAK_HERE = "Weak here"
EXPANDING_HERE = "Expanding here"
RESEARCH_METABOLIZE = "Research Metabolize"
METABOLIZE = "Metabolize"
//////////////
// Tooltips //
//////////////
MOVE_TOOLTIP = "Move to waypoint"
ATTACK_TOOLTIP = "Attack enemy unit or player"
BUILD_TOOLTIP = "Build new team structure"
WELD_TOOLTIP = "Weld door shut or repair target"
STOP_TOOLTIP = "Stop moving and cancel all orders"
RALLY_POINT_TOOLTIP = "New helper units automatically move here"
SET_TARGET_TOOLTIP = "Set target direction"
SELECT_TOOLTIP = "Selection menu"
BUILD_TOOLTIP = "Basic structures"
ADVANCED_TOOLTIP = "Advanced structures"
ASSIST_TOOLTIP = "Assist players"
PHEROMONE_TOOLTIP = "Place pheromone markers"
TEAM_UPGRADES_TOOLTIP = "Team upgrades"
OPEN_DOOR_TOOLTIP = "Open door"
CLOSE_DOOR_TOOLTIP = "Close door"
LOCKED_DOOR_TOOLTIP = "Locked doors can be destroyed by infestation"
UNLOCK_DOOR_TOOLTIP = "Unlock door"
COMMAND_STATION_TOOLTIP = "Allows another player to become Commander"
POWER_PACK_TOOLTIP = "Powers nearby marine structures"
MAC_TOOLTIP = "Flying robot that builds and repairs structures"
CAT_PACK_TOOLTIP = "Increase marine movement and rate of fire"
CAT_PACK_TECH_TOOLTIP = "Increase marine movement and rate of fire"
ARMORY_TOOLTIP = "Resupplies health and ammo, allows players to buy weapons"
ARMS_LAB_TOOLTIP = "Player attack and armor upgrades"
SENTRY_TOOLTIP = "Attacks enemies in 160 degree arc"
OBSERVATORY_TOOLTIP = "Gives marines information about nearby enemies"
SCAN_TOOLTIP = "Reveals cloaked units and gives line of sight to any area"
DISTRESS_BEACON_TOOLTIP = "Beams squad back to observatory"
ROBOTICS_FACTORY_TOOLTIP = "Allows production of mobile siege cannons"
SHOTGUN_TOOLTIP = " "
GRENADE_LAUNCHER_TOOLTIP = " "
FLAMETHROWER_TOOLTIP = " "
PHASE_TECH_TOOLTIP = "Unlocks phase gate tech"
PHASE_GATE_TOOLTIP = "Allows marines to teleport to another phase gate"
PROTOTYPE_LAB_TOOLTIP = "Allows access advanced TSA prototype tech"
FLAMETHROWER_TECH_TOOLTIP = "Allows flamethrowers to be purchased at Armories"
FLAMETHROWER_ALT_TOOLTIP = "Gives alt-attack to flamethrowers"
DUAL_MINIGUN_TECH_TOOLTIP = "Allows heavies to buy two Miniguns"
NERVE_GAS_TOOLTIP = "Allows nerve gas grenades for grenade launcher"
JETPACK_FUEL_TOOLTIP = "Improves jetpack maneuverability and flight time"
JETPACK_ARMOR_TOOLTIP = "Grants extra armor to jetpacks"
EXOSUIT_TECH_TOOLTIP = "Allows Exoskeletons (heavies) to be purchased"
EXOSUIT_LOCKDOWN_TOOLTIP = "Exoskeletons can lock down for extra accuracy and damage"
SHOTGUN_TECH_TOOLTIP = "Allows shotguns to be purchased at Armories"
GRENADE_LAUNCHER_TECH_TOOLTIP = "Allows grenade launchers to be purchased at Armories"
ARC_DEPLOY_TOOLTIP = "Put ARC into firing mode"
ARC_UNDEPLOY_TOOLTIP = "Put ARC into movement mode"
HIVE_TOOLTIP = "Allows another player to become Commander and grants access to next tier"
DRIFTER_TOOLTIP = "Flying creature that morphs into structures"
DRIFTER_FLARE_TOOLTIP = "Detonate in burst of light, blinding enemies"
DRIFTER_PARASITE_TECH_TOOLTIP = "Grants parasite abilities to Drifters"
DRIFTER_PARASITE_TOOLTIP = "Shoot parasite into target, giving line of sight"
CYST_TOOLTIP = "Extends infestation"
UPGRADE_CRAG_TOOLTIP = "Increase Crag health and gain Babbler ability"
MATURE_CRAG_TOOLTIP = "Defensive healing structure with babbler capabilities"
WHIP_TOOLTIP = "Attacks nearby enemies and allows offensive upgrades"
UPGRADE_WHIP_TOOLTIP = "Increase Whip health and gain Bombard ability"
MATURE_WHIP_TOOLTIP = "Offensive structure with Bombard ability"
SHIFT_TOOLTIP = "Speeds energy recovery for units and shift units around map"
UPGRADE_SHIFT_TOOLTIP = "Increase Shift health and gain Echo ability"
MATURE_SHIFT_TOOLTIP = "Shift with Echo ability"
SHADE_TOOLTIP = "Cloaks nearby units and allows deception upgrades"
UPGRADE_SHADE_TOOLTIP = "Increase Shade health and grant Phantasm ability"
MATURE_SHADE_TOOLTIP = "Shade with Phantasm ability"
CRAG_HEAL_TOOLTIP = "Heals players and structures (+10 every 2 seconds, max 3 targets)"
SHIFT_ECHO_TOOLTIP = "Reposition structure elsewhere"
SHIFT_RECALL_TOOLTIP = "Aliens can use the shift to teleport to the nearest hive"
SHADE_DISORIENT_TOOLTIP = "Enemy players and commander can't see or hear well in range (Passive)"
UNROOT_WHIP_TOOLTIP = "Allows whip to move"
WHIP_FURY_TOOLTIP = ""
WHIP_FRENZY_TOOLTIP = ""
WHIP_LOB_TOOLTIP = ""
ROOT_WHIP_TOOLTIP = "Root whip into ground (on infestation)"
FRENZY_TOOLTIP = "Gain health on kill"
METABOLIZE_TECH_TOOLTIP = "Temporarily boosts player movement speed or research speed"
METABOLIZE_TOOLTIP = "Temporarily boosts gestation or research speed"
SENTRY_REFILL_TOOLTIP = "Replish Sentry ammo"
// TODO: Substitute appropriate balance variables here
RECYCLE_TOOLTIP = "Destroy structure to recover 75% of cost"
AMMO_PACK_TOOLTIP = "1 clip of ammo for any weapon"
MED_PACK_TOOLTIP = "Restores 50 player health"
EXTRACTOR_TOOLTIP = "Gives 1 resource to each player and 1 to your team every 8 seconds"
INFANTRY_PORTAL_TOOLTIP = "Respawns a marine every 10 seconds (build near Command Station)"
MAC_SPEED_TOOLTIP = "Increases MAC speed by 50%"
MARINE_ARMOR1_TOOLTIP = "Gives marines 20 extra armor"
MARINE_ARMOR2_TOOLTIP = "Gives marines 40 extra armor"
MARINE_ARMOR3_TOOLTIP = "Gives marines 60 extra armor"
MARINE_WEAPONS1_TOOLTIP = "Marine weapons do 10% extra damage"
MARINE_WEAPONS2_TOOLTIP = "Marine weapons do 20% extra damage"
MARINE_WEAPONS3_TOOLTIP = "Marine weapons do 30% extra damage"
HARVESTER_TOOLTIP = "Gives 1 resource to each player and 1 to your team every 8 seconds"
CRAG_TOOLTIP = "Heals friendly units and allows defensive upgrades (automatic)"
CRAG_UMBRA_TOOLTIP = "Creates protective cloud for units inside (blocks 1 out of 2 bullets)"
PIERCING_TOOLTIP = "Increases spike damage by 40%"
SWARM_TOOLTIP = "+25% damage if target just hit"
NANO_GRID_DEFNSE_TOOLTIP = "Gradually reduces damage by 40% for target player or structure (lasts 15 seconds)"
// Tooltip hints
WELCOME_TOOLTIP = "Добро пожаловать в бету Natural Selection 2!"
IN_READYROOM_TOOLTIP = "Ð’Ñ‹ находитеÑÑŒ в помещение Ð´Ð»Ñ Ð¿Ð¾Ð´Ð³Ð¾Ñ‚Ð¾Ð²ÐºÐ¸. Чтобы играть напишите в конÑоль j1 или j2 (rr чтобы вернутÑÑ Ð² подготовку)."
CONNECTION_PROBLEMS_TOOLTIP = "Connection problems detected..."
SPAWNING_PORTAL_TOOLTIP = "You are now respawning at an infantry portal"
SPECTATING_TOOLTIP = "You are spectating. Press jump to change between free camera or following a player (attack to cycle between players)"
HELP_BUILD_TOOLTIP = "Help build this structure by pressing your use key."
DOOR_LOCKED_MARINE_TOOLTIP = "This door has been locked by the Commander - you can temporarily unlock it with your use key."
DOOR_LOCKED_GENERAL_TOOLTIP = "This door has been locked by the Commander and can be broken by infestation or an Onos."
DOOR_UNLOCKED_TOOLTIP = "This door can be locked and welded shut by the Commander."
BUILT_ARMORY_TOOLTIP = "Press your use key at this Armory to get healed, get ammo or buy new weapons (e key)."
ENEMY_HIVE_TOOLTIP = "This is an enemy Hive, kill it!"
FRIENDLY_OCCUPIED_HIVE_TOOLTIP = "The commander is inside this Hive. Protect it!"
FRIENDLY_UNOCCUPIED_HIVE_TOOLTIP = "Press your use key on this Hive to become Commander."
INSIDE_COMMAND_STATION_TOOLTIP = "%s is inside this Command Station."
FRIENDLY_UNOCCUPIED_COMMAND_STATION_TOOLTIP = "This is the Command Station. Use the login screen to become a Commander."
ENEMY_IP_TOOLTIP = "This Infantry Portal spawns your enemy marines. Destroy it!"
FRIENDLY_IP_TOOLTIP = "This Infantry Portal is where you spawn. Guard it!"
ENEMY_EXTRACTOR_TOOLTIP = "This Extractor generates resources for your enemy. Destroy it!"
TOO_MANY_PLAYERS = "This team has too many players."
HOWTO_HATCH_TOOLTIP = "Press your attack key to hatch!"
POWER_NEAR_DEATH_TOOLTIP = "This power node in almost destroyed, which will disable nearby marine structures!"
FRIENDLY_POWER_NODE_TOOLTIP = "This power node powers nearby marine structures...protect it!"
ENEMY_POWER_NODE_TOOLTIP = "This power node powers nearby marine structures...destroy it!"
FRIENDLY_DESTROYED_POWER_NODE_TOOLTIP = "This power node is destroyed and must be repaired before nearby structures work again."
ENEMY_DESTROYED_POWER_NODE_TOOLTIP = "The marine power node has been destroyed!"
// TODO: Substitute kResourceTowerResourceInterval for 8 here
// TODO: Substitute scoreboard binding for TAB, use key binding for "e", etc.
FRIENDLY_EXTRACTOR_TOOLTIP = "Extractors give 1 resource to each player and your team every 8 seconds."
FRIENDLY_HARVESTER_TOOLTIP = "Harvesters give 1 resource to every player and your team every 8 seconds."
ENEMY_HARVESTER_TOOLTIP = "This Harvester generates resources for your enemy. Destroy it!"
ENEMY_EGG_TOOLTIP = "Your enemies spawn from these eggs. Destroy them!"
FRIENDLY_EGG_TOOLTIP = "You and your teammates hatch out of these eggs."
GAME_NOT_STARTED_TOOLTIP = "The game won't begin until both sides have players."
GAME_STARTED_TOOLTIP = "The game has begun!"
GAME_WONT_START_TOOLTIP = "The game won't begin until both sides have players."
CYCLE_SUB_SELECTION_TOOLTIP = "Press TAB to toggle between sub-groups of selected units."
CREATE_HOTGROUP_TOOLTIP = "Press crouch + weapon key to create a hotgroup and a weapon key to select that group."
SCROLL_TOOLTIP = "Press the arrow keys to scroll around."
LOGOUT_TOOLTIP = "You can leave Commander mode by clicking Logout in the upper right (or logout in console)."
SAYINGS_TOOLTIP = "Press your Z key to bring up your sayings menu."
HOWTO_EVOLVE_TOOLTIP = "Press your 'b' key to evolve."
RESEARCH_COMPLETE_TOOLTIP = "%s research complete."
// Alerts
MARINE_ALERT_SENTRY_UNDERATTACK = "Sentry taking damage"
MARINE_ALERT_SENTRY_FIRING = "Sentry firing"
MARINE_ALERT_SENTRY_LOWAMMO = "Sentry ammo low"
MARINE_ALERT_SENTRY_NOAMMO = "Sentry out of ammo"
MARINE_ALERT_SOLDIER_LOST = "Soldier lost"
MARINE_ALERT_NEED_AMMO = "Soldier needs ammo"
MARINE_ALERT_NEED_MEDPACK = "Soldier needs medpack"
MARINE_ALERT_NEED_ORDER = "Soldier needs order"
MARINE_ALERT_UPGRADE_COMPLETE = "Upgrade complete"
MARINE_ALERT_RESEARCH_COMPLETE = "Research complete"
MARINE_ALERT_NOT_ENOUGH_RESOURCES = "Not enough resources"
MARINE_ALERT_ORDER_COMPLETE = "Objective complete"
MARINE_ALERT_STRUCTURE_UNDERATTACK = "Structure under attack"
MARINE_ALERT_EXTRACTOR_UNDERATTACK = "Extractor under attack"
MARINE_ALERT_CONSTRUCTION_COMPLETE = "Construction complete"
MARINE_ALERT_COMMANDSTATION_UNDERAT = "Command Station under attack"
MARINE_ALERT_INFANTRYPORTAL_UNDERAT = "Infantry Portal under attack"
MARINE_ALERT_COMMANDER_EJECTED = "Commander has been ejected"
MARINE_ALERT_MAC_BLOCKED = "MAC Blocked"
ALIEN_ALERT_HIVE_UNDERATTACK = "Hive under attack"
ALIEN_ALERT_HIVE_DYING = "Hive is dying"
ALIEN_ALERT_HIVE_COMPLETE = "Hive construction complete"
ALIEN_ALERT_UPGRADE_COMPLETE = "Upgrade complete"
ALIEN_ALERT_RESEARCH_COMPLETE = "Research complete"
ALIEN_ALERT_STRUCTURE_UNDERATTACK = "Structure under attack"
ALIEN_ALERT_HARVESTER_UNDERATTACK = "Harvester under attack"
ALIEN_ALERT_LIFEFORM_UNDERATTACK = "Lifeform under attack"
ALIEN_ALERT_GORGEBUILT_HARVESTER = "Gorge building Harvester"
ALIEN_ALERT_NOTENOUGH_RESOURCES = "Not enough resources"
ALIEN_ALERT_COMMANDER_EJECTED = "Commander has been ejected"
// General text substitution
COMING_SOON_1 = " (coming soon)"
COMING_SOON_2 = "Coming soon"
FOLLOWING = "Following %s"</div>