Marine jumping?
oldassgamers
Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
<div class="IPBDescription">Let's end it once and foral</div>In the earlier patches we had marines spam jumping constantly while being in combat. This was pretty terrible, but it ha's been rechanged and now the jumping has stopped.
<b>But what I'm thinking is:</b>
Why even bother have jumping at all? Now people don't use jumping in combat, why even use it outside of combat? What's the point with that?
All great fps game have removed jumping (gears of war, bad company 2, etc), why shouldn't ns2 to the same? There is no point of jumping in fps games!!!
Any thoughts?
<b>But what I'm thinking is:</b>
Why even bother have jumping at all? Now people don't use jumping in combat, why even use it outside of combat? What's the point with that?
All great fps game have removed jumping (gears of war, bad company 2, etc), why shouldn't ns2 to the same? There is no point of jumping in fps games!!!
Any thoughts?
Comments
This won't get anywhere; you might as well just suggest removing all movement. Jump is required to get over obstacles and complex map geometry, buildings in awkward positions, etc. Feel free to unbind the jump key though and see how it goes.
There's quite a lot of instances where you want to jump over something in an NS2 map.
And you should never remove jumping from a game. Something as simple as not having the ability to jump makes me feel like I have no control over my character.
Haha
No it wouldn't, not unless it entirely depletes the first time you jump, which would be incredibly annoying. Marines only need to do it once or twice to get plenty of time to shoot a skulk once with a shotgun.
Any thoughts?<!--QuoteEnd--></div><!--QuoteEEnd-->
As I said in another spot you posted this:
Counter-Strike and Halo. Like 'em or not, both franchises have stood the test of time in casual and competitive scenes, and there's no way you could remove jump from either.
Its a good mechanic leave it as it is NOW
If you can't move your mouse to compensate for a marine jumping when you are a skulk, to put it simply - your ######.
I can quite easily dodge jumping marine shots by, oh I don't know JUMPING AS A SKULK :O
Good work UWE, I like the game & and the direction its heading!!
You are my ennemy. The kid that has been so brainwashed by console formated games that doesn't know anything about the real challenging and well-designed FPS gameplay possibilities on PC. Go back to your noob-friendly console FPS and don't ask for the same ###### FPS gameplay on PC.
Ye and get some FPS reference please
I agree jump spam around looks dumb, but it's nowhere what it was before where you would speed up due to jumping. As it is right now, with good ping, you can still eat their faces off, obviating the benefit of jumping around as a marine while fighting.
As dumb as jumping looks in almost any FPS (UT is one of the few real exceptions where it really fits the over the top style) you don't have the complexity of vertical movement available to negate its necessity. Jump spam in combat comes only while it provides benefits, if it doesn't, no one will bother, but the marine's movement already feels weird and slow enough. I wouldn't mind seeing the benefits of jumping removed from combat with poor accuracy in weapons and the like if the movement otherwise felt nimble and tight, but as it is, it would be like slogging through jello without it.
<b>But what I'm thinking is:</b>
Why even bother have jumping at all? Now people don't use jumping in combat, why even use it outside of combat? What's the point with that?
All great fps game have removed jumping (gears of war, bad company 2, etc), why shouldn't ns2 to the same? There is no point of jumping in fps games!!!
Any thoughts?<!--QuoteEnd--></div><!--QuoteEEnd-->
Is this a joke?
I agree jump spam around looks dumb, but it's nowhere what it was before where you would speed up due to jumping. As it is right now, with good ping, you can still eat their faces off, obviating the benefit of jumping around as a marine while fighting.
As dumb as jumping looks in almost any FPS (UT is one of the few real exceptions where it really fits the over the top style) you don't have the complexity of vertical movement available to negate its necessity. Jump spam in combat comes only while it provides benefits, if it doesn't, no one will bother, but the marine's movement already feels weird and slow enough. I wouldn't mind seeing the benefits of jumping removed from combat with poor accuracy in weapons and the like if the movement otherwise felt nimble and tight, but as it is, it would be like slogging through jello without it.<!--QuoteEnd--></div><!--QuoteEEnd-->
^ this.
What? I agree with him, how is posting a suggestion trolling..
I have always thought jumping in any FPS is ridiculous(besides the arcade style games like UT, Halo), it looks stupid, generally every game implements it incorrectly(bunny hopping, map exploits, etc) and just annoys the player trying to kill the other guy hopping around.
The best solution to this is to remove jumping, and switch to using spacebar to climb things(games like Ghost Recon, etc). This would solve any of those issues listed above with jumping.
<img src="http://i.imgur.com/NqMG9.jpg" border="0" class="linked-image" />
vroom vroom.
<img src="http://i.imgur.com/NqMG9.jpg" border="0" class="linked-image" />
vroom vroom.<!--QuoteEnd--></div><!--QuoteEEnd-->
lmao, that was funny :).
I have my opinion and you guys have yours, I just don't like jumping in a game unless the game is arcade style. You also didn't touch my point of climbing over things :P.
FPS doesn't means "only care about aim", various movements offer a more challenging and interesting gameplay, stop importing your noob-friendly gameplay with no learning curve on PC
By the way the level design with new 3D engines include so many objects in the corridors (because it makes it "realistic" and "cool") it would be hard to even bunnyhop without getting stuck in a soda can laid on the floor ( soda can physic disabled to reduce CPU charge, another great example of FPS thing imported from console )
That's it just oversimplify the gameplay and make a console game to make a lot of $$$
Right?
Hey why did all the lights go out.
I don't see bunnyhopping as challenging or interesting personally, but to each their own. I do think jumping has to stick around in the way the current game runs though, there isn't an alternative.
<b>Anyways, if you remove jumping and add "jump" in specific spots (structors, boxes, etc) <(^_^<)</b> then it would work?
As an atmospheric choice I think it would be really cool if the jump button caused you to mantle over small objects/climb larger objects when next to them versus standing jump or crouch jumping.
Then again, I'd also prefer if jumps were of different types dependent on movement (IE jumping while moving backward would give you a lateral hop backward, jumping while sprinting would give you a low, but long jump, etc)
Until then, jumping isn't a real problem as it is now. When frame rates are more stable the jumping marine won't be able to get out of view so easily. The original problem was that jumping would cause you to move faster than you should have been able to due to a glitch.
<b>Anyways, if you remove jumping and add "jump" in specific spots (structors, boxes, etc) <(^_^<)</b> then it would work?<!--QuoteEnd--></div><!--QuoteEEnd-->
I have the same knee jerk reaction as others when they say the no jump is a terrible idea i hope never spreads to others.
But i thought about the why. My background is rooted in some of the first FPS out. Doom 1, Wolfenstien, and Marathon. I began playing when there was a big debate between Keyboard only controls and Mouse and keyboard. I was a mouser. I still play with Mouse 1 as +forward and Mouse 2 as primary fire, but anyways the problems is with the way console game have come about and forced certain restrictions on FPS game play because they have a controller with limited buttons. The handicap of having a controller is now effecting the way people want games to play because they were raised on controllers and consoles and are comfortable with it. As a "mouser" it would be like cutting off one of my fingers. We feel strongly about how games were played before the consoles sadly took over and dont want to see it become the norm for PCs as well. Regression rather than progression.
With this view you have i would be interested to know what your FPS experience is. Console only? Not to ridicule or make fun but to truly understand why you would want limitations where there really isnt a need for one.
<b>Anyways, if you remove jumping and add "jump" in specific spots (structors, boxes, etc) <(^_^<)</b> then it would work?<!--QuoteEnd--></div><!--QuoteEEnd-->
What debate? It's not that there was any argument why you want it removed in the first place.
If you think Gears of War and Bad Company are great games, that's your opinion, I'm fine with that, but there are still people who think there are other games which "deserve" the genre fps.
These days games are dumbed down enough already to please the masses, where graphics seem to be the only thing that matters.
If you are annoyed by someone jumping too often, well... I'm annoyed by how slow games are these days.
And no offense, I lost brain cells when reading the suggestion to automate jumping... what's the point if you can do it for yourself by pressing an assigned key. That's probably also the reason why I prefer Windows over MacOS.
Stop the bloody automatization, my brain is good enough to work out something on its own.
But i thought about the why. My background is rooted in some of the first FPS out. Doom 1, Wolfenstien, and Marathon. I began playing when there was a big debate between Keyboard only controls and Mouse and keyboard. I was a mouser. I still play with Mouse 1 as +forward and Mouse 2 as primary fire, but anyways the problems is with the way console game have come about and forced certain restrictions on FPS game play because they have a controller with limited buttons. The handicap of having a controller is now effecting the way people want games to play because they were raised on controllers and consoles and are comfortable with it. As a "mouser" it would be like cutting off one of my fingers. We feel strongly about how games were played before the consoles sadly took over and dont want to see it become the norm for PCs as well. Regression rather than progression.
With this view you have i would be interested to know what your FPS experience is. Console only? Not to ridicule or make fun but to truly understand why you would want limitations where there really isnt a need for one.<!--QuoteEnd--></div><!--QuoteEEnd-->
I am sure there are players out there like this, but personally I never even play consoles unless it's RPG games I keep FPS games to PC as a controller can never beat the keyboard+mouse movement.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->God I'm being very bored by the "realistic argument" (Like if 90% of this game was realistic) noobs involve because they "can't aim a jumping thing" THEN GET SOME FKIN SKILL NOOBS<!--QuoteEnd--></div><!--QuoteEEnd-->
Not at all, I have no issues with that.. my issues with jumping are exploits/glitching, and I just like the feel of the combat when the other player cannot hop around.
But Azimaith made a good point, climbing over things has only been implemented well in a very small handful of games. So if this was to be added it would require a lot of work on the devs part, and I honestly would rather them work on the game at this point(but it is something to think about towards the end of beta).
And if you want to remove marine jumping all together, just remove space-bar from your keyboard. I rather they removed sprint or added some sort of limit how often it can be used, since marines can sprint the whole map without ever needing to stop - pretty silly.
so lets sum up, marine jumping is FINE - alien movement is the problem.
And if you want to remove marine jumping all together, just remove space-bar from your keyboard. I rather they removed sprint or added some sort of limit how often it can be used, since marines can sprint the whole map without ever needing to stop - pretty silly.
so lets sum up, marine jumping is FINE - alien movement is the problem.<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed, but for the love of god no stamina bar. Disabling the gun while jumping would be a nightmare also. As other and myself have said just decrease the accuracy of the weapon by a substantial amount. Problem fixed.