Marine jumping?

oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
edited July 2011 in NS2 General Discussion
<div class="IPBDescription">Let's end it once and foral</div>In the earlier patches we had marines spam jumping constantly while being in combat. This was pretty terrible, but it ha's been rechanged and now the jumping has stopped.

<b>But what I'm thinking is:</b>
Why even bother have jumping at all? Now people don't use jumping in combat, why even use it outside of combat? What's the point with that?

All great fps game have removed jumping (gears of war, bad company 2, etc), why shouldn't ns2 to the same? There is no point of jumping in fps games!!!

Any thoughts?
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Comments

  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    Have you even played BC2? If there's no jump in that game than what does the spacebar do??

    This won't get anywhere; you might as well just suggest removing all movement. Jump is required to get over obstacles and complex map geometry, buildings in awkward positions, etc. Feel free to unbind the jump key though and see how it goes.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    If you remove jumping you either have to remove railings and boxes, or you have to code in a 'swing legs awkwardly over obstacle' button to replace it.

    There's quite a lot of instances where you want to jump over something in an NS2 map.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Please don't feed the troll guys.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Bad company 2 has jumping, and gears of war isn't an fps.

    And you should never remove jumping from a game. Something as simple as not having the ability to jump makes me feel like I have no control over my character.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    It's not really trolling, that marines can jump to avoid skulk attacks is really stupid and annoying, I just don't think removing jumping is a good solution as it causes other problems.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    A simple stamina bar would fix things nicely as well as limit the sprinting. Don't know why they abandoned that idea as the lua code is still there.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1865280:date=Aug 1 2011, 03:51 AM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Aug 1 2011, 03:51 AM) <a href="index.php?act=findpost&pid=1865280"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All great fps game have removed jumping (<b>gears of war</b>, <b>bad company 2</b>, etc)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Haha
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1865296:date=Aug 1 2011, 03:56 AM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Aug 1 2011, 03:56 AM) <a href="index.php?act=findpost&pid=1865296"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A simple stamina bar would fix things nicely as well as limit the sprinting. Don't know why they abandoned that idea as the lua code is still there.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No it wouldn't, not unless it entirely depletes the first time you jump, which would be incredibly annoying. Marines only need to do it once or twice to get plenty of time to shoot a skulk once with a shotgun.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1865280:date=Jul 31 2011, 08:51 PM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Jul 31 2011, 08:51 PM) <a href="index.php?act=findpost&pid=1865280"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All great fps game have removed jumping (gears of war, bad company 2, etc), why shouldn't ns2 to the same? There is no point of jumping in fps games!!!

    Any thoughts?<!--QuoteEnd--></div><!--QuoteEEnd-->

    As I said in another spot you posted this:
    Counter-Strike and Halo. Like 'em or not, both franchises have stood the test of time in casual and competitive scenes, and there's no way you could remove jump from either.
  • bluethunder2kbluethunder2k Join Date: 2011-05-11 Member: 98234Members
    edited August 2011
    I honestly don't see the problem with jumping...

    Its a good mechanic leave it as it is NOW

    If you can't move your mouse to compensate for a marine jumping when you are a skulk, to put it simply - your ######.

    I can quite easily dodge jumping marine shots by, oh I don't know JUMPING AS A SKULK :O



    Good work UWE, I like the game & and the direction its heading!!
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    Once hit registration and frames per second are worked out jumping wont be that much a of problem. Never was in NS1. If it is that big of a deal make it so when you are air born your aim is terrible no matter where you are aiming. Example: Counter Strike Awp no scope jumping. No one did it lol. (or really jumping and firing at all)
  • F O XF O X Join Date: 2010-02-20 Member: 70652Members
    edited August 2011
    "There is no point of jumping in fps games"

    You are my ennemy. The kid that has been so brainwashed by console formated games that doesn't know anything about the real challenging and well-designed FPS gameplay possibilities on PC. Go back to your noob-friendly console FPS and don't ask for the same ###### FPS gameplay on PC.
  • F O XF O X Join Date: 2010-02-20 Member: 70652Members
    edited August 2011
    <!--quoteo(post=1865280:date=Aug 1 2011, 03:51 AM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Aug 1 2011, 03:51 AM) <a href="index.php?act=findpost&pid=1865280"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All great fps game have removed jumping (<b>gears of war, bad company 2</b>, etc)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ye and get some FPS reference please
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    There seems to be an obvious point to jumping in a game with anything that you can't walk over in it.
    I agree jump spam around looks dumb, but it's nowhere what it was before where you would speed up due to jumping. As it is right now, with good ping, you can still eat their faces off, obviating the benefit of jumping around as a marine while fighting.

    As dumb as jumping looks in almost any FPS (UT is one of the few real exceptions where it really fits the over the top style) you don't have the complexity of vertical movement available to negate its necessity. Jump spam in combat comes only while it provides benefits, if it doesn't, no one will bother, but the marine's movement already feels weird and slow enough. I wouldn't mind seeing the benefits of jumping removed from combat with poor accuracy in weapons and the like if the movement otherwise felt nimble and tight, but as it is, it would be like slogging through jello without it.
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    <!--quoteo(post=1865280:date=Aug 1 2011, 02:51 AM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Aug 1 2011, 02:51 AM) <a href="index.php?act=findpost&pid=1865280"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In the earlier patches we had marines spam jumping constantly while being in combat. This was pretty terrible, but it ha's been rechanged and now the jumping has stopped.

    <b>But what I'm thinking is:</b>
    Why even bother have jumping at all? Now people don't use jumping in combat, why even use it outside of combat? What's the point with that?

    All great fps game have removed jumping (gears of war, bad company 2, etc), why shouldn't ns2 to the same? There is no point of jumping in fps games!!!

    Any thoughts?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Is this a joke?
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1865340:date=Aug 1 2011, 04:36 AM:name=azimaith)--><div class='quotetop'>QUOTE (azimaith @ Aug 1 2011, 04:36 AM) <a href="index.php?act=findpost&pid=1865340"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There seems to be an obvious point to jumping in a game with anything that you can't walk over in it.
    I agree jump spam around looks dumb, but it's nowhere what it was before where you would speed up due to jumping. As it is right now, with good ping, you can still eat their faces off, obviating the benefit of jumping around as a marine while fighting.

    As dumb as jumping looks in almost any FPS (UT is one of the few real exceptions where it really fits the over the top style) you don't have the complexity of vertical movement available to negate its necessity. Jump spam in combat comes only while it provides benefits, if it doesn't, no one will bother, but the marine's movement already feels weird and slow enough. I wouldn't mind seeing the benefits of jumping removed from combat with poor accuracy in weapons and the like if the movement otherwise felt nimble and tight, but as it is, it would be like slogging through jello without it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^ this.
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    edited August 2011
    <!--quoteo(post=1865287:date=Jul 31 2011, 09:21 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Jul 31 2011, 09:21 PM) <a href="index.php?act=findpost&pid=1865287"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please don't feed the troll guys.<!--QuoteEnd--></div><!--QuoteEEnd-->

    What? I agree with him, how is posting a suggestion trolling..

    I have always thought jumping in any FPS is ridiculous(besides the arcade style games like UT, Halo), it looks stupid, generally every game implements it incorrectly(bunny hopping, map exploits, etc) and just annoys the player trying to kill the other guy hopping around.

    The best solution to this is to remove jumping, and switch to using spacebar to climb things(games like Ghost Recon, etc). This would solve any of those issues listed above with jumping.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Why do marines need legs then, just switch their lower half with a tank body and treads. If you want them to have the mobility of one.

    <img src="http://i.imgur.com/NqMG9.jpg" border="0" class="linked-image" />

    vroom vroom.
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    edited August 2011
    <!--quoteo(post=1865366:date=Aug 1 2011, 07:29 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Aug 1 2011, 07:29 AM) <a href="index.php?act=findpost&pid=1865366"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why do marines need legs then, just switch their lower half with a tank body and treads. If you want them to have the mobility of one.

    <img src="http://i.imgur.com/NqMG9.jpg" border="0" class="linked-image" />

    vroom vroom.<!--QuoteEnd--></div><!--QuoteEEnd-->

    lmao, that was funny :).

    I have my opinion and you guys have yours, I just don't like jumping in a game unless the game is arcade style. You also didn't touch my point of climbing over things :P.
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    Climbing over things is great, but it only is good if it works really smoothly, as smoothly if not more smoothly than jumping does. I've yet to see a game that does it quite right, there are a lot who try but it ends up being really slow or makes you're view go all crazy, some even have problems where every little crate has to be mantled like some kind of vast obstacle.
  • F O XF O X Join Date: 2010-02-20 Member: 70652Members
    God I'm being very bored by the "realistic argument" (Like if 90% of this game was realistic) noobs involve because they "can't aim a jumping thing" THEN GET SOME FKIN SKILL NOOBS

    FPS doesn't means "only care about aim", various movements offer a more challenging and interesting gameplay, stop importing your noob-friendly gameplay with no learning curve on PC

    By the way the level design with new 3D engines include so many objects in the corridors (because it makes it "realistic" and "cool") it would be hard to even bunnyhop without getting stuck in a soda can laid on the floor ( soda can physic disabled to reduce CPU charge, another great example of FPS thing imported from console )

    That's it just oversimplify the gameplay and make a console game to make a lot of $$$
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    edited August 2011
    Well we wouldn't want them making lots of money that's for sure! Naw, elitism and the pride of knowing you belong to a special group of "not noobs" pays salaries, electricity, and the rent just as well as money right?
    Right?
    Hey why did all the lights go out.

    I don't see bunnyhopping as challenging or interesting personally, but to each their own. I do think jumping has to stick around in the way the current game runs though, there isn't an alternative.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    edited August 2011
    I just don't understand why some people gets angry and take it so personal about this jumping debate. Why even bother reading the forums if you can't handle what people things? I'm not refering to everyone who posted of course, but some of you get really got sensitive. Let me give you free beer as an solution. <(^_^<)

    <b>Anyways, if you remove jumping and add "jump" in specific spots (structors, boxes, etc) <(^_^<)</b> then it would work?
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    edited August 2011
    I think that's being overly restricted. If a marine wants to jump he should be able to jump. I don't think you should be accurate while jumping because... well you're jumping around, how are you going to sight while jumping all over.

    As an atmospheric choice I think it would be really cool if the jump button caused you to mantle over small objects/climb larger objects when next to them versus standing jump or crouch jumping.

    Then again, I'd also prefer if jumps were of different types dependent on movement (IE jumping while moving backward would give you a lateral hop backward, jumping while sprinting would give you a low, but long jump, etc)

    Until then, jumping isn't a real problem as it is now. When frame rates are more stable the jumping marine won't be able to get out of view so easily. The original problem was that jumping would cause you to move faster than you should have been able to due to a glitch.
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1865409:date=Aug 1 2011, 08:22 AM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Aug 1 2011, 08:22 AM) <a href="index.php?act=findpost&pid=1865409"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just don't understand why some people gets angry and take it so personal about this jumping debate. Why even bother reading the forums if you can't handle what people things? I'm not refering to everyone who posted of course, but some of you get really got sensitive. Let me give you free beer as an solution. <(^_^<)

    <b>Anyways, if you remove jumping and add "jump" in specific spots (structors, boxes, etc) <(^_^<)</b> then it would work?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have the same knee jerk reaction as others when they say the no jump is a terrible idea i hope never spreads to others.

    But i thought about the why. My background is rooted in some of the first FPS out. Doom 1, Wolfenstien, and Marathon. I began playing when there was a big debate between Keyboard only controls and Mouse and keyboard. I was a mouser. I still play with Mouse 1 as +forward and Mouse 2 as primary fire, but anyways the problems is with the way console game have come about and forced certain restrictions on FPS game play because they have a controller with limited buttons. The handicap of having a controller is now effecting the way people want games to play because they were raised on controllers and consoles and are comfortable with it. As a "mouser" it would be like cutting off one of my fingers. We feel strongly about how games were played before the consoles sadly took over and dont want to see it become the norm for PCs as well. Regression rather than progression.

    With this view you have i would be interested to know what your FPS experience is. Console only? Not to ridicule or make fun but to truly understand why you would want limitations where there really isnt a need for one.
  • PawndemoniumPawndemonium Join Date: 2010-07-24 Member: 72725Members
    <!--quoteo(post=1865409:date=Aug 1 2011, 02:22 PM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Aug 1 2011, 02:22 PM) <a href="index.php?act=findpost&pid=1865409"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just don't understand why some people gets angry and take it so personal about this jumping debate. Why even bother reading the forums if you can't handle what people things? I'm not refering to everyone who posted of course, but some of you get really got sensitive. Let me give you free beer as an solution. <(^_^<)

    <b>Anyways, if you remove jumping and add "jump" in specific spots (structors, boxes, etc) <(^_^<)</b> then it would work?<!--QuoteEnd--></div><!--QuoteEEnd-->

    What debate? It's not that there was any argument why you want it removed in the first place.
    If you think Gears of War and Bad Company are great games, that's your opinion, I'm fine with that, but there are still people who think there are other games which "deserve" the genre fps.
    These days games are dumbed down enough already to please the masses, where graphics seem to be the only thing that matters.
    If you are annoyed by someone jumping too often, well... I'm annoyed by how slow games are these days.

    And no offense, I lost brain cells when reading the suggestion to automate jumping... what's the point if you can do it for yourself by pressing an assigned key. That's probably also the reason why I prefer Windows over MacOS.
    Stop the bloody automatization, my brain is good enough to work out something on its own.
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    edited August 2011
    <!--quoteo(post=1865415:date=Aug 1 2011, 09:38 AM:name=RisingSun)--><div class='quotetop'>QUOTE (RisingSun @ Aug 1 2011, 09:38 AM) <a href="index.php?act=findpost&pid=1865415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have the same knee jerk reaction as others when they say the no jump is a terrible idea i hope never spreads to others.

    But i thought about the why. My background is rooted in some of the first FPS out. Doom 1, Wolfenstien, and Marathon. I began playing when there was a big debate between Keyboard only controls and Mouse and keyboard. I was a mouser. I still play with Mouse 1 as +forward and Mouse 2 as primary fire, but anyways the problems is with the way console game have come about and forced certain restrictions on FPS game play because they have a controller with limited buttons. The handicap of having a controller is now effecting the way people want games to play because they were raised on controllers and consoles and are comfortable with it. As a "mouser" it would be like cutting off one of my fingers. We feel strongly about how games were played before the consoles sadly took over and dont want to see it become the norm for PCs as well. Regression rather than progression.

    With this view you have i would be interested to know what your FPS experience is. Console only? Not to ridicule or make fun but to truly understand why you would want limitations where there really isnt a need for one.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I am sure there are players out there like this, but personally I never even play consoles unless it's RPG games I keep FPS games to PC as a controller can never beat the keyboard+mouse movement.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->God I'm being very bored by the "realistic argument" (Like if 90% of this game was realistic) noobs involve because they "can't aim a jumping thing" THEN GET SOME FKIN SKILL NOOBS<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not at all, I have no issues with that.. my issues with jumping are exploits/glitching, and I just like the feel of the combat when the other player cannot hop around.

    But Azimaith made a good point, climbing over things has only been implemented well in a very small handful of games. So if this was to be added it would require a lot of work on the devs part, and I honestly would rather them work on the game at this point(but it is something to think about towards the end of beta).
  • kaffaljidhmakaffaljidhma Join Date: 2011-07-14 Member: 110392Members
    If you can't jump, then what are you going to use the spacebar key for?
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    just disable firing while jumping which is the source of this problem in my opinion. Jumping alone is fine, seriously people. Their is NOTHING wrong with jumping, the problem lies in aliens movement NOT marine jumping.

    And if you want to remove marine jumping all together, just remove space-bar from your keyboard. I rather they removed sprint or added some sort of limit how often it can be used, since marines can sprint the whole map without ever needing to stop - pretty silly.

    so lets sum up, marine jumping is FINE - alien movement is the problem.
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1865468:date=Aug 1 2011, 11:45 AM:name=luns)--><div class='quotetop'>QUOTE (luns @ Aug 1 2011, 11:45 AM) <a href="index.php?act=findpost&pid=1865468"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->just disable firing while jumping which is the source of this problem in my opinion. Jumping alone is fine, seriously people. Their is NOTHING wrong with jumping, the problem lies in aliens movement NOT marine jumping.

    And if you want to remove marine jumping all together, just remove space-bar from your keyboard. I rather they removed sprint or added some sort of limit how often it can be used, since marines can sprint the whole map without ever needing to stop - pretty silly.

    so lets sum up, marine jumping is FINE - alien movement is the problem.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed, but for the love of god no stamina bar. Disabling the gun while jumping would be a nightmare also. As other and myself have said just decrease the accuracy of the weapon by a substantial amount. Problem fixed.
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