Value Of Teamwork, And How Its Affects Balance.
Pi_Gi
Join Date: 2002-03-16 Member: 324Members
Here it is... I played a game this morning where the marines lost the chair in 5 minutes. However, they survived for an hour afterwards becuz they had a rudimentary base and such, and most importantly... MOVED AS/WORKED AS A TEAM! They managed to keep us from maintaining two hives for very long.... in fact they almost won once or twice....
so.... for those of you who say the game is unbalanced towards one side or another, I suggest working as a team. That usually solves the big problems quickly.
so.... for those of you who say the game is unbalanced towards one side or another, I suggest working as a team. That usually solves the big problems quickly.
Comments
hell, we could turn this into a turn based RTS/FPS!
That way, everyone gets a fair chance to attack the other person!
ever seen a team of skulks? That's the funniest team ever.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> look at me!
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> let's go get him *runs after the skulk*
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> hehehe I'm hiding behind them, tasty!
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> =one big fat firefight, but only <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> or <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> will survive.
Throw in a gorge to heal them, and you've got a pattern that will annoy the marines for hours! and dead marines can't expand, so as long as they're dead, they're not expanding.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
Look at it this way. Do you have a game that only 10% can have fun with (using extreme levels of teamwork) or do you make it so it is fun 90% of the time with 'moderate' teamwork?
Right now even one or two people not team work oriented can screw over the team. Team work makes NS a good game, but I think it asks for too high a level of team work from 'average' players.
Regards,
Savant