Hawken

AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
<div class="IPBDescription">Indie mech FPS</div>I think we talked about this one a lot in the youtube thread but never actually made one for the game alone?
Anyway, it was <a href="http://www.unknownworlds.com/forums/index.php?showtopic=114483&view=findpost&p=1866087" target="_blank">linked in Gen Disc</a>, and I believe the video in the youtube thread is kinda old. So have a new one!
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/udEAEARD-Fo"></param><embed src="http://www.youtube.com/v/udEAEARD-Fo" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
I never liked the look of the mech sim games, but this looks awesome.
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Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2011
    from just watching the first person vids, the atmosphere and immersive feel you get from it is quite something. so much detail not to mention the sounds are quite something as well :D


    Any hint on which platform it will spawn first?
  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    from their faq
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->What engine are you using?
    Hawken has been developed using the Unreal Engine from Epic Games.


    What platform is it for?
    This is unknown at this point. We are interested in bringing Hawken to Xbox 360, PlayStation 3 and PC.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's a udk game. A sane mind would suggest the PC as the first and prioritized platform but one can't really be sure these days.
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    Can't wait for this game. This looks really awesome.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited August 2011
    I totally forgot to post this game here. Looking amazing and definitely on my watch list.

    There are a couple of text and audio interviews up as well where they discuss the origins of the team, making a game with a small team (currently 6 + a few interns), their technology decisions, planned game modes and other design plans. For instance the way they're achieving so many objects on-screen is because parts of both the players and environments are made up from the same objects, cloned at different scales.

    <b>Gameplay demo E3 with live interview</b> June 2011
    <a href="http://www.g4tv.com/videos/53603/hawken-e3-gameplay-demo/?quality=hd" target="_blank">http://www.g4tv.com/videos/53603/hawken-e3...emo/?quality=hd</a>

    <b>Interview 1</b> May 2011
    <a href="http://www.gametrailers.com/video/design-goals-hawken/714432" target="_blank">http://www.gametrailers.com/video/design-goals-hawken/714432</a>

    <b>Interview 2</b> May 2011
    <a href="http://www.gametrailers.com/video/design-goals-hawken/714430" target="_blank">http://www.gametrailers.com/video/design-goals-hawken/714430</a>
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited August 2011
    <!--quoteo(post=1866123:date=Aug 3 2011, 07:01 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Aug 3 2011, 07:01 PM) <a href="index.php?act=findpost&pid=1866123"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I never liked the look of the mech sim games, but this looks awesome.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Uh, it's hardly a "mech sim"... Remove the graphics and it resembles Tribes more than anything.

    That isn't to say it'll be a bad game, but I'm really tired of games passing themselves off ingenuously as something else with gimmicks, pursuant to the whole 'making games to appeal to an audience' rather than making games for the sake of making a game.

    When I first saw Hawken months ago I was hoping for complicated mech-style action where you have to manage your systems ala Mechwarrior, but if you watch, once you remove the graphics and reskin everything, you have *extremely* standard FPS with some turrets and jetpacks. I don't really see how the robots matter at all in this except as a vehicle to push interest.



    By the way, hate to burst your bubble, but it looks a lot like they're using a controller to aim in that video - jerky, random movements that stop and start unexpectedly. Certainly not a mouse at any rate.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    it kind of reminds me of mech warrior
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited August 2011
    <!--quoteo(post=1867037:date=Aug 6 2011, 11:03 PM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Aug 6 2011, 11:03 PM) <a href="index.php?act=findpost&pid=1867037"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it kind of reminds me of mech warrior<!--QuoteEnd--></div><!--QuoteEEnd-->

    This game has as much in common with Mechwarrior as the Shadowrun FPS had in common with the P&P version.

    It's just standard FPS gameplay with mech graphics on everything - that doesn't make it a mech game any more than having a vehicle section in Crysis made it a racing game. Mechwarrior you actually felt like you were in a machine - every battle was asymmetrical since every single mech was shaped differently, armed differently, and handled differently, meaning you had to maintain a unique sense of situational awareness, keep track of using four or five different weapons at once, manage your heat, coolant, sensor systems...

    In Hawken you just jet around and shoot the bad guy until he blows up. A unique aspect of Mechwarrior was the multiple damage zones, so you could use to soak damage from more vulnerable components. In Hawken you have one health bar and it goes away and you explode... see what I mean by it lacking any real sense of being a mech game?
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    <!--quoteo(post=1867042:date=Aug 6 2011, 07:24 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Aug 6 2011, 07:24 PM) <a href="index.php?act=findpost&pid=1867042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This game has as much in common with Mechwarrior as the Shadowrun FPS had in common with the P&P version.

    It's just standard FPS gameplay with mech graphics on everything - that doesn't make it a mech game any more than having a vehicle section in Crysis made it a racing game. Mechwarrior you actually felt like you were in a machine - every battle was asymmetrical since every single mech was shaped differently, armed differently, and handled differently, meaning you had to maintain a unique sense of situational awareness, keep track of using four or five different weapons at once, manage your heat, coolant, sensor systems...

    In Hawken you just jet around and shoot the bad guy until he blows up. A unique aspect of Mechwarrior was the multiple damage zones, so you could use parts of your body to shield damaged components from damage. In Hawken you have one health bar and it goes away and you explode.<!--QuoteEnd--></div><!--QuoteEEnd-->

    hm thats true, I wish I could of been gaming back in the days of mech warrior never had a pc that could handle it :P
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited August 2011
    <a href="http://www.mechlivinglegends.net/" target="_blank">http://www.mechlivinglegends.net/</a>

    Not that it helps with the whole '###### PC' thing, but it's still around.


    By the way, found an interview where the project lead of Hawken says outright isn't not a mech game, it's more a Halo game than anything...


    ... oh boy :rolleyes:

    EDIT: Do we seriously not have an eye-rolling smiley?

    <img src="http://img237.imageshack.us/img237/6872/rolleyes.gif" border="0" class="linked-image" />


    ###### yeah, take that you ###### forums.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    <!--quoteo(post=1867051:date=Aug 6 2011, 07:36 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Aug 6 2011, 07:36 PM) <a href="index.php?act=findpost&pid=1867051"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.mechlivinglegends.net/" target="_blank">http://www.mechlivinglegends.net/</a>

    Not that it helps with the whole '###### PC' thing, but it's still around.


    By the way, found an interview where the project lead of Hawken says outright isn't not a mech game, it's more a Halo game than anything...


    ... oh boy ::)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh wow, is that a user remake of MW? :O
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    <!--quoteo(post=1867053:date=Aug 6 2011, 11:38 PM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Aug 6 2011, 11:38 PM) <a href="index.php?act=findpost&pid=1867053"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh wow, is that a user remake of MW? :O<!--QuoteEnd--></div><!--QuoteEEnd-->

    Essentially yes. I'm not happy with some of their direction, in particular the aircraft remind me of Battlefield 2 in the sense that they're useless to the actual objective of the game and only really serve to allow pilots to ###### around and piss off everyone on the ground trying to play for real, but the core gameplay is extremely solid and can be really quite good.

    The learning curve is astronomically steep though and the community is relatively small which means there's going to be a lot of vets playing on pubs who will smear the ###### out of you if you don't know what you're doing.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    edited August 2011
    <!--quoteo(post=1867055:date=Aug 6 2011, 07:41 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Aug 6 2011, 07:41 PM) <a href="index.php?act=findpost&pid=1867055"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Essentially yes. I'm not happy with some of their direction, in particular the aircraft remind me of Battlefield 2 in the sense that they're useless to the actual objective of the game and only really serve to allow pilots to ###### around and piss off everyone on the ground trying to play for real, but the core gameplay is extremely solid and can be really quite good.

    The learning curve is astronomically steep though and the community is relatively small which means there's going to be a lot of vets playing on pubs who will smear the ###### out of you if you don't know what you're doing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sweet, learning curve games are great, i'll be downloading this right now :) you play often?

    ack is this a mod?
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    Yes, you need Crysis Wars, the multiplayer component of Crysis Warhead. And a lot of RAM.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    <!--quoteo(post=1867058:date=Aug 6 2011, 07:47 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Aug 6 2011, 07:47 PM) <a href="index.php?act=findpost&pid=1867058"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, you need Crysis Wars, the multiplayer component of Crysis Warhead. And a lot of RAM.<!--QuoteEnd--></div><!--QuoteEEnd-->

    is 12 gigs of ram enough? :3 I realised that and rushed to my steam list to see if I had it, and I do! downloading cw right now e.e
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited August 2011
    I'm going to assume with 12GB of SRAM you have more than enough VRAM, in which case you'll be fine.

    This is getting wildly off-topic but... yeah it's pretty effing cool. I haven't played in a while though I still have it installed. Mostly what's stopping me is that I'd have to set up my joystick again and I'm too damn lazy to do that.

    Since you'll probably ask - no, you don't need a joystick - since the point of the game is to shoot evil digital mans, use the mouse for aiming. The keyboard is more than fine for moving. Because I'm ####ing pr0 though, my setup is a joystick in my *left* hand with my mouse on the right. It's a pain in the ass to set up and even harder to learn but it pays HUGE dividends, mostly in the sense that I can use the joystick as an analog steering device, letting me tilt the stick to control my speed (the farther I tip, the faster I go!) and steer left and right more finely, whereas with the keyboard, naturally you push left, and you turn left at full speed.

    The learning curve is greatly reduced if you have prior knowledge of Mechwarrior though - if you know what weapons behave like what, as well as most of the differences between mechs, you'll be alright, though you sound like you're new. There's <i>technically </i>like a hundred different weapons in the game, but that's getting nitpicky if you count Clan weapons different from Inner Sphere (generally Clan weapons weigh less, do more damage, or have better range, but generate phenomenally more heat)... in which case there's *21* different laser weapons you could put on a mech. With laser weapons all you really need to know is the difference between Pulse, Beam, Heavy, X-Pulse, and the relationship between the three sizes (small/med/large).

    Check this out for more info: <a href="http://wiki.mechlivinglegends.net/index.php?title=Main_Page" target="_blank">http://wiki.mechlivinglegends.net/index.php?title=Main_Page</a>




    Finally: When you start playing, make sure you log into Crysis Wars *first* and set up a Gamespy ID, otherwise you'll have problems authenticating. I'd join a CD-key protected server to make sure it's all working right before you boot up the mod. It won't hurt to play around in your own server for a bit first, but make sure you tell people you're new and if you see any ~SJ~ or (TLL) guys, they'll get you started.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    <!--quoteo(post=1867060:date=Aug 6 2011, 07:51 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Aug 6 2011, 07:51 PM) <a href="index.php?act=findpost&pid=1867060"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm going to assume with 12GB of SRAM you have more than enough VRAM, in which case you'll be fine.

    This is getting wildly off-topic but... yeah it's pretty effing cool. I haven't played in a while though I still have it installed. Mostly what's stopping me is that I'd have to set up my joystick again and I'm too damn lazy to do that.

    Since you'll probably ask - no, you don't need a joystick - since the point of the game is to shoot evil digital mans, use the mouse for aiming. The keyboard is more than fine for moving. Because I'm ####ing pr0 though, my setup is a joystick in my *left* hand with my mouse on the right. It's a pain in the ass to set up and even harder to learn but it pays HUGE dividends, mostly in the sense that I can use the joystick as an analog steering device, letting me tilt the stick to control my speed (the farther I tip, the faster I go!) and steer left and right more finely, whereas with the keyboard, naturally you push left, and you turn left at full speed.

    The learning curve is greatly reduced if you have prior knowledge of Mechwarrior though - if you know what weapons behave like what, as well as most of the differences between mechs, you'll be alright, though you sound like you're new. There's <i>technically </i>like a hundred different weapons in the game, but that's getting nitpicky if you count Clan weapons different from Inner Sphere (generally Clan weapons weigh less, do more damage, or have better range, but generate phenomenally more heat)... in which case there's *21* different laser weapons you could put on a mech. With laser weapons all you really need to know is the difference between Pulse, Beam, Heavy, X-Pulse, and the relationship between the three sizes (small/med/large).

    Check this out for more info: <a href="http://wiki.mechlivinglegends.net/index.php?title=Main_Page" target="_blank">http://wiki.mechlivinglegends.net/index.php?title=Main_Page</a>




    Finally: When you start playing, make sure you log into Crysis Wars *first* and set up a Gamespy ID, otherwise you'll have problems authenticating. I'd join a CD-key protected server to make sure it's all working right before you boot up the mod. It won't hurt to play around in your own server for a bit first, but make sure you tell people you're new and if you see any ~SJ~ or (TLL) guys, they'll get you started.<!--QuoteEnd--></div><!--QuoteEEnd-->

    thanks for the tips :D
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--quoteo(post=1867063:date=Aug 7 2011, 10:46 AM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Aug 7 2011, 10:46 AM) <a href="index.php?act=findpost&pid=1867063"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->thanks for the tips :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    I play MWLL semi-regularly. It is a truly incredible game. Very faithful to the idea of Mechwarrior. Unfortunately the aussie servers are rarely populated, so I have to play on US servers. Fortunately the combat isn't as fast-paced as most games so a 300ms ping doesn't matter as much as you'd think.

    --Scythe--
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1867036:date=Aug 6 2011, 11:59 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Aug 6 2011, 11:59 PM) <a href="index.php?act=findpost&pid=1867036"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Uh, it's hardly a "mech sim"...<!--QuoteEnd--></div><!--QuoteEEnd-->
    I didn't mean to imply that it was. It's just when you think "mech game" you think "mech sim game", because there haven't been any that aren't (afaik).
    Since I don't like sim games, this fact pleases me.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited August 2011
    <!--quoteo(post=1867134:date=Aug 7 2011, 10:07 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Aug 7 2011, 10:07 AM) <a href="index.php?act=findpost&pid=1867134"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I didn't mean to imply that it was. It's just when you think "mech game" you think "mech sim game", because there haven't been any that aren't (afaik).
    Since I don't like sim games, this fact pleases me.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well what's the freakin' point of it being a 'mech game' then? This is like MechAssault all over again.

    If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck, unless it's a team of idiots trying to dilute the idea of how certain genres of games should play by marginalizing the experience to straightforward, cliche shooter concepts.

    MechAssault made you think it was going to be a mech game in the same vein of Mechwarrior, instead you got third-person item-pickup action spam retardation. The result is when the "new" Mechwarrior game was announced by Piranah Games, a ton of idiots tried to compare it to MechAssault and were annoyed by it. MechAssault only serve to dilute the concept of a mech game.

    Enter Hawken: putting standard-fare shooter into a graphically mech-centric game that shoves the whole 'mech' concept in your face over and over is extremely disingenuous because I guarantee you most people actually are expecting the whole mech aspect to have some sort of impact in-game when by the developer's own admission the game is little more than a Halo-esque shooter and the mech concept was only really done as an excuse to limit you to two weapons.


    I think saying Mechwarrior was a 'sim' game is a little absurd because it doesn't approach anywhere near the complexity of a simulation. At best it got complicated managing weapons and custom loadouts but that's hardly sim-like. Regardless, wanting a mech game that cuts out all the complexity of a mech game is simply retarded. When I was twelve it may have been enough to put robots and explosions needlessly into things to make them awesome, but I actually thought Transformers was a ###### movie because I'm not twelve anymore. All the same, wanting a mech game without any of the complexity of a mech game <b>means you don't want a mech game</b>.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    edited August 2011
    <!--quoteo(post=1867179:date=Aug 7 2011, 08:17 AM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Aug 7 2011, 08:17 AM) <a href="index.php?act=findpost&pid=1867179"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->wanting a mech game without any of the complexity of a mech game <b>means you don't want a mech game</b>.<!--QuoteEnd--></div><!--QuoteEEnd-->
    A mech game is as much the theme and setting as it is the game mechanics, though. Look at how many "zombie games" there are, and how different they all play. There are first person shooters in numerous different themes with varying amounts of game mechanic complexity, and they do well because people like different stuff. What is wrong with making a "plain" FPS set in a mech theme? Trying to claim there is an inextricable link between a theme and a set of game mechanics is just silly.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited August 2011
    <!--quoteo(post=1867191:date=Aug 7 2011, 03:21 PM:name=A_Boojum_Snark)--><div class='quotetop'>QUOTE (A_Boojum_Snark @ Aug 7 2011, 03:21 PM) <a href="index.php?act=findpost&pid=1867191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A mech game is as much the theme and setting as it is the game mechanics, though. Look at how many "zombie games" there are, and how different they all play.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Uh, like? The best I can come up with is L4D-style games vs. Nazi Zombies... you could argue the whole Resident Evil point but RE isn't and has never been called a 'zombie' game, it's classically been referred to as survival horror, and like all survival horror games, when you play a survival horror game you expect a certain set of 'rules' that the game works within. Limited resources like ammo and health is a cornerstone of survival horror, and if you remove that, it's not a survival horror game.

    Lots of games have big robot suits - Fear 2 had like three sections where you walk through and blow people away, really nothing to it. The difference is that Fear 2 didn't stress itself as a mech game, whereas Hawken is. Everything written and made about it shoves the whole 'mech' concept in your face, and the fact is that this game doesn't present mecha in a format that even approximates what every other mecha game has - and unlike your "zombie game" example, it's not a matter of having different rules, it simply has <b>no</b> rules. You could replace all the mech graphics with wizards and ponies and the game doesn't change whatsoever.

    The real question would be what do you expect to get out of a game? I play games as a sort of experience. First and foremost importance is my immersion in the world, and I want to feel like I'm in a big awkward clunky robot suit... hell, as gamers, usually the biggest criticism we have of games is that they don't do anything new, so why should we excuse Hawken for making Quake game so pretty looking it completely fooled you into not realizing it's just a Quake game? It's an orgy for the eyes, to be sure, but graphics only <i>enhance </i>gameplay, they don't define it, and as such, the mech aspect of this is a facade.

    Maybe that's the difference between people who enjoyed NS for the experience of playing it and the 'play2win' ****ots... in the end the most criminal aspect of this game is that so much incredible innovation went into the graphical style and design and yet they settled for yet-another-Halo-style-shooter gameplay. As awesome as Tribes was, Tribes was <i>greater</i> than the sum of its parts, and Hawken appears to be just a fragment of Tribes' gameplay. It may still be good shooter action, but Tribes was awesome because of so much more than simple jetpacks and spinfusors.

    In the end, we're not arguing about the difference between mowing down zombies with a chainsaw in two different games that have slightly different takes on the same concept - Mechwarrior and Steel Battallion were two totally different games yet they successfully made you feel like you were in command of a massive war machine - we're talking about a game that bills itself as a driving game and then features absolutely no driving action to speak of.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    You can't claim a game doesn't have magic before you've played it. It's not really a "mech" game per say, but it uses the mech suits to put something in that most shooters don't have, jumpboosters, flight, and a method of skating, as well as to add realism to the concept of absorbing damage. You can't say the mech suits were entirely unnecessary, and you can't say that the game won't be fun. I think the most retarded thing ever would be to say "oh, this game has mechs in it, therefore it must play like every other game with mechs in it (customizable loadouts and frames). Hawken needs mechs to make the movement mechanics and the shooter mechanics they wanted to include believable. They made the right design choice. It's really dumb to say they're design choices were bad because they chose to make this style of a shooter, as opposed to choosing to make a "traditional" mech game.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited August 2011
    "Jumpboosting", jetpacks, and high damage absorption aren't exactly anything new to FPS games. If anything it just makes it look like a Halo knockoff.

    Also if your definition of 'believable' is a multi-ton robotic suit completely void of any flight control system or aerodynamic design floating around with enough precision to land a sniper round from your generic quake-style hitscan 'railgun'... you're a dumb.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1867231:date=Aug 7 2011, 08:51 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Aug 7 2011, 08:51 PM) <a href="index.php?act=findpost&pid=1867231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also if your definition of 'believable' is a multi-ton robotic suit completely void of any flight control system or aerodynamic design floating around with enough precision to land a sniper round from your generic quake-style hitscan 'railgun'... you're a dumb.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's my definition of awesome!
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    edited August 2011
    Hawken is a Halo knockoff. This has been Temphage, reporting live, from insanity city.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    <!--quoteo(post=1867259:date=Aug 7 2011, 06:10 PM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Aug 7 2011, 06:10 PM) <a href="index.php?act=findpost&pid=1867259"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hawken is a Halo knockoff. This has been Temphage, reporting live, from insanity city.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought you were sentrysteve
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1867263:date=Aug 7 2011, 06:14 PM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Aug 7 2011, 06:14 PM) <a href="index.php?act=findpost&pid=1867263"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought you were sentrysteve<!--QuoteEnd--></div><!--QuoteEEnd-->

    I roleplay from time to time.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/iVa7B1bLv8I"></param><embed src="http://www.youtube.com/v/iVa7B1bLv8I" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited August 2011
    <!--quoteo(post=1867259:date=Aug 7 2011, 10:10 PM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Aug 7 2011, 10:10 PM) <a href="index.php?act=findpost&pid=1867259"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hawken is a Halo knockoff. This has been Temphage, reporting live, from insanity city.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hey, too bad the art director himself compared the gameplay to Halo.

    Also, maybe you weren't aware (I wouldn't blame you, seeing as how you've latched your ignorant opinion about something you clearly know nothing about) but their team is almost entirely made of artists with really no actual project lead or content developers.

    Maybe go watch some of the interviews discussing the gameplay, then come back to spew your stupid.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1867231:date=Aug 7 2011, 02:51 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Aug 7 2011, 02:51 PM) <a href="index.php?act=findpost&pid=1867231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Jumpboosting", jetpacks, and high damage absorption aren't exactly anything new to FPS games. If anything it just makes it look like a Halo knockoff.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Halo had jumpboosting, jetpacks, and skating?
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