infestation is so ugly...
PersianImm0rtal
Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
<div class="IPBDescription">is there anyways to turn it off?</div>when do you think we will see another pass on it? I am really looking forward to having something nicer to look at because it ruins the look of the game right now (really bad eye sore). Does anyone know a way to make the infestation not visable?
Comments
What I want right now, in order of importance is:
-Server optimization
-Game optimization (oc)
-Game play, balance, and game additions.
DUH, Of course I know that. dont post replies you know that i know
What I want right now, in order of importance is:
-Server optimization
-Game optimization (oc)
-Game play, balance, and game additions.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would probably nudge "- Game\Server stability" in there too (noone likes a server-crash or a CTD).
Jup. Since it is almost always on I don't care the colors, why not trying pink?
To the topic
I think they will stay with this till the final DI-Mechanic. And also it looks so ugly because polishing it up will cost more resources to render (bader FPS) on your machine
And it is hard to say as programer that it will come next month because if it takes longer the flames in the Forums will start and some players may get dissapointed of UWE then. So asking for when something will be done or when it is planed is like when I sak you: Where are you at 12/12/2025?
I was thinking about redoing my crotch, too.
I agree it grossly hideous right now, bit can you imagine your FPS drop if they included dynamic infestation? we will def. see a drop in active players due to extremely laggy gameplay.
Ohh how the future looks so bright for NS2! :)
Nobody was trolling.
<a href="http://cloud.steampowered.com/ugc/578930397349417312/299FA2855583FCFE1E70EF11F7A1654821489191/" target="_blank">http://cloud.steampowered.com/ugc/57893039...A1654821489191/</a>
This was done dynamically, and was recalculated each frame when the fan moved. It looked natural, didn't cause a huge fps drop, and was truly dynamic.
<a href="http://cloud.steampowered.com/ugc/578930397349418593/32DC145215D0C387405FF0E36F116323738BCABA/" target="_blank">http://cloud.steampowered.com/ugc/57893039...116323738BCABA/</a>
If I can run this with atmospherics on at 25 FPS, lighting with infestation could probably be done at a solid 50 fps.