More than 30ticks?

FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
edited August 2011 in NS2 General Discussion
<div class="IPBDescription">Server spotted with it</div>Hey guy and no that ins not a post about if it is possible to get more than 30 ticks!

But I just spotted on <a href="http://www.play4dead.com/ns2/" target="_blank">http://www.play4dead.com/ns2/</a> the Server KnX NS2 Server that submits more than 30 ticks to NS2 GMOvermind.

So I am at work so somebody has time to check this out? Just want to know if someone found a way to "unlock" the ticks.

Greetings

Edit:
Took a screenshot:
<img src="https://lh5.googleusercontent.com/-gxRdNuVRwsI/TkTdFojqmXI/AAAAAAAAALE/WJmIfMUOl2w/s720/Foto.PNG" border="0" class="linked-image" />

Comments

  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    All I can say it does indeed show more than 30 in my list aswell.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    Did it have players at the time? Ive noticed that unless a server has at least 1 player, the tickrate is wild, can go up to 50 or down to 1. It seems the max/desired 30/s is only in effect with players.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    edited August 2011
    <!--quoteo(post=1868516:date=Aug 12 2011, 07:56 AM:name=endar)--><div class='quotetop'>QUOTE (endar @ Aug 12 2011, 07:56 AM) <a href="index.php?act=findpost&pid=1868516"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did it have players at the time? Ive noticed that unless a server has at least 1 player, the tickrate is wild, can go up to 50 or down to 1. It seems the max/desired 30/s is only in effect with players.<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
    Thread creator did not show the current activity in terms of player count in the screenshot.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited August 2011
    Zero players on it.
    Never saw (even a empty one) going higher than 32.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    edited August 2011
    <!--quoteo(post=1868526:date=Aug 12 2011, 09:40 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Aug 12 2011, 09:40 AM) <a href="index.php?act=findpost&pid=1868526"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Zero players on it.
    Never saw (even a empty one) going higher than 32.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've seen servers hit 50 with 0 players active. If you see a 35+ with a full server, then create another thread like this. Otherwise, it's normal to see tickrates get that high randomly.

    Anagram US servers hit 30-32 with the server full at times. Expect to see the performance of servers improve greatly when UWE starts working on that task.
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    edited August 2011
    lol so i saw one that reported it had 3556tick rate cant really go by what you see on there too much
    gotta join and see what works for you
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I don't know how they are computing the tick rate, but there's no way to increase it above 30.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    The tick-rates can be quite erratic when no players are on, or when the server has just started, I wouldn't read too much into it. When a normal game finally gets going you'll always see tick-rates go to where they should (10-30).

    <!--QuoteBegin-'BJHBnade_spammer'+--><div class='quotetop'>QUOTE ('BJHBnade_spammer')</div><div class='quotemain'><!--QuoteEBegin-->lol so i saw one that reported it had 3556tick rate cant really go by what you see on there too much
    gotta join and see what works for you<!--QuoteEnd--></div><!--QuoteEEnd-->
    Could be a server that just started and hadn't yet formed a proper tick-rate read-out.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    edited August 2011
    <!--quoteo(post=1868589:date=Aug 12 2011, 12:49 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Aug 12 2011, 12:49 PM) <a href="index.php?act=findpost&pid=1868589"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know how they are computing the tick rate, but there's no way to increase it above 30.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well lets get it to 60. Tickrate should match client update rates, which should also be around 60 sir.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1868594:date=Aug 12 2011, 01:02 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 12 2011, 01:02 PM) <a href="index.php?act=findpost&pid=1868594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well lets get it to 60. Tickrate should match client update rates, which should also be around 60 sir.<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
    We won't be seeing this fixed for a longgggggg time my friend :)
  • tyrael64tyrael64 Join Date: 2010-02-13 Member: 70551Members
    better, 120hz for my new monitor xD
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