Power Node Discussion
aeroripper
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription">Unify function across entire map, or keep separate?</div>Not sure if this is going to change, but does anybody else think the entire map needs to operate in a powered vs. unpowered environment? At the moment it seems a bit counter-intuitive with rooms that by default are lit 100% of the time.
1) Every room could go unpowered. The entire map is a dynamic battlefield of powered vs. unpowered, marine friendly territory vs. alien friendly territory. This increases the importance of keeping power online and map control.
2) Secondary areas (hallways) would be under sway of the primary power nodes in nearby landmark rooms.
3) Marines could still power structures with power packs if needed until they can battle it out and restore primary nodes.
4) Aliens can spread infestation into contested areas to help the aliens battle.
This is the way I originally envisioned NS2 when reading about DI vs. Powergrid battles. I know its beta and subject to change, but what do you guys think?
1) Every room could go unpowered. The entire map is a dynamic battlefield of powered vs. unpowered, marine friendly territory vs. alien friendly territory. This increases the importance of keeping power online and map control.
2) Secondary areas (hallways) would be under sway of the primary power nodes in nearby landmark rooms.
3) Marines could still power structures with power packs if needed until they can battle it out and restore primary nodes.
4) Aliens can spread infestation into contested areas to help the aliens battle.
This is the way I originally envisioned NS2 when reading about DI vs. Powergrid battles. I know its beta and subject to change, but what do you guys think?
Comments
main hive rooms having NO power nodes, makes no sense at all. The main hive should not be so exposed while other rooms with no power nodes at least offer somewhat good darkness to help aliens. Currently as marine, I may struggle seeing in unpowered rooms but as I step into the main hive it gets brighter? fighting in alien environment should favor aliens not marines. I strongly hate how main hives are so exposed.
infestation needs to start doing the following:
1. start harming marine buildings or disable them
2. if infestation within the room, especially near unpowered nodes, marines must destroy the infestation before they build power node or repair it
aside from this, I agree with what you're saying.
So as it is now marines and aliens both start on equal terrain, they both can build working structures as is.
Now, marines can build everywhere without infestation, but they need to build themselfs (untill macs) and have a harder time defending it, aliens on the other hand have a much easier time getting map control and dont have to do anything for their com to get the buildings up, but need infestation.
so both have and advantage and an disadvantage.
Aliens can slightly increase this advantage by taking out powernodes and ALL marine buildings stop working or wont work if build + give darkness to hide in.
imo, its fine to have all working right from the start.
the hiveroom could be somewhat dimmed though, unlike summit, and doesnt require a powernode, IF marines want to build there they should be forced to use power packs as it is now as its alien homefront.
infestation, i dont really care, it will change alot before it releases so we will see.
So as it is now marines and aliens both start on equal terrain, they both can build working structures as is.
Now, marines can build everywhere without infestation, but they need to build themselfs (untill macs) and have a harder time defending it, aliens on the other hand have a much easier time getting map control and dont have to do anything for their com to get the buildings up, but need infestation.
so both have and advantage and an disadvantage.
Aliens can slightly increase this advantage by taking out powernodes and ALL marine buildings stop working or wont work if build + give darkness to hide in.
imo, its fine to have all working right from the start.
the hiveroom could be somewhat dimmed though, unlike summit, and doesnt require a powernode, IF marines want to build there they should be forced to use power packs as it is now as its alien homefront.
infestation, i dont really care, it will change alot before it releases so we will see.<!--QuoteEnd--></div><!--QuoteEEnd-->
1) Aliens should be able to build hives in powered rooms, but not other structures until infestation creeps in there. Once infestation is in a room, powered or not, aliens can build structures on it.
2) The default state at map start would have the power on all across the map, until aliens start chewing down power nodes.
3) All areas should be under sway of the power nodes. Even in areas with a lot of outdoor lighting, the same power mechanic should apply. Places like Alien Start\Crevice would be brighter than normal, but it should still be obvious the power is out.
If you are the marines, and all the power nodes outside of MS are destroyed then perhaps aliens get a morale bonus.
I.e. All attacks increase to 150% power, so a Skulk at level 3 will take off 147HP instead of 98.
If you are Aliens, and all rooms connected to that hive room are powered then Marines get the same sort of morale bonus.
Agree with OP, adjacent hallways should lose their lighting too
I think AS will look even cooler with godrays and DI spreading across the glass.
so, in time =)