Fog of war
Wilson
Join Date: 2010-07-26 Member: 72867Members
Not sure if this is already planned or not. I'd really like to see fog of war like in other RTS games. Basically areas were you can't see are shaded darker than the rest of the map. Marines would have a radius around them in which the commander could see.
Currently it can be difficult as commander telling whether or not you have line of sight in a specific area of the map. Often commanders can't see things that marines are standing right next to or shooting at. It would make sense if the areas which the commander can't see are darker to let him know he has no information about that part of the map.
Currently it can be difficult as commander telling whether or not you have line of sight in a specific area of the map. Often commanders can't see things that marines are standing right next to or shooting at. It would make sense if the areas which the commander can't see are darker to let him know he has no information about that part of the map.
Comments
Currently it can be difficult as commander telling whether or not you have line of sight in a specific area of the map. Often commanders can't see things that marines are standing right next to or shooting at. It would make sense if the areas which the commander can't see are darker to let him know he has no information about that part of the map.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah why not. Normally it is so (Powernodes and Buildings included) but in 184 there is a Bug for the Marine commander, that he can't see Aliens or Alien Buildinngs and ARCs won't work (scan also doesn't help, and beacon is bugged too then). So FoW is in the game for all race spesific Buildings, Players or Entinyties. with a invisible fog.
But a darker place would be much better. Sometimes as Marine Com i see f.e. Reactor is lighted but if a Marine/Mac is inside it changes to red. That confuses me sometimes, because in classical RTS loke C&C, Civilisations, AoE, Dungeon Keeper... you have this. If it would be darker I could say if a Marine/Macs was there earlier.
So +1 to FoW with radius and LoS form Entinyties
Off toppic:
You really ruled to night on HBZ as Marine. Was a reallly nice game and hard for me as Alien com to see 1 Hive dying as soon as it was spawned. And I really missed the FoW as com today because it confused me somanytimes today! And I am really sorry for irrytating you with my chuckling. Btw we found a really nice Gorge trick today, that we should keep it our secret ;-)!
And a lottle Bugreport: As alien Com you can hear PG sounds where no PGs are.
Lol, that was you!? I'll get ya back next time :P
<!--quoteo(post=1869924:date=Aug 19 2011, 01:21 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Aug 19 2011, 01:21 AM) <a href="index.php?act=findpost&pid=1869924"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Normally it is so (Powernodes and Buildings included) but in 184 there is a Bug for the Marine commander, that he can't see Aliens or Alien Buildinngs and ARCs won't work (scan also doesn't help, and beacon is bugged too then).<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess the bug is also for alien com, last time I played I could not see anything my minions were attacking.
and the marines didn't show when running on infestation or even axing a building, makes it hard for any com to be useful and provide info. they even managed to sneak some bacon into AS because of this =)
But there's no visual indicator as to whether a room is empty or if you just can't see anything in it
+1 FoW as darker places where you can't see as commander.