As Much As I Hate It!

ParasiteParasite Join Date: 2002-04-13 Member: 431Members
<div class="IPBDescription">I have to complain...</div> I just played a game on Caged where..I was able to sneak to that little "nook" behind the Marine CC. We had plenty of resources, so I went Gorge, plopped down 5 def chambers and about 6 offense chambers, evolved to a skulk and started to munch away. I got thier Comm when He jumped out to defend and before the marines could break throught My "Wall of Lame" I had single handedly and nearly secretly destroyed thier comm chair.(Actually its amazing they didnt check back thier scince the game just before I got to that spot, went fade and killed thier IPs in secret) Anyway, heres my complaint, We lost the game anyway <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> Why you ask? Because the marines played that stupid "out-spawn the aliens" game and had like 4 IPs so they could do it easily (they did learn 1 lesson from the previous game). They spawn, jump thru the phase and end up practically IN our spawn and just shot the weak-as-all-crap-skulks as they spawned SLOWER THAN MOLLASSES. I swear, for every 1 skulk that spawned 4 marines came thru the phase gate after being eaten. Maybe the Aliens need an Infantry Portal equivelent so they can spawn a little faster.

Another game I played...The Aliens took out the marine CC and IPs leaving only 1 Marine with an HMG he couldnt get ammo for! and 3 or 4 Fades to go kill him. Well, while we were killing his base, he was killing our hive. SO because aliens DIE AUTOMATICALLY we lost. The ironic thing is that the "countdown" is supposed to prevent prey from hiding from the hunters.
I really do have to say...this Countdown thing is **obscenity**! Dont change the game just because 1 guy out of every 5 servers happens to be an **obscenity** and camps in vents. Remember that most of us ARE NOT llamas and shouldnt be punished because some other guy is.

POSSIBLE BUG!!!!
Shouldnt IPs become inactive if the CC goes down? Also, Shouldnt Marines lose control of the bacterial network gridlock if they lose thier CC? shouldnt the Alien Bacteria take over and kill any marines scince thay have no control over the nanites? If so, I think any remaining Marines deserve a countdown also!

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Your team just failed to capitalize on the advantage you gave them, that's all. Unless they had a backup CC, there's no reason whatsoever for the aliens to lose after the CC goes down unless they all get bored and quit.

    I was playing on ns_caged yesterday (took over from some guy that didn't know what he was doing), and threw down a backup CC right as mine was destroyed - the one guy left built in, threw down an IP, and was able to get a few of us to respawn before we lost.

    If the marines were bum rushing your Hive and couldn't build up anywhere, why didn't you go take another Hive? They wouldn't have been able to put a phase gate down there without a CC, and you would have all respawned faster.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Remember that most of us ARE NOT llamas and shouldnt be punished because some other guy is.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    As true as that may be, keep in mind how annoying it is when there IS a llama that's hiding in a vent. Once or twice, I swear we could've gotten another game in during the time that it took the marines to find some Lerk being a jerk. Haha, that rhymes! Ehm. Anyway.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Perhaps we should re-kindle the egg idea, now debunct and ancient.

    Why was that taken out, again, flay?
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--Legionnaired+Dec 17 2002, 06:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Dec 17 2002, 06:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Perhaps we should re-kindle the egg idea, now debunct and ancient.

    Why was that taken out, again, flay?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What was the "egg idea?"

    I've been playing since 1.0 and never heard of that. Then again, I do have selective hearing and the attention span of a gnat. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    Yeah, it does seem a bit strange to me that the Marines can out spawn the aliens rather easily. Given that they are a lot more dangerous in their default (spawning) configuration than an un-upgraded Skulk... this seems strange. I think it would be very interesting to see some kind of an option for a Gorge to expend resources in order to respawn a player immediately. But really... I'm not going to complain much. Most games don't hit the point where this becomes an overwhelming obstacle.
  • DemerzelDemerzel Join Date: 2002-11-18 Member: 9181Members
    it is unfair that

    a) marines can respawn faster than aliens if they build several infantry portals.

    b) aliens all die if they lose all their hives whereas the marines do not if they lose all their CC & inf portals.

    just got to play the game as best as you can and hope that things improve in certain areas...
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    Sounds like you just got owned......
  • SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
    <!--QuoteBegin--Flatline[UTD]+Dec 17 2002, 06:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Dec 17 2002, 06:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Your team just failed to capitalize on the advantage you gave them, that's all. Unless they had a backup CC, there's no reason whatsoever for the aliens to lose after the CC goes down unless they all get bored and quit.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oh, I know this well.

    Such as the last time I played NS_HERA, aliens had 3 hives, I was a marine. We were holding them back, barely. We had holoroom. I grabbed a jetpack and welder, and took out (All by myself) the ventilation-3C hive, and the archiving hive.

    One more, we could have won. I tried to push the advantage... but my team didn't secure either of the remaining hives, and didn't help me take out the third... some teammates tried, most notably my guildmates, but most (Including the commander) were just too new, too dumb, or too lazy to help.

    In the end... we lost.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    <!--QuoteBegin--Flatline[UTD]+Dec 17 2002, 11:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Dec 17 2002, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If the marines were bum rushing your Hive and couldn't build up anywhere, why didn't you go take another Hive? They wouldn't have been able to put a phase gate down there without a CC, and you would have all respawned faster.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They killed us as we spawned...it sucked
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    edited December 2002
    The egg idea of yore:

    Builder alien has the ability to barf up an egg, and the aliens can spawn from that as well as from the hive.

    What about a sort of "distress beacon", that can be triggered by the hive going down, or by a builder, that respawns all aliens from the eggs?
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    Yeah, I always found it funny that marines got the distress beaon, since they respawn more quickly and more deadly than aliens do. If the whole alien team dies at once, only one or two competent marines can deal with the slowly spawning skulks. Since alien resources are individual, maybe aliens should be given the ability to just buy an instant respawn for 5 resources or so? (ridiculously more expensive than a beacon, which on a 7 player team is only about 2 each, but it'd be more valuable to aliens, and so it probably should cost more). Or give each alien the option to lay an egg themselves, for themselves that will spawn them back instantly next life... we don't want gorge's becoming fat commanders <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> (more than they already are)
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Insidious+Dec 17 2002, 07:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insidious @ Dec 17 2002, 07:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Since alien resources are individual, maybe aliens should be given the ability to just buy an instant respawn for 5 resources or so? (ridiculously more expensive than a beacon, which on a 7 player team is only about 2 each, but it'd be more valuable to aliens, and so it probably should cost more).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is a REALLY nice idea.
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    The buy-a-free-spawn idea is nice, but I still think a Gorge-Barf-Ball that costs xx resources and spawns everyone would be nice. Gorge-Barf-Ball could only be Barfed in direct vicinity of a hive.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    I would rather the "buy-a-spawn" or a building like the IP for the aliens (that, of course, could only be built near a hive and would cost quite a lot, maybe 40 rps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->).

    Also, that alien countdown timer should be applied to marines also, or taken out. A simple soultion to killing llamas in vents, is going to the Ready Room and asking the llama's former teammates where the llama was last hiding. Then just rejoin your team, tell the others, and happy hunting. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    As a marine that has been killed about a zillion times by a fade that camps our IP for five minutes as the game is ending, just to kill marines as they respawn and inflate his stats, I have no sympathy whatsoever for skulks that get wasted as the respawn in their hives. It's just the games way of telling you <b>YOU LOST!</b> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
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