Natural Selection 2 News Update - NS2 Build 185 released

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Please post comments on the topic Natural Selection 2 News Update - NS2 Build 185 released here
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  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited August 2011
    <img src="http://i.imgur.com/4RxA7.gif" border="0" class="linked-image" />

    too lazy to find a better 'happy dance gif' sorry

    Looking forward to trying the new umbra and new lerk.
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    edited August 2011
    Cant wait to bug test this one wish the download speed would improve :(
    Good fixes

    Getting pretty horrid performance this patch sadly
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    Nice work, bunch of big fixes/changes cant wait to check it out.
  • SylerSyler Join Date: 2011-08-08 Member: 115029Members
    25% updated!! go faster!!! I hope anagram is up :P
  • DustehDusteh Join Date: 2011-07-25 Member: 112142Members, NS2 Map Tester, Reinforced - Shadow
    Sounds awesome! Great work guys, cannot wait to play tomorrow with my new graphics card I'm picking up!

    Where is the fade nerf? Or am I blind. :S
  • SylerSyler Join Date: 2011-08-08 Member: 115029Members
    <!--quoteo(post=1871405:date=Aug 26 2011, 08:46 PM:name=Dusteh)--><div class='quotetop'>QUOTE (Dusteh @ Aug 26 2011, 08:46 PM) <a href="index.php?act=findpost&pid=1871405"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where is the fade nerf? Or am I blind. :S<!--QuoteEnd--></div><!--QuoteEEnd-->

    Its hidden, or should i say blinking.
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1871405:date=Aug 26 2011, 06:46 PM:name=Dusteh)--><div class='quotetop'>QUOTE (Dusteh @ Aug 26 2011, 06:46 PM) <a href="index.php?act=findpost&pid=1871405"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where is the fade nerf? Or am I blind. :S<!--QuoteEnd--></div><!--QuoteEEnd-->

    "Reduced Fade stab (secondary attack) range to be the same as primary (it was way too long at 3 meters)."

    Also, I can't remember if it was this build or last but his health was significantly reduced recently. Overall he is easier to kill (but probably needs a little more work).
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Like the changes so far.

    One issue with the new lerk flight model is you instantly stop if you flap wings while moving forward and not holding forward. You shouldn't lose all your momentum.

    New sounds are ok, but the marine heart rate monitor sound is pretty annoying. Why is that needed?

    There is no way to tell if you are on fire as alien now except seeing your health go down. I like being able to see now, but that's a little too much.

    Aliens still stay on fire WAY too long after getting burned. It needs to be limited to 5 seconds of burn maximum, not 60 sec or whatever it is now.

    The issue of the fade dealing damage before it comes out of blink from the marine perspective still needs to be addressed.

    Collision issues fixed. YAY! That's a huge improvement.

    But overall, I like the patch and all the changes. Lerk is pretty darn cool and fairly well balanced.
  • ProtatoProtato Join Date: 2011-08-24 Member: 118289Members
    <img src="http://www.gifsoup.com/view2/1156645/mother-of-god-o.gif" border="0" class="linked-image" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    The new Lerk flies!!!
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited August 2011
    Awesome!

    The automated changelog went a bit out of control with the maps it seems. :D
    There was a lot more work being done on Tram than Summit.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    Worse performance now, it's more like a sticky feeling in-game. No smothness at all.

    Also I've always had 60 fps in all previous versions, and now when 185 has been released. I have 25-28fps all the time.
  • LORFCASTERLORFCASTER Join Date: 2010-06-13 Member: 72049Members
    edited August 2011
    I have also noticed a drop in FPS, <u>i just played on two well populated anagram ns2_summit servers and one low player ns2_tram server (Nades)</u>

    <b>[All FPS considerations are for populated servers with structures across the map. <i>Edit:I tested the rate of one of the anagram servers which was at 30</i>]</b>
    FPS in 185 seems to stay in the 16-25 range out of combat and mid 10-20's in combat

    Build 184 (primarily basing this on ns2_summit servers) i belive i was in the range of 30 - 35 FPS out of combat and in combat i would stay in the 20 - 30 FPS range maybe dipping a little below 20 during intense action


    The games i played on B185 were the first of the patch, so maybe things will smooth out for me.

    WinXP SP2, Asus P5B motherboard 2.93gigs Dual chan mode DDR2 ram
    Core2 Duo 6400 @ 2.13 and 2.54 Ghz, XFX Black edition GTX 260 896mb RAM Graphics card
    <i>Edit: Sound blaster audigy2 sound card</i>

    In game Graphics setting on High, default console commands, 1280 x 1024 res
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    edited August 2011
    Wow caster you get a better frame rate on you're rig than mine, I'm running a E8400 3ghz, 3gb ram, GTX560 Ti 2gb and I'm barely getting in the 20fps and 5fps in combat
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    My frame rates held good at 30-65 but I did notice hit tracking was very off. Network performance did seem better tick rate stayed high throughout the game
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Pros:

    1) I love the new lerk spore mechanic. I teamed up with another lerk and gassed heli in a in-out fashion as aliens followed and cleaned house. It's a lot of fun. Spikes are pretty deadly now.

    2) Fade blinking\attacking is a lot more responsive. It still needs some work, but its getting much better.

    3) Many of the new sounds are good. Standouts are the countdown, the 'predator' sound with alien flashlight, and "panther" like sounds for skulk. Haven't heard all of the new sounds yet including bacon.

    Cons:

    1) Teammate kills are heard everytime they make one. This should only be heard by Alien Comm. Also this individual sound is a bit jarring (regardless of the current bug with it). I like hearing it when I'm alien comm to quickly gauge how my team is doing. But if I'm going to hear it a lot, its better to make it easier on the ears.

    2) If I get a personal kill when I'm on aliens, it sounds like there is a tuning fork vibrating in my head. I sort of miss the old NS1 style sound where it sounds like I'm collecting something and is almost soothing. I believe I heard a remix of this in previous patches that were decent.


    Overall:

    Good patch with many good additions\changes. Sounds are overall top notch minus a few that need some more tweaking to find the right sweet spot. Will have to play around on marines a few times to see how they play.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    Lerk is enjoyable.
  • FrysFrys Join Date: 2005-05-28 Member: 52643Members
    Game crashed on me 6 times in a row, guess I'm waiting for 186.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    Framerate dropped in this build more than 50%

    I went from having 60 fps and now I get 17...


    Also in console we are getting an error pop up that says that the game is out of "video memory"
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited August 2011
    Anyone get a black screen yet?
  • wilson502wilson502 Join Date: 2004-01-08 Member: 25169Members, Constellation
    edited August 2011
    Ya im reporting about a 25-40% drop in FPS even in the ready room. Could be issues still with low server tick rate an drop offs still being common, multi-threading/multi-core support on the server end is BADLY needed(even more so than client side). On the positive note, most of the collision issues have been worked out, but theres still major hitbox issues in the game.
  • tyrael64tyrael64 Join Date: 2010-02-13 Member: 70551Members
    only in rr i have 80 to 100 fps, as usual.
    but in game, fps no go up from 30. vsync?
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    The link to 185 patch notes brings you to 184.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited August 2011
    Good work, im excited for the lerk.
    Can't wait to test it soon :-)
    I hope there enough players, but after a patch, there most time a lot of players.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    edited August 2011
    "ns2_summit
    -Replaced the Tech Point in Marine Expansion (Holoroom) with a res node.
    -Changed lighting in repair room.
    -Shortened route to Observation from Marine Start."
    I think these are supposed to be under ns2_tram? :p

    And whats this simon is awesome thing. did you guys put in a sound egg? :o

    Oh i miss the old fade sounds :(, but the unstated balance changes to fade are much better. 200 hp and 3 swipe kills! Something seems to have gone wrong with client ticks though - they've dropped from 40-60 to the 20's so like others stated before it doesnt play very smooth this build.
  • korvokorvo Join Date: 2009-11-19 Member: 69427Members, Squad Five Blue
    edited August 2011
    In my opinion the old Lerk was better to fly (faster) but the new flight is ok. But that the Lerk is even weaker now sucks, I never will use it again in that build... Are there still ricochets? New spores are... ok.
  • StormApanStormApan Join Date: 2007-06-17 Member: 61280Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    Why is my server list empty? I have 185 :( I wanna play!
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    Awesome, can't wait to try this out!
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Played a couple of game, good build overall, I especially like that the collision bug is fixed, and that the building placement is working nicely. New sounds are sweet too.

    I like the new lerk, we won a couple of games just with lerks, anybody tried lerk rush ? I'm sure it will be really efficient. Against shotgun we can shoot them from far away, you can spike shotgun lmg's in the face and blind everybody with spores.

    On the balance side, aliens should be able to dominate even more with the new lerk.
  • TheLordTheLord Join Date: 2003-05-13 Member: 16258Members
    Nope, balance is much better this version: <a href="http://unknownworldsstats.appspot.com/displayendgamestats?version=185" target="_blank">http://unknownworldsstats.appspot.com/disp...ats?version=185</a>
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