3rd Hive Gorge Ability

TopperTopper Mr. Parasite Himself Join Date: 2002-11-13 Member: 8462Members
edited September 2011 in Ideas and Suggestions
<div class="IPBDescription">Infestation: A Walking Cyst.</div>So I've been thinking about what ability the Gorge should get one aliens get their 3rd hive up, web or babblers came to mind from NS1, but web is a defensive and better suited to 2nd hive, while babblers will be shifting to Crags, so our phat friend needs something new.

Building on the concept that the Gorge is like a mini hive himself I thought what about if he becomes a <b>Walking SCyst</b>?

Infestation could spread out from him as a passive upgradeable ability and follow him where ever he waddles. His very presence is what sustains this patch of infestation, and as he moves around the map it would slowly trail and fade away in his wake, however in all other respects it would act just like regular infestation.

<b>Uses</b>
<ul><li>It would offer passive healing to fellow aliens, great for base assault.</li><li>The gorge would be able to build instantly, where ever he was, again great for base assaults. (provided he remained/survived to maintain the patch)</li><li>The commander would be able to offer support direct the front lines. </li><li>This could add a whole new dimension into the game with things like <b>Whip Herding</b>.</li><li>Once dynamic infestation is up it could start to disrupt power to marine structures.</li></ul>
Also, finally, belly sliding on a wave of filth :)

This concept builds on the link between gorge and hive, its essentially a passive ability that would be used for support during a late game assault. The gorge is still free to bile bomb, spit or spray as needed, or to build aggressively.
It also allows for a late game res dump by the commander, dropping Whips, Crags etc right where the are needed. Which makes for some really interesting team work between the gorge and com, especially allowing for moving whips around the map.

This wouldn't replace the need for cysts either, as they would still be essential for more permanent structures, like harvesters and rally points.

Thanks for reading :)

Comments

  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited September 2011
    Turning Gorge into a mobile infestation source, like the Overlord in SC2? Sounds interesting. The Gorge will probably need to stand still to create infestation, or there would be too much of it.
  • TopperTopper Mr. Parasite Himself Join Date: 2002-11-13 Member: 8462Members
    <!--quoteo(post=1872989:date=Sep 4 2011, 12:25 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Sep 4 2011, 12:25 AM) <a href="index.php?act=findpost&pid=1872989"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Turning Gorge into a mobile infestation source, like the Overlord in SC2? Sounds interesting. The Gorge will probably need to stand still to create infestation, or there would be too much of it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was envisioning the rate of spread to be equivalent to a mini-cyst, so if the gorge was moving faster than the spread rate there would be very little and it would dissipate quickly, but as you say, if he was standing still, or at least remaining in a small area, it would spread out to fill a mini-cyst radius :)
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    If he doesn't stand still, it won't be much of a managable amount to build on, which would balance him out for being able to produce it wherever he goes.

    Encourages team play, have 3 gorges run insync and you have a managable amount to drop some hydras!
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    Here's an idea for a third hive ability:

    Webs.
  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    <!--quoteo(post=1873146:date=Sep 5 2011, 01:03 AM:name=Xerond)--><div class='quotetop'>QUOTE (Xerond @ Sep 5 2011, 01:03 AM) <a href="index.php?act=findpost&pid=1873146"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's an idea for a third hive ability:

    Webs.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1

    Also, xenocide.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    <!--quoteo(post=1873184:date=Sep 5 2011, 01:09 PM:name=Corpsey)--><div class='quotetop'>QUOTE (Corpsey @ Sep 5 2011, 01:09 PM) <a href="index.php?act=findpost&pid=1873184"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1

    Also, xenocide.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't forget acid rocket!
  • TopperTopper Mr. Parasite Himself Join Date: 2002-11-13 Member: 8462Members
    I love webs :)

    But I see it as more of a defensive ability, a way to set up traps for invading marines, which is more of an early game tactic.

    I was thinking the gorge needed something a little more useful in direct combat, however, implemented right, webs could be awesome if shot all over MS as mariens were trying to spawn and frantically chase after fades.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    Aliens don't really need a way to slow down marine pushes further, especially not in the early game. If anything, then the marines should get some cheap defensive ability to secure an area / RT against single skulk attacks (mines would already be enough)

    for hive 3 abilities: I already implemented some ideas for all life-forms. the general philosophy was: hive 2 removes your strongest weakness, hive 3 makes you superior. But I have to admit that I'm missing the webs (currently gorge hive 3 has an anti-armor / slowdown ability called sludge)
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