ns_loadingbay

NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
<div class="IPBDescription">my very first ns2 map...</div>Hey guys!
i was inspired by some of the concept arts i posted a while ago, so i decided to create a scene and have a look at the mapping in NS2, so i started
and ended up with this what is the marine spawn, some kind of helipad/loadingbay so the name ns_loadingbay isnt the real deal i know ^^

i am willed to make a whole map, even if its a small one and if my computer can take that, but i guess i need still a loooot advice!!! (i copyed the readyroom from ns standard map till now). so i get it ingame running but i have a lot of questions! but first of all some pics! and maybe tomorrow the questions here its about 1 am and i need to work tomorrow ^^

<img src="http://s1.directupload.net/images/110916/ikzpqjsw.png" border="0" class="linked-image" />


<img src="http://s7.directupload.net/images/110916/jx56wmwe.png" border="0" class="linked-image" />


<img src="http://s7.directupload.net/images/110916/4hby68lb.png" border="0" class="linked-image" />


<img src="http://s7.directupload.net/images/110916/gn2eq5jr.png" border="0" class="linked-image" />


<img src="http://s7.directupload.net/images/110916/59n5eyh4.png" border="0" class="linked-image" />


<img src="http://s7.directupload.net/images/110916/a4lqst9i.png" border="0" class="linked-image" />

Comments

  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    It reminds me of marine start from ns_hera.

    Maybe this could be a remake of hera :-)
  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
    ok as told i got a few questions

    - Is it normal that i cant find the marine extractor only the havester???

    - how to use the skybox i cant see it ingame, cuz i got this cube around my map to get it "closed" (like i did for HL2 the map is not allowed to colide with the void)

    - is there something signifiact to watch for in terms of performance ? so should i better work with probs or with brushes?

    - how do i avoid players from getting to a region? i dont want the lerks to fly around everywhere (like on crevice in ns_summit)

    - do you have any suggestions in terms of style/lighting , do you like the idea layout?

    - i know a bit about 3d programs like max maya and c4d, is it very difficult to get in an own prob? cuz i want some kind of dropship or fighter?

    - when i enter com console the cam starts scroling and i cant stop it, why?


    i know its a lot but you guys know those answers ;-) so i hope you will help me !!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2011
    <!--quoteo(post=1874984:date=Sep 16 2011, 02:28 PM:name=Nasdero)--><div class='quotetop'>QUOTE (Nasdero @ Sep 16 2011, 02:28 PM) <a href="index.php?act=findpost&pid=1874984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ok as told i got a few questions

    - Is it normal that i cant find the marine extractor only the havester???<!--QuoteEnd--></div><!--QuoteEEnd-->
    You only need resource nodes, the game will handle the placement of the initial RT or Havester. Have a look at ns2_sample in the wiki to see how a fully working map is set up in terms of needed entities and such



    <!--quoteo(post=1874984:date=Sep 16 2011, 02:28 PM:name=Nasdero)--><div class='quotetop'>QUOTE (Nasdero @ Sep 16 2011, 02:28 PM) <a href="index.php?act=findpost&pid=1874984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- how to use the skybox i cant see it ingame, cuz i got this cube around my map to get it "closed" (like i did for HL2 the map is not allowed to colide with the void)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Shame on you for using a box around the map in Source, that is HIGHLY inefficient :P


    Also Spark does NOT leak, you don't have to seal it of from the void. It's prefered of course so you can't get outside the map, but that's about it... Which is still quite important of course, but the map will still run perfectly with "leaks". You need a cinematic using a sky cinematic file (you can make your own as well), this is also found in ns2_sample I believe...



    <!--quoteo(post=1874984:date=Sep 16 2011, 02:28 PM:name=Nasdero)--><div class='quotetop'>QUOTE (Nasdero @ Sep 16 2011, 02:28 PM) <a href="index.php?act=findpost&pid=1874984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- is there something signifiact to watch for in terms of performance ? so should i better work with probs or with brushes?<!--QuoteEnd--></div><!--QuoteEEnd-->
    "Vis blocking" is still a good thing to keep in mind, look it up on Google. It is a good thing for any game engine :)

    Another thing would be to keep the amount of shadow casting lights low, or at least keep their range relatively low.


    <!--quoteo(post=1874984:date=Sep 16 2011, 02:28 PM:name=Nasdero)--><div class='quotetop'>QUOTE (Nasdero @ Sep 16 2011, 02:28 PM) <a href="index.php?act=findpost&pid=1874984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- how do i avoid players from getting to a region? i dont want the lerks to fly around everywhere (like on crevice in ns_summit)<!--QuoteEnd--></div><!--QuoteEEnd-->
    You could use inverted faces as a temp fix for now, it will also disable the wallwalking code since skulks can't walk on the backside of a face (adding it to the CommandeInvisible group is a must of course)

    Or you could create collision geometry -> create a face to block off movement and add them to the CollisionGeometry group (makes it invisible). Keep in mind that this group won't disable wallwalking, so placing it in mid air will make it possible for Skulks to walk in those areas.




    <!--quoteo(post=1874984:date=Sep 16 2011, 02:28 PM:name=Nasdero)--><div class='quotetop'>QUOTE (Nasdero @ Sep 16 2011, 02:28 PM) <a href="index.php?act=findpost&pid=1874984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- do you have any suggestions in terms of style/lighting , do you like the idea layout?<!--QuoteEnd--></div><!--QuoteEEnd-->
    In terms of lighting, that's kinda fiddly to get right with a completely dynamically lit engine like Spark. Just have a look at the screenshots and map threads around here to get an idea of what works and what doesn't, I guess... The ambient lights you're using right now could simply be done with just one. What it does is up the light level inside the sphere you set, to avoid black faces. you don't need multiple ambient lights in a large area, unless you're working around a L shaped room or similar or are using more for multiple light colors...



    <!--quoteo(post=1874984:date=Sep 16 2011, 02:28 PM:name=Nasdero)--><div class='quotetop'>QUOTE (Nasdero @ Sep 16 2011, 02:28 PM) <a href="index.php?act=findpost&pid=1874984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- i know a bit about 3d programs like max maya and c4d, is it very difficult to get in an own prob? cuz i want some kind of dropship or fighter?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Modeling tools are in there somewhere, not sure if they are fully working. Collada doesn't quite work as inteded, but other programs might work. The wiki has some info on how to set it all up...


    <!--quoteo(post=1874984:date=Sep 16 2011, 02:28 PM:name=Nasdero)--><div class='quotetop'>QUOTE (Nasdero @ Sep 16 2011, 02:28 PM) <a href="index.php?act=findpost&pid=1874984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- when i enter com console the cam starts scroling and i cant stop it, why?<!--QuoteEnd--></div><!--QuoteEEnd-->
    For a working commander mode you need all the entities and files it needs: minimap_extends, minimap image files and such. ns2_sample has a batch file which should work as a DragNdrop to create them and place the in the correct folders (well on XP anyways :P)


    <!--quoteo(post=1874984:date=Sep 16 2011, 02:28 PM:name=Nasdero)--><div class='quotetop'>QUOTE (Nasdero @ Sep 16 2011, 02:28 PM) <a href="index.php?act=findpost&pid=1874984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i know its a lot but you guys know those answers ;-) so i hope you will help me !!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Heh no problem, asking questions that aren't completely obvious is a good thing.<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Main_Page" target="_blank"> The wiki has a few things</a>, but alas it's linked kind of weird from this forum and the main website :/
  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
    thank you very much that helped me really a lot !!!!!!

    ive done some mor on spark and suddenly new questions appeared ;-) ^^ i will post some new screen comming week to show the progress.

    - how to make a custom skybox, i really need a dark one for the outside area and i couldnt find a tutorial or something maybe im blind...


    - how to use the "decals" like dirt and the arrow texture? do i have to create a face and put it close to the wall??? cuz i cant put 2 textures on 1 face


    - when i modify brushes, it often happens that if i cut them ([] ---> [|]) i got several faces on 1 side or i even got just 1 face even if the brush is cut...

    - does anyone have an idea on which grid setting its best to work? on brushing i prefer a wide grit for clipping but to align the props i need to go very into detail...

    - do you create first of all finish a room till you are satisfied or dou you first of all make the main part of the map to get a feeling for the size?

    - i guess i understood the use of visblocking but does a 90° corner with and 45° angle to smooth it visblock ?

    - when i am "outside" on the landing pad with a skulk the engine does not display the hud correctly, its very slow by giving me points for killing the rt and
    the evolve menu does not work correct... anyone had that issue??

    - how much probs can an area take before the client has massive lag? i dont want to overloade but i think i should do more detail work...


    thank you very very much for answering (at least i guess someone does), its very kind to help me map_n00b ^^
  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
    i would have loved to add some more screen but now i got the issue whenever i take a screenshot ingame it just turns to be black??? thats wierd... cuz its the same for video capture...
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited September 2011
    Press F12 in game to use the screenshot tool integrated into Steam. Looks good so far.
  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
    sorry to be annoying where is steam saving the shots ? im usualy not that kinda person making shots of my scoreboard ^^
  • MentasmicMentasmic Join Date: 2011-08-21 Member: 117813Members
    edited September 2011
    unten in der leiste auf das steam icon -> screenshot -> dein bild auswählen -> dann auf den button unten "auf festplatte zeigen"

    ---------------

    your map looks pretty good. one feels the same as in seaport :)
  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
    EVEN IN GERMAN ;-) THANK YOU!
  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
    edited September 2011
    Sooo as promissed some screens and i really hope someone can answer me the questions from above....


    <img src="http://s7.directupload.net/images/110921/ngnbmqw8.jpg" border="0" class="linked-image" />
    Marine Start, the Landing Pad

    <img src="http://s7.directupload.net/images/110921/o3qlq8u5.jpg" border="0" class="linked-image" />
    i really need a darker skymap...


    <img src="http://s7.directupload.net/images/110921/6y7zt6t6.jpg" border="0" class="linked-image" />


    <img src="http://s7.directupload.net/images/110921/ge8xgp2y.jpg" border="0" class="linked-image" />


    <img src="http://s7.directupload.net/images/110921/bnstvtgv.jpg" border="0" class="linked-image" />
    the big hallway from pad to cargo onos fits i guess ^^


    <img src="http://s1.directupload.net/images/110921/o7797rkd.jpg" border="0" class="linked-image" />


    <img src="http://s1.directupload.net/images/110921/53ugzlfc.jpg" border="0" class="linked-image" />


    <img src="http://s1.directupload.net/images/110921/3tgjf7ds.jpg" border="0" class="linked-image" />
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