fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
<!--quoteo(post=1872199:date=Aug 30 2011, 09:06 PM:name=Jonacrab)--><div class='quotetop'>QUOTE (Jonacrab @ Aug 30 2011, 09:06 PM) <a href="index.php?act=findpost&pid=1872199"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Got some more progress, 2 new tech points. Research is actually alien start, but Im not gonna call it that :P and power core is the central tech point(power core's tech point is on the other side of the reactor, I forgot to get an SS of that, and the RT is on the opposite side). Both of them are finished to a degree, however there is still detailing to do to some of the blank walls and floors, but I probably wont go into those details until I have done some testing on the map balance, so keep that in mind. Despite that, the rooms have a good feel about how they will look in the end, all the major structures are in place.
Looks nice, I see that you want to test before you do much detailing. I can respect that. All I would say is that most of your shots are at 25% of the detail I think you're capable of adding, and as long as you're roughly in that same frame of mind, I think the final product will be as strong as it possibly can be.
Yes, very soon. Im probably going to rename it ns2_descent, I may start a new thread to avoid confusion. Im close to done, it will be fully playable, detailing is mostly what will be missing, some of the objects are just in as placeholders. Some rooms are more finished than others however, but for the most part the rooms have the feel of what I want, and most of the lighting is pretty close to done, so mostly what Ill be asking for is comments on the layout and balance. I think thursday would be the latest for release, but well see. I do need to figure out how to host the file however.
SkymanderXGreen Marine - The Few, The Proud, The Green.Join Date: 2011-07-29Member: 113006Members
played on it some today and first off have to say i love it! love the multiple layers... the vents and the lighting. A couple of questions/comments/ are the vents going to get the outer textures like in tram and summit? also some of the textures between lab access surface access don't seem to blend too well. It just goes from gray paneling on the side to suddenly white. Looks a little too well... unblended? Not sure of a good word for it. Last i'm not sure if this has to do with ns2 or the map but comming is pretty hard (at least on the marine side) with building placement. Especially in tram station and the west side of the map above maintenance, even more so in the immediate area between maintenance and fissure. like i said not sure if this is ns2 or your map but over all love this so much! thanks for the great map.
I hate to be the one to revive ancient topics but when you find the original Descent its hard not to
Please only do so if you want to add to a topic, but yeah this topic is kinda the ancient past, what with new art assets and the map being official and all...
Comments
Any comments/critiques are welcome.
Power core:
<img src="http://img171.imageshack.us/img171/2484/powercore1.jpg" border="0" class="linked-image" />
<img src="http://img508.imageshack.us/img508/2483/powercore2.jpg" border="0" class="linked-image" />
<img src="http://img204.imageshack.us/img204/2517/powercore3.jpg" border="0" class="linked-image" />
Research:
<img src="http://img228.imageshack.us/img228/7043/research1.jpg" border="0" class="linked-image" />
<img src="http://img705.imageshack.us/img705/1941/research2.jpg" border="0" class="linked-image" />
<img src="http://img828.imageshack.us/img828/1051/research3.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Looks nice, I see that you want to test before you do much detailing. I can respect that. All I would say is that most of your shots are at 25% of the detail I think you're capable of adding, and as long as you're roughly in that same frame of mind, I think the final product will be as strong as it possibly can be.
are the vents going to get the outer textures like in tram and summit? also some of the textures between lab access surface access don't seem to blend too well. It just goes from gray paneling on the side to suddenly white. Looks a little too well... unblended? Not sure of a good word for it. Last i'm not sure if this has to do with ns2 or the map but comming is pretty hard (at least on the marine side) with building placement. Especially in tram station and the west side of the map above maintenance, even more so in the immediate area between maintenance and fissure. like i said not sure if this is ns2 or your map but over all love this so much! thanks for the great map.
Damn these necromonkeys
Please only do so if you want to add to a topic, but yeah this topic is kinda the ancient past, what with new art assets and the map being official and all...