3D Vision Ready

alex1galex1g Join Date: 2003-04-14 Member: 15472Members
This game should be a Nvidia 3D Vision showcase game. I got Nvidia 3D Vision and this game just keeps getting better and better with 3D Vision. The shadows need work but it is just amazing with 3D Vision. Have you guys thought about showcasing this game with 3D Vision cause it is freakin amazing. Great job on making this game 3D Vision compatible at least. Can't wait for the final version.

Comments

  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    really? like is it scary when skulks leap at you from the dark?
  • General_L33tGeneral_L33t Join Date: 2010-09-21 Member: 74115Members
    edited October 2011
    I don't know why PC games haven't used this type of 3d yet, but head tracking (in my opinion) is a much better route. A major bonus is that everyone who has a webcam can use it; not just the 120hz monitor w/ 3d glasses folks.

    The final product would have an affect like this:

    <a href="http://www.youtube.com/watch?v=Jd3-eiid-Uw" target="_blank">http://www.youtube.com/watch?v=Jd3-eiid-Uw</a>

    This affect seems much more personalized for computer game use (because of a single viewer/player), and much more natural on the eyes.




    Now how do the NS2 devs/or fanbase implement this? Well there are tons of free head tracking programs out there for webcams, here is one of many:

    <a href="http://en.wikipedia.org/wiki/FreeTrack" target="_blank">http://en.wikipedia.org/wiki/FreeTrack</a>

    Now I'm not a programmer, but I bet one of you guys could integrate this into NS2.
  • NixxenNixxen Join Date: 2004-02-11 Member: 26401Members
    edited October 2011
    Imagine a TrackIR feel in NS2 similar to the experience you get from Arma2.
    <a href="http://www.youtube.com/watch?v=9wXx3vMy_AQ" target="_blank">http://www.youtube.com/watch?v=9wXx3vMy_AQ</a>


    I'm producing so much saliva right now it's getting hard to swallow it all... In a non-###### way.

    Edit: Swear word filter made that look a lot ruder than it was intended :/
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    edited October 2011
    maybe it's on the list
    - but FSAA first ... please :)
    - next independent look / aim - move actions.
    .. when you move where you aim, but you can (quickly) look around without moving the crossbar.
    .. this will allow you i.e. to shoot front; strafe to left; and looking up :)

    - then the IR Tracking will have sense to use (as you can look around with IRTrack and aim with mouse)
  • basti1337basti1337 Join Date: 2011-05-13 Member: 98538Members
    <!--quoteo(post=1877859:date=Oct 3 2011, 09:27 AM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Oct 3 2011, 09:27 AM) <a href="index.php?act=findpost&pid=1877859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- but FSAA first ... please :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    How about implementing vsync first? This is so much needed -.-
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    edited October 2011
    <!--quoteo(post=1877865:date=Oct 3 2011, 10:31 AM:name=basti1337)--><div class='quotetop'>QUOTE (basti1337 @ Oct 3 2011, 10:31 AM) <a href="index.php?act=findpost&pid=1877865"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about implementing vsync first? This is so much needed -.-<!--QuoteEnd--></div><!--QuoteEEnd-->

    3D Vision would be nice, how about some of the following 1st tho (will affect more than 0.05% of the population)

    FSAA
    AF
    EyeFinity / nV Surround (with correct aspect ratio and FoV)
    Independant Microphone levels
    allow 2nd monitor to constantly show the minimap (hell this is a grea idea, im gonna make another thread about this)
    VSYNC
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    This head tracking thing look great ! The only problem seems you need to wear a silly hat :)
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    I was actually surprise to see how well NS2 played using 3D Vision. I am not sure if UWE has been trying to build with 3D in mind, but it plays great. I do know that with 186 almost in the bag, 187 should be riddled with new features and possibly better support for the visuals of the game. Great job UWE!
  • General_L33tGeneral_L33t Join Date: 2010-09-21 Member: 74115Members
    <!--quoteo(post=1877907:date=Oct 3 2011, 10:12 AM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Oct 3 2011, 10:12 AM) <a href="index.php?act=findpost&pid=1877907"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This head tracking thing look great ! The only problem seems you need to wear a silly hat :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    No silly hat required for what I'm proposing, just a regular pc webcam.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1877856:date=Oct 2 2011, 11:34 PM:name=Nixxen)--><div class='quotetop'>QUOTE (Nixxen @ Oct 2 2011, 11:34 PM) <a href="index.php?act=findpost&pid=1877856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Imagine a TrackIR feel in NS2 similar to the experience you get from Arma2.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You should try this in dirt 3, I actually found myself ducking tree branches hanging over the road...lol.
  • RedelmoRedelmo Join Date: 2010-04-09 Member: 71266Members
    3D Vision does indeed work well with NS2, and adds a whole new level of fun to it. But at the moment some light sources do not work too well with it and can cause quite a headache after prolonged periods of time with 3D. Anyone else having that problem, or just me?
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    since 3d vision is just using depth information of the z buffer, paralaxing images for left and right eye , you wont need any game to be optimized for the basic 3d effect, what you need to consider is what kind of HUD you will use, and in this case shadows might have no depth information at all or something

    ive used track ir, and it sucks for infantry combat stuff, its awesome for flight sims and driving, but on foot it is getting just confusing and more of a handicap than something immersive. it just sounds like a good idea, but in fact it is not

    oh, just in the case you got a wiimote, a bluetooth dongle, and a useless wii IR bar laying around you can do your own head tracking.
    i messed around a bit, and its quite good for arma, i made a post about it once.. <a href="http://yanai.blackmage.org/sky2/?p=3366" target="_blank">DIY Headtracking</a>

    thar, first flight
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/IDfFzAFvLxo"></param><embed src="http://www.youtube.com/v/IDfFzAFvLxo" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1878157:date=Oct 5 2011, 12:38 PM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ Oct 5 2011, 12:38 PM) <a href="index.php?act=findpost&pid=1878157"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/IDfFzAFvLxo"></param><embed src="http://www.youtube.com/v/IDfFzAFvLxo" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center><!--QuoteEnd--></div><!--QuoteEEnd-->

    I can see that being used in other future implementations in NS2 ;)
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--quoteo(post=1878158:date=Oct 6 2011, 02:11 AM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Oct 6 2011, 02:11 AM) <a href="index.php?act=findpost&pid=1878158"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can see that being used in other future implementations in NS2 ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
    ns gets flyable dropships anytime soon?

    i disabled head tracking every time i was on foot, you end up way to quickly disorientated, hunting for the model of your rifle to see what direction your body is facing, aiming is getting a pain in the ass aswell, it is not realy the same as holding a gun in real life. in a game you just cant coordinate aiming a gun with your hands and your head at the same time. its hard and so not fun, everyone without headtracking has a clear advantage over you, unlike in vehicle combat where you spank them like mad
  • General_L33tGeneral_L33t Join Date: 2010-09-21 Member: 74115Members
    edited October 2011
    <!--quoteo(post=1878161:date=Oct 5 2011, 11:34 AM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ Oct 5 2011, 11:34 AM) <a href="index.php?act=findpost&pid=1878161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ns gets flyable dropships anytime soon?

    i disabled head tracking every time i was on foot, you end up way to quickly disorientated, hunting for the model of your rifle to see what direction your body is facing, aiming is getting a pain in the ass aswell, it is not realy the same as holding a gun in real life. in a game you just cant coordinate aiming a gun with your hands and your head at the same time. its hard and so not fun, everyone without headtracking has a clear advantage over you, unlike in vehicle combat where you spank them like mad<!--QuoteEnd--></div><!--QuoteEEnd-->

    You guys aren't getting what I'm proposing with head tracking, not at all. It wouldn't turn your characters head when your own head moves, but rather move it *slightly* side to side and adjust the 3d world accordingly; This would create the feeling of true 3d without a 3d monitor. See that first link I posted about the wii, it would be JUST like that.

    Head tracking was normally used for keeping your character's head stationary in space and rotating it (all of your examples). This is for moving your character's head in space, and keeping its rotation fixed.

    *EDIT: This effect would be so subtle that the 3rd person models wouldn't need to move at all. The screen would barely move a couple inches in gamespace: side to side, up and down, in and out. It's basically movement of the head but its vision is stuck in one direction, just like your head is doing looking at a monitor.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited October 2011
    <!--quoteo(post=1878162:date=Oct 6 2011, 02:44 AM:name=General_L33t)--><div class='quotetop'>QUOTE (General_L33t @ Oct 6 2011, 02:44 AM) <a href="index.php?act=findpost&pid=1878162"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You guys aren't getting what I'm proposing with head tracking, not at all. It wouldn't turn your characters head when your own head moves, but rather move it *slightly* side to side and adjust the 3d world accordingly; This would create the feeling of true 3d without a 3d monitor. See that first link I posted about the wii, it would be JUST like that.

    Head tracking was normally used for keeping your character's head stationary in space and rotating it (all of your examples). This is for moving your character's head in space, and keeping its rotation fixed.

    *EDIT: This effect would be so subtle that the 3rd person models wouldn't need to move at all. The screen would barely move a couple inches in gamespace: side to side, up and down, in and out. It's basically movement of the head but its vision is stuck in one direction, just like your head is doing looking at a monitor.<!--QuoteEnd--></div><!--QuoteEEnd-->


    thats face tracking

    and it stops to work when the person is wearing glasses
    tried the hl2 face tracking mod..it worked..kinda.. sometimes, but most of the times it was just realy off, and not realy in realtime. crosshair became unusable, it had some sort of laser pointer though which was just as unusable.

    you mean this kind of shiznit there <a href="http://youtu.be/qWkpdtFZoBE?t=1m2s" target="_blank">http://youtu.be/qWkpdtFZoBE?t=1m2s</a>


    i dunno, wasting quite allot computing power on such a lil gimmicky feature seems rather pointless
  • General_L33tGeneral_L33t Join Date: 2010-09-21 Member: 74115Members
    edited October 2011
    <!--quoteo(post=1878163:date=Oct 5 2011, 11:58 AM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ Oct 5 2011, 11:58 AM) <a href="index.php?act=findpost&pid=1878163"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->thats face tracking

    and it stops to work when the person is wearing glasses
    tried the hl2 face tracking mod..it worked..kinda.. sometimes, but most of the times it was just realy off, and not realy in realtime. crosshair became unusable, it had some sort of laser pointer though which was just as unusable.

    you mean this kind of shiznit there <a href="http://youtu.be/qWkpdtFZoBE?t=1m2s" target="_blank">http://youtu.be/qWkpdtFZoBE?t=1m2s</a>


    i dunno, wasting quite allot computing power on such a lil gimmicky feature seems rather pointless<!--QuoteEnd--></div><!--QuoteEEnd-->

    Exactly! There are tracking methods that get around the glasses problem though.

    I didn't know about that hl2 mod, gonna check it out. Thanks.

    *EDIT: It's not as gimmicky as nVidia 3d vision... and at least everyone can enjoy it.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited October 2011
    <!--quoteo(post=1878164:date=Oct 6 2011, 04:19 AM:name=General_L33t)--><div class='quotetop'>QUOTE (General_L33t @ Oct 6 2011, 04:19 AM) <a href="index.php?act=findpost&pid=1878164"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Exactly! There are tracking methods that get around the glasses problem though.

    I didn't know about that hl2 mod, gonna check it out. Thanks.

    *EDIT: It's not as gimmicky as nVidia 3d vision... and at least everyone can enjoy it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    but nvidia 3d vision is at least working.

    face tracking is not working that well that i would implement it, it is also kinda breaking the aiming since the crosshair is floating someewhere in front of you. and face recognition is realy glitchy, its like looking angry already breaks it. it works a few seconds , just to switch to "face can not be tracked" for a moment, its rather annoying. putting on my frameless reading glasses made it go boom completely, or when someone decides to watch you playing a game, suddenly it has to cope with 2 faces at once and only one is the player. this technology is so not ready for any kind of application.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    TrackIR is ok but I have an <a href="http://www.google.ch/url?sa=t&source=web&cd=5&ved=0CDUQtwIwBA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DClCEj0wMmZc&ei=ZaOMTuyHJMP74QS9uu2sCQ&usg=AFQjCNEnU2HFYXyOGxNPJM-43-D-BiIkMw" target="_blank">OCZ NIA</a>, or better I had one... it's broken :-(

    3D vision must be cool for NS2!!
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