Its All A Matter Of Timing...

BigrickBigrick Join Date: 2002-11-01 Member: 3750Members
I know there are a million balance posts out there but hey, this is my first one and everyone deserves one right?....right?

Anyway, its not that I really even think the game is unbalanced, after the alien carapace bug was fixed I can actually kill fades more often, the only problem is that I think aliens get fades too early, and its not that they get one or two either they get their whole team who had been saving their RPs so as not to drain the gorges income.

To put it simply, both marines and aliens get a hive around the same time, which sounds fair except that aliens get fades but what do marines get, some more resources yes but not fast enough to cover all the defences they are building at the hive and upgrade to HA/HMG which is unoffically the fades counter-part. So the next part of the game is the marines frantically defending long enough to get HA. The problem is defending has costs too, health packs, outfitting new marines, rebuild/repair defences which also makes it hard to research HA. This is normally the point when the outcome of the game is decided. If the marines can hold, the game goes back into equilibrium if not they lose.

<b>I guess to sum it up, it think that marines and aliens having both secured a hive and approx the same amount of resource nodes should get HA and fades at approx the same time but as it is fades come out earlier. </b>

What i'm not saying is that fades are unbalanced, I know that even 2 LA marines under the right conditions can kill a fade, but if their whole team minus say 2 gorges are fades (which is often the case) then you need marine players = 2x(alien players)-2 which of coarse is hardly balanced.

Whats the solution... I dont know, maybe making hives slightly more expensive, thats really all up the the dev team I was just trying to make a point, do with it as you will.

Comments

  • Agent_Buckshot_MooseAgent_Buckshot_Moose Join Date: 2002-11-08 Member: 7798Members
    Yes. Let's make the already super-expensive hive that takes forever to build in which one Marine with a jetpack and an HMG can take out alone even more expensive. Also, let's not forget about those fun little seige turrets. Those things that shoot through walls.

    You SHOULD have at least HA or HMG by the time they start getting Fades, either before, or shortly thereafter depending on what you've researched and how fast your commander is.

    If you are getting assaulted by 3 or 4 Fades, you can pretty much kiss your life good-bye. The thing is, although they have acid rockets, you have a much better range advantage. Have the commander spam health packs everywhere while you take them on with long ranged weapons. You can scare them away to a D chamber/Hive or kill them, depending on what they have as upgrades.
  • BigrickBigrick Join Date: 2002-11-01 Member: 3750Members
    You saying we should fight fades at a distance? No way man thats their strength keeping you away with their 100% accurate rocket so that your 60% accurate LMGs doesnt hit as much. But this isnt the point of my post, my point is timing and from playing since day 1 i've NEVER see the marines get HA before Fades except of coarse if in those rare situations when marines rush or capture two hives but then the victory is theirs anyway.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    who uses HA? I'm not wasting 75 resources just to let a rambo live a little longer so he can fight around corners with a fade... Spend 60 resources upgrading armor, instead! Everybody benefits from that, and all of your marines live longer.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You saying we should fight fades at a distance? No way man thats their strength keeping you away with their 100% accurate rocket<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Wrong. Their strengh is those claws. Claws Claws Claws Claws.




    <span style='font-size:8pt;line-height:100%'>Claws </span>
  • BigrickBigrick Join Date: 2002-11-01 Member: 3750Members
    I disagree, their claws have a smaller range than a knife so it can be hard to hit, but a marine can spray and pray at point blank and hit ~100%
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    And where oh where can I get these Fades with LMG's? I thought we were talking Fade strengths, not anything else.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    The problem with Fades is you're damned if you do, and damned if you don't. Close in to tear them up with an HMG? They claw you. Stay away and try to outgun them? No dice... acid rockets are too accurate. Your best bet is to have a Jetpack + HMG so you can do fly bys and hope they aren't coordinated enough to claw you on your way past or predict your flight path well enough to acid rocket you out of the air.

    The problem is, you need to be out getting a fair amount of resource advantage as the marines, or there's no way you can get Jetpack + HMG fast enough to compete with the aliens. This is something that a lot of commanders seem to forget (me included) during their rush for a hive. It's a difficult balancing act. One that I'm still working on grasping fully as comm.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Only if you have good Fades on the opposition.

    If you have average (yes, the majority is the average, apologies to the good ones) then they seem to be obsessed with Acid, and get themselves chewed up with HMG fire. Either that or end up causing minimal damage all the time, as the HA's weld each other back to health.
Sign In or Register to comment.