TvTropes

KorporalNoobsKorporalNoobs Join Date: 2011-05-18 Member: 99298Members
While I was browsing Tvtropes.org today, I noticed a considerable lack of NS related articles (except a small mention here <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/HowDoIShotWeb" target="_blank">"How do I shot web?"</a> and here <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CompetitiveMultiplayer" target="_blank">"Competitive Multiplayer"</a>) on there.

We should change that, in my opinion.

Just a small article (like this one for <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Overgrowth" target="_blank">"Overgrowth"</a>) to get NS or UWE some exposure.

Comments

  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    thats a great idea, do you write?
  • KorporalNoobsKorporalNoobs Join Date: 2011-05-18 Member: 99298Members
    edited October 2011
    <!--quoteo(post=1879445:date=Oct 12 2011, 02:32 AM:name=SkymanderX)--><div class='quotetop'>QUOTE (SkymanderX @ Oct 12 2011, 02:32 AM) <a href="index.php?act=findpost&pid=1879445"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->thats a great idea, do you write?<!--QuoteEnd--></div><!--QuoteEEnd-->

    That’s kind of my problem, because my English skills are quite lacking, to be honest.

    I typed something up(just a quick framework nothing more), commentary is in square brackets:

    Natural Selection is a FPS/RTS series developed by indie game developer Unknown Worlds Entertainment. The player can choose between two distinct sides, the TSA Frontiersmen or Khaara. The human TSA has a arsenal from assault rifles over shotguns to grenade launchers at hands, while the alien Khaara can evolve into different lifeforms to learn how to walk on walls, fly or just stampede through the Enemy.[ the description needs serious work]


    It started out as a mod of Half-Life in 2002. Natural Selection 1 featured two game modes, classic ns and co. While ns-maps focused on team play and resource management, were co-maps more combat oriented.
    In ns mode one Marine can become the commander of the Team, controlling the game like a standard RTS, building bases, equiping his fellow Teammates and leading them in Battle, the Aliens meanwhile have to build individually.
    In co mode no bases are built, instead an exp Systems is in effect with an ability tree.
    Available here.
    [too short right now, but I can’t really wrap my Head around a good way to describe both modes quickly]

    In 200X, a stand-alone sequel, built on the self made Spark Engine, was announced. It follows the classic ns concept with some new additions, for example the introduction of an alien commander and a new territory occupation system [don’t like this description, a better idea for the infestation/powernode system?]. Right now it is in beta testing


    ---
    the second problem is that a new article should always come with a few related tropes.

    Right now I’ve found:
    <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DeadlyLunge" target="_blank">http://tvtropes.org/pmwiki/pmwiki.php/Main/DeadlyLunge</a>
    <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/EmergencyWeapon" target="_blank">http://tvtropes.org/pmwiki/pmwiki.php/Main/EmergencyWeapon</a>
    <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TeleportersAndTransporters" target="_blank">http://tvtropes.org/pmwiki/pmwiki.php/Main...AndTransporters</a>
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