General Niggles Thread

RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
edited October 2011 in Ideas and Suggestions
<div class="IPBDescription">For Ideas Not Worthy of Their Own Thread</div>Got something really petty and not worth typing up a thread for? Not a bug, but something that needs a change? Post it in here.

Ideally a Niggle should be:
1. Petty
2. Easy to make or fix
3. About ironing out current content, rather then creating new content
«1

Comments

  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    edited October 2011
    So, I have a small one: stairs can glitch up sometimes, and putting an invisible clip over them to smooth out the movement works well. This, however, screws up infestation. Can we have a clip that only affects player movement, and infestation and such will ignore it? (So the player can move nice and smoothly over the stairs, but infestation will still grow on them.)
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    Can they put some eyes on the alien harvester?
    In my opinion it always looked like something that should have eyes.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    edited October 2011
    Kudos to that guy who always goes Lerk just to shout "Caw! Caw!" on the mic while endlessly flying around the map.
    He never fails to fill my evenings with laughter.

    Niggle:
    Cysts and infestation for map making.
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    Niggle:

    Whenever a hive has completed being built, the animations of the tech point being crushed and the hive's tentacles are out of sync, causing lots of clipping and timing mishaps.
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    Niggle:

    I dunno just wanted to do one.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited October 2011
    Guns not reloading automaticly when empty, When ammo is avalible and there is no reload interuption ( Shotgun especially ) example. <a href="http://www.youtube.com/watch?v=ZKqyG5GXcZI&feature=channel_video_title#t=12m18s" target="_blank">http://www.youtube.com/watch?v=ZKqyG5GXcZI..._title#t=12m18s</a> Watch this happen to NS2HD, The wasted precious seconds as his gun does not reload.
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    Niggle:

    When I press "Q" my last used weapon does not appear. >.<
  • GrizzyGrizzy Join Date: 2011-10-14 Member: 127323Members
    I think it was mentioned somewhere before that it takes way too long to recover from sprint to fire your gun.

    Also don't know if someone else noticed as well but sometimes rifle butting doesn't work for a second or so right after firing. (This happens very rarely)
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    Sprint also should not interupt a gun reloading.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    <!--quoteo(post=1880246:date=Oct 17 2011, 02:19 AM:name=WorthyRival)--><div class='quotetop'>QUOTE (WorthyRival @ Oct 17 2011, 02:19 AM) <a href="index.php?act=findpost&pid=1880246"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sprint also should not interupt a gun reloading.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes it should.
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    No u should be able to sprint and reload at the same time.
  • CannonFodder100CannonFodder100 Join Date: 2011-09-14 Member: 121355Members
    Niggle: Linked phase gates do not display their health to Marine players.
  • CannonFodder100CannonFodder100 Join Date: 2011-09-14 Member: 121355Members
    Double niggle: Reloading ought to be uninterruptible within a half second of completion.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    Almost all the reload interruptions are unintuitive and break ones immersion of the game.
    It's a fast paced game and this mechanic slows it down and is very frustrating.
    Nothing is more annoying than having given commands to reload only to find it empty when it matters.

    I'm meant to be a professional marine. I can take chomps from sharp teeth and reload a gun but I can't do it on the run ?

    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>Compromise</b><!--sizec--></span><!--/sizec-->.
    Sprinting extending the reload time, Adding a extra second to a reload, and not interrupt it.

    If you want to up the skill level, Making reload interruptions a server side option for clan play, I'm fine with that, but for general games it's not intuitive, Especially to new players.

    The only thing that should intrupt a reload is the rifle butt knockback and if the magazine is empty it should automaticlly recommence reloading.
  • CannonFodder100CannonFodder100 Join Date: 2011-09-14 Member: 121355Members
    But then you cannot sprint to escape unless you change weapons, which takes a great deal more time.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1880181:date=Oct 16 2011, 12:21 PM:name=Heroman117)--><div class='quotetop'>QUOTE (Heroman117 @ Oct 16 2011, 12:21 PM) <a href="index.php?act=findpost&pid=1880181"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Niggle:

    Whenever a hive has completed being built, the animations of the tech point being crushed and the hive's tentacles are out of sync, causing lots of clipping and timing mishaps.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I also find the vision obstruction of the opened tech point door quite weird. Skulks can walk through it, and as Alien Commander, it disorientates me when I exit the hive.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    edited October 2011
    <!--quoteo(post=1880387:date=Oct 17 2011, 09:07 PM:name=WorthyRival)--><div class='quotetop'>QUOTE (WorthyRival @ Oct 17 2011, 09:07 PM) <a href="index.php?act=findpost&pid=1880387"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Almost all the reload interruptions are unintuitive and break ones immersion of the game.
    It's a fast paced game and this mechanic slows it down and is very frustrating.
    Nothing is more annoying than having given commands to reload only to find it empty when it matters.

    I'm meant to be a professional marine. I can take chomps from sharp teeth and reload a gun but I can't do it on the run ?

    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>Compromise</b><!--sizec--></span><!--/sizec-->.
    Sprinting extending the reload time, Adding a extra second to a reload, and not interrupt it.

    If you want to up the skill level, Making reload interruptions a server side option for clan play, I'm fine with that, but for general games it's not intuitive, Especially to new players.

    The only thing that should intrupt a reload is the rifle butt knockback and if the magazine is empty it should automaticlly recommence reloading.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I will give you 500$ if you can sprint full speed while reloading a rifle and not cause it to jam. I WAS a soldier at one point in time and I have pictures to proove it if you don't believe me, it is near impossible to sprint at full speed while reloading a weapon. Especially considering when you sprint your character pulls the ruffle to him.
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    <!--quoteo(post=1880452:date=Oct 18 2011, 08:54 AM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Oct 18 2011, 08:54 AM) <a href="index.php?act=findpost&pid=1880452"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I will give you 500$ if you can sprint full speed while reloading a rifle and not cause it to jam. I WAS a soldier at one point in time and I have pictures to proove it if you don't believe me, it is near impossible to sprint at full speed while reloading a weapon.<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
    It's hard enough just to run at any decent speed tbh=P
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    <!--quoteo(post=1880452:date=Oct 18 2011, 08:54 AM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Oct 18 2011, 08:54 AM) <a href="index.php?act=findpost&pid=1880452"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I will give you 500$ if you can sprint full speed while reloading a rifle and not cause it to jam. I WAS a soldier at one point in time and I have pictures to proove it if you don't believe me, it is near impossible to sprint at full speed while reloading a weapon.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ya, but moving at normal speed would prove difficult to reload a standard rifle as well. in NS2 nanites wont allow your rifle to get jammed.
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    edited October 2011
    niggle, firing should not break a reload. Seriously, you just took the magazine out.

    all too often i'll reload with a few in the magazine, then break my reload because of a new threat when its almost done.
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    IMO the only thing interupting a reload should be weapons switching.
    Sprinting should slow reloading down by 50% or something
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    edited October 2011
    Oh,
    <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->
    BIG FRIGGIN NIGGLE
    [size="1"]<!--sizec--></span><!--/sizec-->
    Disable belly slide for about 1-2 seconds after a gorge breaks cloak.
    Or give slow walk/sneak a different button than belly slide.

    here's the problem: Cloaked gorge sneaking around some marines. Hits a tiny bump, breaks cloak. Goes belly sliding right into a shotgun.

    EDIT : Reduced "BIG FRIGGIN NIGGLE" to moderately sized niggle

    also, can't figure out how to get "size="1"" to hide
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    edited October 2011
    <!--quoteo(post=1880452:date=Oct 18 2011, 08:54 AM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Oct 18 2011, 08:54 AM) <a href="index.php?act=findpost&pid=1880452"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I will give you 500$ if you can sprint full speed while reloading a rifle and not cause it to jam. I WAS a soldier at one point in time and I have pictures to proove it if you don't believe me, it is near impossible to sprint at full speed while reloading a weapon. Especially considering when you sprint your character pulls the ruffle to him.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've heard this argument again and again.
    "You can't sprint full speed and reload"
    "You can't sprint full speed and move left or right"

    Fact is, you're not sprinting full speed in game. Also, fairly sure if you gave someone an hour's practice to learn to reload a weapon while standing/walking/jogging/running/sprinting most people would be able to do all of them. I also think a super soldier from the future wouldn't have a problem doing so either.

    But again, this is a game, and is not about realism. It's about fun, and game mechanics that slow down the gameflow are a detriment to fun imo. Personally I do not like being forced to reload first and then run, it's a redundant process that is unintuitive and annoying. Allow the functionality for running while reloading, or even if you have to absolutely for whatever reason prevent running while reloading, give us a reduced running speed, and/or a more constrained game view while the process is occurring.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Imo the weapons and their techs are not designed for a sprinting reload.
    if you'd just slap a flask of powered nanosludge in there (for the weapon's nanite to build the projectiles from), that'd be different.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    I see no reason currently in game to restrict reloading while running. Further more, marines should not have such an unnecessary nerf given the state of the game balance.
  • CannonFodder100CannonFodder100 Join Date: 2011-09-14 Member: 121355Members
    This goes way beyond a niggle; start a new topic for something like that.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    edited October 2011
    <!--quoteo(post=1880517:date=Oct 18 2011, 02:52 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Oct 18 2011, 02:52 PM) <a href="index.php?act=findpost&pid=1880517"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've heard this argument again and again.
    "You can't sprint full speed and reload"
    "You can't sprint full speed and move left or right"

    Fact is, you're not sprinting full speed in game. Also, fairly sure if you gave someone an hour's practice to learn to reload a weapon while standing/walking/jogging/running/sprinting most people would be able to do all of them. I also think a super soldier from the future wouldn't have a problem doing so either.

    But again, this is a game, and is not about realism. It's about fun, and game mechanics that slow down the gameflow are a detriment to fun imo. Personally I do not like being forced to reload first and then run, it's a redundant process that is unintuitive and annoying. Allow the functionality for running while reloading, or even if you have to absolutely for whatever reason prevent running while reloading, give us a reduced running speed, and/or a more constrained game view while the process is occurring.<!--QuoteEnd--></div><!--QuoteEEnd-->

    1. You CANNOT spring and reload a weapon no matter how much you practice it is impossible, i've been in the military i've handled firearms, that kind of thing is impossible, you can do a slow jog and reload but you cannot sprint and reload.

    2. you CAN spring and move left or right.

    3. yes we are sprinting full speed in game hence why the marine pulls the rifle to his body in order to focus on sprinting and conserving energy and not have arms and weapon swinging all over the place, it's a natural human reaction while sprinting with something in your arms.

    4. Not being able to sprint while reloading does in no way slow down the game flow. This isn't call of duty you arn't meant to be running around like a chicken with it's head cut off spraying bullets everywhere. Hell even in call of duty you can't sprint and reload, I can probably count on one hand the games where you are permitted to sprint and reload at the same time, simply because IT DOES NOT MAKE SENSE.

    5. Sorry this game isn't easymode where you can sprint jump reload and do a barrel roll all in one action just because you want to be able to. Natural selection has never been an easy game, nor should it BE an easy game, this game has been nerfed into the ground already because of casual pub baddies like you who like to whine because something makes the game challenging.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    A new Thread was created to deal with the reloading debate.

    Here:
    <a href="http://www.unknownworlds.com//forums/index.php?showtopic=115205" target="_blank">http://www.unknownworlds.com//forums/index...howtopic=115205</a>
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    I think the fade's swipe sounds too much like something out of a cartoon.
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    Just another niggle regarding when a hive is dropped on a tech point, the model of the door being slightly ripped up, actually blocks marine bullets, making a lot of bullets miss when they would realistically punch through such a thin plate of metal.
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