General Niggles Thread
Raneman
Join Date: 2010-01-07 Member: 69962Members
<div class="IPBDescription">For Ideas Not Worthy of Their Own Thread</div>Got something really petty and not worth typing up a thread for? Not a bug, but something that needs a change? Post it in here.
Ideally a Niggle should be:
1. Petty
2. Easy to make or fix
3. About ironing out current content, rather then creating new content
Ideally a Niggle should be:
1. Petty
2. Easy to make or fix
3. About ironing out current content, rather then creating new content
Comments
In my opinion it always looked like something that should have eyes.
He never fails to fill my evenings with laughter.
Niggle:
Cysts and infestation for map making.
Whenever a hive has completed being built, the animations of the tech point being crushed and the hive's tentacles are out of sync, causing lots of clipping and timing mishaps.
I dunno just wanted to do one.
When I press "Q" my last used weapon does not appear. >.<
Also don't know if someone else noticed as well but sometimes rifle butting doesn't work for a second or so right after firing. (This happens very rarely)
Yes it should.
It's a fast paced game and this mechanic slows it down and is very frustrating.
Nothing is more annoying than having given commands to reload only to find it empty when it matters.
I'm meant to be a professional marine. I can take chomps from sharp teeth and reload a gun but I can't do it on the run ?
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>Compromise</b><!--sizec--></span><!--/sizec-->.
Sprinting extending the reload time, Adding a extra second to a reload, and not interrupt it.
If you want to up the skill level, Making reload interruptions a server side option for clan play, I'm fine with that, but for general games it's not intuitive, Especially to new players.
The only thing that should intrupt a reload is the rifle butt knockback and if the magazine is empty it should automaticlly recommence reloading.
Whenever a hive has completed being built, the animations of the tech point being crushed and the hive's tentacles are out of sync, causing lots of clipping and timing mishaps.<!--QuoteEnd--></div><!--QuoteEEnd-->
I also find the vision obstruction of the opened tech point door quite weird. Skulks can walk through it, and as Alien Commander, it disorientates me when I exit the hive.
It's a fast paced game and this mechanic slows it down and is very frustrating.
Nothing is more annoying than having given commands to reload only to find it empty when it matters.
I'm meant to be a professional marine. I can take chomps from sharp teeth and reload a gun but I can't do it on the run ?
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>Compromise</b><!--sizec--></span><!--/sizec-->.
Sprinting extending the reload time, Adding a extra second to a reload, and not interrupt it.
If you want to up the skill level, Making reload interruptions a server side option for clan play, I'm fine with that, but for general games it's not intuitive, Especially to new players.
The only thing that should intrupt a reload is the rifle butt knockback and if the magazine is empty it should automaticlly recommence reloading.<!--QuoteEnd--></div><!--QuoteEEnd-->
I will give you 500$ if you can sprint full speed while reloading a rifle and not cause it to jam. I WAS a soldier at one point in time and I have pictures to proove it if you don't believe me, it is near impossible to sprint at full speed while reloading a weapon. Especially considering when you sprint your character pulls the ruffle to him.
+1
It's hard enough just to run at any decent speed tbh=P
ya, but moving at normal speed would prove difficult to reload a standard rifle as well. in NS2 nanites wont allow your rifle to get jammed.
all too often i'll reload with a few in the magazine, then break my reload because of a new threat when its almost done.
Sprinting should slow reloading down by 50% or something
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->
BIG FRIGGIN NIGGLE
[size="1"]<!--sizec--></span><!--/sizec-->
Disable belly slide for about 1-2 seconds after a gorge breaks cloak.
Or give slow walk/sneak a different button than belly slide.
here's the problem: Cloaked gorge sneaking around some marines. Hits a tiny bump, breaks cloak. Goes belly sliding right into a shotgun.
EDIT : Reduced "BIG FRIGGIN NIGGLE" to moderately sized niggle
also, can't figure out how to get "size="1"" to hide
I've heard this argument again and again.
"You can't sprint full speed and reload"
"You can't sprint full speed and move left or right"
Fact is, you're not sprinting full speed in game. Also, fairly sure if you gave someone an hour's practice to learn to reload a weapon while standing/walking/jogging/running/sprinting most people would be able to do all of them. I also think a super soldier from the future wouldn't have a problem doing so either.
But again, this is a game, and is not about realism. It's about fun, and game mechanics that slow down the gameflow are a detriment to fun imo. Personally I do not like being forced to reload first and then run, it's a redundant process that is unintuitive and annoying. Allow the functionality for running while reloading, or even if you have to absolutely for whatever reason prevent running while reloading, give us a reduced running speed, and/or a more constrained game view while the process is occurring.
if you'd just slap a flask of powered nanosludge in there (for the weapon's nanite to build the projectiles from), that'd be different.
"You can't sprint full speed and reload"
"You can't sprint full speed and move left or right"
Fact is, you're not sprinting full speed in game. Also, fairly sure if you gave someone an hour's practice to learn to reload a weapon while standing/walking/jogging/running/sprinting most people would be able to do all of them. I also think a super soldier from the future wouldn't have a problem doing so either.
But again, this is a game, and is not about realism. It's about fun, and game mechanics that slow down the gameflow are a detriment to fun imo. Personally I do not like being forced to reload first and then run, it's a redundant process that is unintuitive and annoying. Allow the functionality for running while reloading, or even if you have to absolutely for whatever reason prevent running while reloading, give us a reduced running speed, and/or a more constrained game view while the process is occurring.<!--QuoteEnd--></div><!--QuoteEEnd-->
1. You CANNOT spring and reload a weapon no matter how much you practice it is impossible, i've been in the military i've handled firearms, that kind of thing is impossible, you can do a slow jog and reload but you cannot sprint and reload.
2. you CAN spring and move left or right.
3. yes we are sprinting full speed in game hence why the marine pulls the rifle to his body in order to focus on sprinting and conserving energy and not have arms and weapon swinging all over the place, it's a natural human reaction while sprinting with something in your arms.
4. Not being able to sprint while reloading does in no way slow down the game flow. This isn't call of duty you arn't meant to be running around like a chicken with it's head cut off spraying bullets everywhere. Hell even in call of duty you can't sprint and reload, I can probably count on one hand the games where you are permitted to sprint and reload at the same time, simply because IT DOES NOT MAKE SENSE.
5. Sorry this game isn't easymode where you can sprint jump reload and do a barrel roll all in one action just because you want to be able to. Natural selection has never been an easy game, nor should it BE an easy game, this game has been nerfed into the ground already because of casual pub baddies like you who like to whine because something makes the game challenging.
Here:
<a href="http://www.unknownworlds.com//forums/index.php?showtopic=115205" target="_blank">http://www.unknownworlds.com//forums/index...howtopic=115205</a>