Func_seethrough?
ciler
Join Date: 2002-12-17 Member: 10959Members
<div class="IPBDescription">help..</div> Im new to mapping, and decided to jump right into ns mapping for a challenge and mostly becuase the game rocks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
My problem is that I have a see through grate near the ceiling of a room, I want to the players to see it(see through it), but I need it invisible to to commander.. with func_seethrough I dont have the Render Mode and FX Amount options thats needed to make it look like a grate for the players... so when I use func_seethrough, it just looks solid with no seethrough bits, and not what I want... Am I missing something totally obvious or?? Anyone able to help me out? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
ciler
My problem is that I have a see through grate near the ceiling of a room, I want to the players to see it(see through it), but I need it invisible to to commander.. with func_seethrough I dont have the Render Mode and FX Amount options thats needed to make it look like a grate for the players... so when I use func_seethrough, it just looks solid with no seethrough bits, and not what I want... Am I missing something totally obvious or?? Anyone able to help me out? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
ciler
Comments
If it is an open grill that doesn't cover too much area, I'm sure the commander won't mind looking through it, but if he cannot place items below it on the other hand, it should just be ommited.
I really wish Flayra had put those flags on func_wall.
One way is to make a simple grate using brushes and make them func_seethrough, but I can't do that, because this method will significantly increase r_speeds and mine are already too high.
Is there a way to make the comm able to drop stuff <i>through</i> things?
If anyone want s copy of my test map just give me shout.
Like the part in ns_caged, in the stability monitoring area, the walkway up top has a grate for its roof that is visible to the players and invisible to the commander.. is there someway of doing it without using func_seethrough I wonder.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
ciler
the only problem with this is that skulks won't be able to climb on it, but that shouldn't be much of a problem if you're using it for ceiling objects <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->