Lerk direct hit
subshadow
Join Date: 2003-04-21 Member: 15710Members
At the moment, when you are swooping through a squad of marines and hit one, you lose all your speed and fall to the ground. Since the lerk would want to fly at chest-hight most of the time (to make sure marines can't crouch under the gas) he will probably bump into a marine sooner or later.
Maybe the marine getting hit by the lerk should be dazed for a second or two (blurry screen) or even take some damage from the collision (like 1/2 of the damage of a skulk-bite).
Just make sure, hitting marines doesn't become the primary way to attack a marine, just give the lerk a little credit when making a flight error and hitting a marine.
Maybe the marine getting hit by the lerk should be dazed for a second or two (blurry screen) or even take some damage from the collision (like 1/2 of the damage of a skulk-bite).
Just make sure, hitting marines doesn't become the primary way to attack a marine, just give the lerk a little credit when making a flight error and hitting a marine.
Comments
I was always under the impression that the alien team was the more agile and maneuverable. But with the phase gates, sprinting and jet packs; it is tough to figure out what the developers are planning.
-1 fail idea.
Giving the Onos the ability to crush marines as well as gore them; that is an interesting thought.
*edit*
Spelling mistake
and then he can poop out the rines in a pile of blood and bones that will serve as a grisly reminder to his comrades not to ###### with his buddies.
Go google sarcasm.
Crushing a marine would have a similar role to the secondary stab attack of the Fade. The Onos would have to stand on its hind legs first so there would be a short delay before attacking.
Maybe the marine getting hit by the lerk should be dazed for a second or two (blurry screen) or even take some damage from the collision (like 1/2 of the damage of a skulk-bite).
Just make sure, hitting marines doesn't become the primary way to attack a marine, just give the lerk a little credit when making a flight error and hitting a marine.<!--QuoteEnd--></div><!--QuoteEEnd-->
There's no other instances of physics based damage in NS2, why should there be in this specific circumstance? NS2 and NS are about melee combat and ranged combat, not physics battles. The lerk already has no incentive to use it's secondary spike attack because it's primary is so overpowered anyway. A good lerk can take out three marines at once by itself regardless of what weapons they have. This is a class that's designed to play a support role, mind you, and it's just as effective in combat as the fade. Nerfing the lerks speed isn't the solution, it's supposed to move fast to get away with gassing rooms, which is something you don't see enough of because publerks are too busy racking up easy spamkills. The damage from the spikes needs to be nerfed or the firing speed needs to be decreased in addition to a higher energy cost. Once lerks actually employ situation use of both firing modes and realize they are intended for a support role, worry about silly ideas like physics damage.
<a href="http://www.youtube.com/watch?v=BuF9sOqNB0M:" target="_blank">http://www.youtube.com/watch?v=BuF9sOqNB0M:</a> Something like this but a little more aggressive.
The major drawback I see is it doesn't really go well with the current lerk role, but I don't think that is an automatically bad thing. Might add a little variety to the lerk play style.
<a href="http://www.youtube.com/watch?v=BuF9sOqNB0M:" target="_blank">http://www.youtube.com/watch?v=BuF9sOqNB0M:</a> Something like this but a little more aggressive.
The major drawback I see is it doesn't really go well with the current lerk role, but I don't think that is an automatically bad thing. Might add a little variety to the lerk play style.<!--QuoteEnd--></div><!--QuoteEEnd-->
Or the Lerk could dive bomb the marine with its claws and take his weapon. A little bit like the role devour use to have but without the waiting around in an alien stomach.
I don't actually want to implement it that way, I think it's fine how it is. I was just saying, if anything, the lerk player should be punished for careless flight.
yea this would be really nice to see. Then the marine would have to pull out his pistol. The lerk could also be able to drop the weapon where ever. This would add a very nice "depth" to the game as far as life-forms go.