The phase gate system definitely needs a rework, and allowing a phase gates sides to bring you to different locations would add more functionality to the process.
I also had made a <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114580" target="_blank">thread about phase gates</a> a while back outlining some new ideas.
I've always liked the idea of having some sort of a menu-display; showing different locations to phase to. Walking through seperate phase-gates (when multiple are present) often proves difficult and time-enduring. Looking back at NS1; the use-key was very useful when controlling your phase. Walking backwards into a phase-gate accidently and ending up in the jaws of an alien isn't fun. Perhaps the function of a use key and a chosen-location could be implemented into NS2.
When you stay at the base and you look at the PG, you see a number on it, which is 2. <img src="http://gabe1591.uw.hu/pg1.jpg" border="0" class="linked-image" /> This way you know you'll arrive to the 2nd PG (ok, this is logic when you go from the base). The other side of the PG can leard to 3rd. This would be useful when you have more than 2-3 PGs. Instead of numbers there could be the name of the destination. Whatyathink?
I prefer letting commanders set one phase gate as the primary destination. I also prefer a mouse wheel, or menu rose as it's called in BF3, to let players control their destination.
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
edited October 2011
This is already being adressed. <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Design task Allow phase gates to be turned on and off has appeared with status Unstarted<!--QuoteEnd--></div><!--QuoteEEnd--> Although, I would like to see a developer post an awnser to: Should aliens be able to "block" a phase gate? Because right now, an alien can just jump in the phase gate and all phasing marines are stuck inside that alien or can't phase to the location of the alien. A possible solution would be to simply "push" the aliens out of the phase, another solution could be to make the phase gate damage aliens that try to block it. Right now one skulk can easily camp a phase gate if he blocks it, even though several marines is popping through. And sometimes the skulk just blocks the phase gate so marines can't even phase. We usually complain when people do this in our matches, so I would like so see it get adressed at some point.
To see what I mean check out this match of ours, no offense to HBZ for doing it. It's a beta and it's not clear if it is intended feature or a bug. <a href="http://www.youtube.com/watch?v=2GUkmBrCZmU&feature=related" target="_blank">http://www.youtube.com/watch?v=2GUkmBrCZmU...feature=related</a> Goto 8:30, there is a skulk in the phase gate, a minute later we rebuild the phase gate and you can see the difference.
<!--quoteo(post=1881974:date=Oct 25 2011, 08:42 PM:name=WizardHUN)--><div class='quotetop'>QUOTE (WizardHUN @ Oct 25 2011, 08:42 PM) <a href="index.php?act=findpost&pid=1881974"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Showing the online phasegate destinations on the screen for marines would be also useful, so they would always know where they can move?<!--QuoteEnd--></div><!--QuoteEEnd-->
You do know know where you are going, if you angle your camera correctly at the PG, it will overlay the text of where the PG is connec to
You know having a system like caps-lock to open a quick menu with an enlarged map, defining the different Phase-gates on the map, you choose one gate which will be given the number 1 beside it with the left mouse click, you can left click anytime on another gate's location to change the 1's location, then clicking another gate afterward getting a number two next to it with your right click, right on another gate changes where number 2 is located. Number 1, indicates priority mark; priority mark means any gate other than 1's you go through will send you to gate 1. Number 2, indicates retreat zone (default is closest to main base/commander station); here if you go back through gate 1 you end up at 2's.
<!--quoteo(post=1882305:date=Oct 27 2011, 12:09 PM:name=Shadow58)--><div class='quotetop'>QUOTE (Shadow58 @ Oct 27 2011, 12:09 PM) <a href="index.php?act=findpost&pid=1882305"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You know having a system like caps-lock to open a quick menu with an enlarged map, defining the different Phase-gates on the map, you choose one gate which will be given the number 1 beside it with the left mouse click, you can left click anytime on another gate's location to change the 1's location, then clicking another gate afterward getting a number two next to it with your right click, right on another gate changes where number 2 is located. Number 1, indicates priority mark; priority mark means any gate other than 1's you go through will send you to gate 1. Number 2, indicates retreat zone (default is closest to main base/commander station); here if you go back through gate 1 you end up at 2's.<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
But with the current PG model I doubt it is easy to program.
I also had made a <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114580" target="_blank">thread about phase gates</a> a while back outlining some new ideas.
For example:
There are 3 PGs.
1=base
2=data core
3=hive
When you stay at the base and you look at the PG, you see a number on it, which is 2.
<img src="http://gabe1591.uw.hu/pg1.jpg" border="0" class="linked-image" />
This way you know you'll arrive to the 2nd PG (ok, this is logic when you go from the base). The other side of the PG can leard to 3rd.
This would be useful when you have more than 2-3 PGs.
Instead of numbers there could be the name of the destination.
Whatyathink?
I also prefer a mouse wheel, or menu rose as it's called in BF3, to let players control their destination.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Design task Allow phase gates to be turned on and off has appeared with status Unstarted<!--QuoteEnd--></div><!--QuoteEEnd-->
Although, I would like to see a developer post an awnser to:
Should aliens be able to "block" a phase gate?
Because right now, an alien can just jump in the phase gate and all phasing marines are stuck inside that alien or can't phase to the location of the alien.
A possible solution would be to simply "push" the aliens out of the phase, another solution could be to make the phase gate damage aliens that try to block it.
Right now one skulk can easily camp a phase gate if he blocks it, even though several marines is popping through.
And sometimes the skulk just blocks the phase gate so marines can't even phase.
We usually complain when people do this in our matches, so I would like so see it get adressed at some point.
To see what I mean check out this match of ours, no offense to HBZ for doing it. It's a beta and it's not clear if it is intended feature or a bug.
<a href="http://www.youtube.com/watch?v=2GUkmBrCZmU&feature=related" target="_blank">http://www.youtube.com/watch?v=2GUkmBrCZmU...feature=related</a>
Goto 8:30, there is a skulk in the phase gate, a minute later we rebuild the phase gate and you can see the difference.
Other than that the phasegate is quite unpolished right now. Would like the return of use key for phasing and many other things.
Also on aliens blocking there will most likely be a fix that gibs any alien standing on the phasegate like in the video swalk posted.
You do know know where you are going, if you angle your camera correctly at the PG, it will overlay the text of where the PG is connec to
overly compicatated, tho this would be usefull