The Future Of Official Maps. No Flaming.

doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
<div class="IPBDescription">Need opinions from our ol' mapperboys.</div>
Before you start to read this post i just want to say that I AM NOT one of those icky ns_dust geezers.
There.

I think the future official maps of this mod need a little extra spice. The maps are all very nice but you don't accually feel like a person/evil alien living in the future. The coming maps should be more dramatic and you should be able to atleast guess what happened in the place you beam to, without reading the notes.
IE. More feeling, ambience and story.

I made this picture for another thread but I'm gonna post it again, cause i didn't get no opinions about the concept.
There is no fly-into-sky in this fictional map as you can see.
The idea is to give the player a slight outside feeling and tell him/her what the map is about with the dirty textures and the broken brushwork; an abandoned citypart, overtaken by aliens.

please observe this is still a concept screen and not an accual map. Besides those texures needs tweaking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

<img src='http://www.unknownworlds.com/forums/uploads/post-4-1039739060.jpg' border='0' alt='user posted image'>
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Comments

  • GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
    Neat...

    Very impressed.

    Makes you wonder whether this is UT 2003 or not

    im proud of you son

    *me pats him on his back
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    very good render. make this map now. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    it would be cool if you had it so it was raining outside...a nice use for the particle system.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    If this one room represents your whole map, then a problem I see is massive entitys piling up over time. You would have to _really_ watch the CPU loads becuase linux based servers, and maybe some Win32 servers, would choose not to run your map just becuase of the massive stress put onto them by the entities.

    With that being said - what you have here really is execellent looking. The real challenege is to make a map like that and still have it be runnable on the servers. Quite the challenge that is.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    vote for more dust textures in NS maps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    I'd like it if you didn't feel the need to put the entire visible spectrum in that image.
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    i think it looks pretty funky - bladerunner-ish...

    dont know how it applies to the NS theme tho
  • humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
    <!--QuoteBegin--Mr.Ben+Dec 16 2002, 07:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Dec 16 2002, 07:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'd like it if you didn't feel the need to put the entire visible spectrum in that image.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hahahahahahaahaha, thats exactly what I was thinking too.
    Maybe just make the supporting colors dimmer for theme aesthetics.

    But very cool nonetheless, I would definately like to see some maps in this direction, with or without the approval of the mapping community.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    <!--QuoteBegin--Darkbolt101+Dec 16 2002, 12:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkbolt101 @ Dec 16 2002, 12:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Makes you wonder whether this is UT 2003 or not<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oh come on...

    It obviously isn't and you can stop pretecting the precious, perfect concept of NS that you have in your head...

    Just because you think what he is proposing makes you think of UT2k3 and makes you think that this idea would for some reason, corrupt the perfect NS concept you have in your head...doesn't mean it's going to happen. It's really a ridiculous idea.
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    <!--QuoteBegin--doctopepa+Dec 15 2002, 10:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (doctopepa @ Dec 15 2002, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The maps are all very nice but you don't accually feel like a person/evil alien living in the future. The coming maps should be more dramatic and you should be able to atleast guess what happened in the place you beam to, without reading the notes.
    IE. More feeling, ambience and story.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I agree. For isntance, on Nancy, the only time it feels like you're actually on a ship is when you're in the cockpit by the command chair. The rest of the time you might as well be in some underground facility.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    There are at least 3 windows in nancy, showing the exterior of the ship.

    Doc's picture looks like a blurry mess to me. It doesn't really illustrate anything to me.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--ctx+Dec 17 2002, 03:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ctx @ Dec 17 2002, 03:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh come on...

    It obviously isn't and you can stop pretecting the precious, perfect concept of NS that you have in your head...

    Just because you think what he is proposing makes you think of UT2k3 and makes you think that this idea would for some reason, corrupt the perfect NS concept you have in your head...doesn't mean it's going to happen. It's really a ridiculous idea.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ctx, I'm fairly certain you completely misunderstood what Darkbolt meant by "Makes you wonder whether this is UT 2003 or not."
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    edited December 2002
    I happen to think that NS will be all the more spectacular if it has LOTS of AWESOME official maps. I wouldn't mind using a 56k modem to download a huge mod if it had like 30 different, spectacular maps in it, each with a unique texture set. Although, I do happen to have cable internet <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    In case nobody has noticed, I vehemently despise any maps that deviate from the NS ideals, like the idea of an ns_mice or ns_dust, though.

    But, if someone takes a map in a new direction without doing anything retarded or against what NS stands for, I will cheer. (yay!)

    Also, the problem with some of the official maps isn't creativity, but just the limitations the map editor and game engine. The map I'm making is slowly drifting away from the idea in my head, as I have difficulty with every texture I add and brush I craft due to the limits (and sometimes plain retardedness) of HL and VHE. The r_speeds in my spectacular Marine Start are groping violently upwards of 600 wpolys, and I'm requiring more and more enitities just to get the thing to work.

    Also, NS has limits in itself, as well. Like, in that blurry picture, Skulks would have a hell of a time crawling on that architecture. NS is but one mod... and a HL mod. It can't do everything, despite the genius inherent in it.

    However, if a mapper can push the limits without busting through them... well, rock on!
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    (Fixing incorrect topic date due to server issue)
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--doctopepa+Dec 16 2002, 05:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (doctopepa @ Dec 16 2002, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The coming maps should be more dramatic and you should be able to atleast guess what happened in the place you beam to, without reading the notes.
    IE. More feeling, ambience and story.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    so you mean like how on nancy there are some broken cages in the cargo bay (right location name?), but expand it to a whole map scale? I understand how this would add to the atmosphere, but it would be rather hard to implement throughout the whole map. Although after reading this thread I'm thinking of adding a hole in one of my outer walls where the aliens entered the facility (don't worry, my map is in a planetside facility <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> ) but I doubt I'm going to include sutble hints throughout the map.
  • Dude_TorDude_Tor Join Date: 2002-11-06 Member: 7320Members
    That picture reminds of public enemy. a HL mod.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    <!--QuoteBegin--Greedo386+Dec 17 2002, 07:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Greedo386 @ Dec 17 2002, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--ctx+Dec 17 2002, 03:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ctx @ Dec 17 2002, 03:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh come on...

    It obviously isn't and you can stop pretecting the precious, perfect concept of NS that you have in your head...

    Just because you think what he is proposing makes you think of UT2k3 and makes you think that this idea would for some reason, corrupt the perfect NS concept you have in your head...doesn't mean it's going to happen.  It's really a ridiculous idea.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ctx, I'm fairly certain you completely misunderstood what Darkbolt meant by "Makes you wonder whether this is UT 2003 or not."<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, probably. Don't hate me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    Thanx for your posts.
    Once again, the image was not an accual screenshot nor was it a render. i made it with wordcraft and photoshop ONLY.
    It's not supposed to show one of the views in a map, but summarize an entire map in one view.
    I allso want to make it crystal-clear that i like all the official maps and respect all the official and most unofficial mappers.
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    <!--QuoteBegin--doctopepa+Dec 22 2002, 01:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (doctopepa @ Dec 22 2002, 01:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thanx for your posts.
    Once again, the image was not an accual screenshot nor was it a render. i made it with wordcraft and photoshop ONLY.
    It's not supposed to show one of the views in a map, but summarize an entire map in one view.
    I allso want to make it crystal-clear that i like all the official maps and respect all the official and most unofficial mappers.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Anything specific you'd like to see in a new NS map? I'm working on one at this moment, about 5% done (basic drawn/worldcraft layout, some textures and prefabs) so I still have lots of time to implement new things.. Maybe if I like the ideas, I'll put some in =)

    Oh, and did you make the textures for your "map"?
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    I think that many lights colours can work well some times. People whine about public enemys lighting, or at least referr to it with a bitter tone, just because they have mixed red, green blue yellow and white. I think usage of that kind of lighting can come off well.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    DooM Space Marine:
    Anything you can think of... Ok, anything you can think of without getting llamer, silly or "off-topic"
    IE. NOT a map that takes place in space-disneyland, or a nerdy cs convertion.

    "Oh, and did you make the textures for your "map"?"
    Was that sarcasm? Anyway, i didn't. Why would i until i start making it?


    chubbysteve:
    Indeed, Steve. Especially when a map is set in a super-commercial society. Like Minority Report. That's where we're heading, so this kinda stuff just gives the map a deeper meaning.

    Oueddy babs:
    We disgussed intros before the release of nstr and most devs didn't like the idea, if im not mistaken.
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    <!--QuoteBegin--doctopepa+Dec 23 2002, 06:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (doctopepa @ Dec 23 2002, 06:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->DooM Space Marine:
    Anything you can think of... Ok, anything you can think of without getting llamer, silly or "off-topic"
    IE. NOT a map that takes place in space-disneyland, or a nerdy cs convertion.

    "Oh, and did you make the textures for your "map"?"
    Was that sarcasm? Anyway, i didn't. Why would i until i start making it?


    chubbysteve:
    Indeed, Steve. Especially when a map is set in a super-commercial society. Like Minority Report. That's where we're heading, so this kinda stuff just gives the map a deeper meaning.

    Oueddy babs:
    We disgussed intros before the release of nstr and most devs didn't like the idea, if im not mistaken.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There was no sarcasm involved at all, the "map" was because your "map" was in fact a concept shot not an actual map. I was asking that because I'm not very good with textures, and I was looking for someone to maybe help me with my map's custom textures if I can't do the job myself. A relay, of some sort.

    Anyway, my map, at it's current state of concept, will (or I will try to..) contain the following features:

    A nuclear power plant built on water, near a city (well, a sky city =).
    A 3D revolving hologram of the level's map.
    Circle-shapred sliding doors, like in some sci-fi movies.
    Rain.
    Rusted bridges with see-through glass, adding a nice view of the map. [You can see an old version of a bridge in my other thread ('Greets, I'm a newbie mapper')]
    A small aerocraft landing zone.
    A nuclear cooling chamber, of course. (Hive 1)
    A water-filtering station (to remove toxic waste). (Hive 2)
    A large storage facility. (Hive 3)
    A hangar from an helipad (well, more like spacepad) in which the dropship drops the Frontiersmen.

    Chances are I will change the map's setting though, as I have no knowledge of power plants (grr I really want to use my bridge though D: ). Also have to add I'm relatively new to mapping, so it might take me a while to get my things straight.
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    I think the colours look really good, its definitly a really, really good view of what a more perfected kind of feeling would be like in a Natural Selection map. Problem is, those kind of graphics are barely possible in the HL engine, possibly with lots of coding though
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    I've seen a lot of run-down looking things, and a lot of industrial settings.

    What about something clean? Something human? Bookshelves, the uneaten meal, the teddy bear on the floor, the desks pushed together to make a hasty barricade? What about human things like that, where are they?

    I think this is something that the mappers need to consider (me included, if I ever get the map out of the door.), how to make the map look like it was used and practical, kind of like Hera is. Hera has a flow, a loyout, and things that logically make sense to me. I can see a Programmer and his family arriving at the docking bay, walking in to reception, beign met by a secretary, and taking the grand tour of the station. I can see that! Frankly though, I can't see a map like nancy having anything human about it. Nancy is all about (This is a ship and ther are aliens here.)

    What I really want to do is create something believable, for that extra involvment factor in the game, and I would love it if future maps would involve that.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    That concept shot makes me think of a new HL mod: Humans versus replicants! We'll call it ... uhm .... "Unnatural Perception." <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Long live the blade runners ...
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    edited December 2002
    <!--QuoteBegin--Legionnaired+Dec 23 2002, 08:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Dec 23 2002, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've seen a lot of run-down looking things, and a lot of industrial settings.

    What about something clean? Something human? Bookshelves, the uneaten meal, the teddy bear on the floor, the desks pushed together to make a hasty barricade? What about human things like that, where are they?

    I think this is something that the mappers need to consider (me included, if I ever get the map out of the door.), how to make the map look like it was used and practical, kind of like Hera is. Hera has a flow, a loyout, and things that logically make sense to me. I can see a Programmer and his family arriving at the docking bay, walking in to reception, beign met by a secretary, and taking the grand tour of the station. I can see that! Frankly though, I can't see a map like nancy having anything human about it. Nancy is all about (This is a ship and ther are aliens here.)

    What I really want to do is create something believable, for that extra involvment factor in the game, and I would love it if future maps would involve that.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Amen!

    EDIT: exept for the <i>clean</i> part...
  • GobyWanGobyWan Join Date: 2002-02-22 Member: 234Members
    Clean is well and good, but the dirty industrial feel of Nothing and Caged make me very, very happy. Eclipse, visually, does not make me as happy, because it's lighter and more marine-friendly. The maps, IMHO, should be alien-friendly as much as possible, because the only advantage a skulk has is the terrain. At closer ranges, speed is nothing to aim and firepower, and not many people have mastered the Trinity-esque art of dodging bullets while using the entire hallway for movement. This is why I love Caged so much, there are SO many places a skulk can go to hide and drop on you. In Eclipse, I can't climb to the roof until I get leap (perhaps I suck? Yes, that must be it.), and when I get there, the roof is low and open. Not to bash Eclipse or KFS in any way, I just personally feel a bit skulk-impaired on that map. I feel more out of place and scared as an alien, but I'd rather feel out of place and scared as a marine.

    This is my 2 cents, feel free to spend it on alcohol and pork rinds, but be warned, around here we deal in Canadian money.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    it looks pretty nice, I'm "trying" to get a semi - clean, lived in enviroment merged with an Industrial power space craft, Its "sorta" working, but i'm not Completly happy with it, I've got some work to do in some of my transistions... But I most definatly like how you played the lighting (thats the part i liked most) and How it just seemed to pop out of the moniter, You could most likely do stuff like that in NS, Try it and you know it could become offical.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    edited December 2002
    <i>Dam</i><i>mit</i>. I'm making a clean-ish map. But it gets pretty dirty around the alien areas, and its is QUITE skulk-friendly. And its pretty dark.

    So its not completely clean.


    Myeah.
  • RavenousRavenous Join Date: 2002-01-25 Member: 48Members
    well while were at it :

    doctopep what happened to your wonderful maps ? Before the release of NS you posted som beautiful shots of a very dark and gloomy map. What ever happened to that one because I would really like to see more of that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Andromeda is "clean" except for hive locations, and Im trying to add as many human touches as I can, I'm glad to see people want that kind of thing in a map because I've been shooting for that ever since I started on it.
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