The Future Of Official Maps. No Flaming.
doctopepa
Join Date: 2002-01-26 Member: 99Members
<div class="IPBDescription">Need opinions from our ol' mapperboys.</div>
Before you start to read this post i just want to say that I AM NOT one of those icky ns_dust geezers.
There.
I think the future official maps of this mod need a little extra spice. The maps are all very nice but you don't accually feel like a person/evil alien living in the future. The coming maps should be more dramatic and you should be able to atleast guess what happened in the place you beam to, without reading the notes.
IE. More feeling, ambience and story.
I made this picture for another thread but I'm gonna post it again, cause i didn't get no opinions about the concept.
There is no fly-into-sky in this fictional map as you can see.
The idea is to give the player a slight outside feeling and tell him/her what the map is about with the dirty textures and the broken brushwork; an abandoned citypart, overtaken by aliens.
please observe this is still a concept screen and not an accual map. Besides those texures needs tweaking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<img src='http://www.unknownworlds.com/forums/uploads/post-4-1039739060.jpg' border='0' alt='user posted image'>
Before you start to read this post i just want to say that I AM NOT one of those icky ns_dust geezers.
There.
I think the future official maps of this mod need a little extra spice. The maps are all very nice but you don't accually feel like a person/evil alien living in the future. The coming maps should be more dramatic and you should be able to atleast guess what happened in the place you beam to, without reading the notes.
IE. More feeling, ambience and story.
I made this picture for another thread but I'm gonna post it again, cause i didn't get no opinions about the concept.
There is no fly-into-sky in this fictional map as you can see.
The idea is to give the player a slight outside feeling and tell him/her what the map is about with the dirty textures and the broken brushwork; an abandoned citypart, overtaken by aliens.
please observe this is still a concept screen and not an accual map. Besides those texures needs tweaking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<img src='http://www.unknownworlds.com/forums/uploads/post-4-1039739060.jpg' border='0' alt='user posted image'>
Comments
Very impressed.
Makes you wonder whether this is UT 2003 or not
im proud of you son
*me pats him on his back
it would be cool if you had it so it was raining outside...a nice use for the particle system.
With that being said - what you have here really is execellent looking. The real challenege is to make a map like that and still have it be runnable on the servers. Quite the challenge that is.
dont know how it applies to the NS theme tho
Hahahahahahaahaha, thats exactly what I was thinking too.
Maybe just make the supporting colors dimmer for theme aesthetics.
But very cool nonetheless, I would definately like to see some maps in this direction, with or without the approval of the mapping community.
Oh come on...
It obviously isn't and you can stop pretecting the precious, perfect concept of NS that you have in your head...
Just because you think what he is proposing makes you think of UT2k3 and makes you think that this idea would for some reason, corrupt the perfect NS concept you have in your head...doesn't mean it's going to happen. It's really a ridiculous idea.
IE. More feeling, ambience and story.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I agree. For isntance, on Nancy, the only time it feels like you're actually on a ship is when you're in the cockpit by the command chair. The rest of the time you might as well be in some underground facility.
Doc's picture looks like a blurry mess to me. It doesn't really illustrate anything to me.
It obviously isn't and you can stop pretecting the precious, perfect concept of NS that you have in your head...
Just because you think what he is proposing makes you think of UT2k3 and makes you think that this idea would for some reason, corrupt the perfect NS concept you have in your head...doesn't mean it's going to happen. It's really a ridiculous idea.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ctx, I'm fairly certain you completely misunderstood what Darkbolt meant by "Makes you wonder whether this is UT 2003 or not."
In case nobody has noticed, I vehemently despise any maps that deviate from the NS ideals, like the idea of an ns_mice or ns_dust, though.
But, if someone takes a map in a new direction without doing anything retarded or against what NS stands for, I will cheer. (yay!)
Also, the problem with some of the official maps isn't creativity, but just the limitations the map editor and game engine. The map I'm making is slowly drifting away from the idea in my head, as I have difficulty with every texture I add and brush I craft due to the limits (and sometimes plain retardedness) of HL and VHE. The r_speeds in my spectacular Marine Start are groping violently upwards of 600 wpolys, and I'm requiring more and more enitities just to get the thing to work.
Also, NS has limits in itself, as well. Like, in that blurry picture, Skulks would have a hell of a time crawling on that architecture. NS is but one mod... and a HL mod. It can't do everything, despite the genius inherent in it.
However, if a mapper can push the limits without busting through them... well, rock on!
IE. More feeling, ambience and story.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
so you mean like how on nancy there are some broken cages in the cargo bay (right location name?), but expand it to a whole map scale? I understand how this would add to the atmosphere, but it would be rather hard to implement throughout the whole map. Although after reading this thread I'm thinking of adding a hole in one of my outer walls where the aliens entered the facility (don't worry, my map is in a planetside facility <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> ) but I doubt I'm going to include sutble hints throughout the map.
It obviously isn't and you can stop pretecting the precious, perfect concept of NS that you have in your head...
Just because you think what he is proposing makes you think of UT2k3 and makes you think that this idea would for some reason, corrupt the perfect NS concept you have in your head...doesn't mean it's going to happen. It's really a ridiculous idea.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ctx, I'm fairly certain you completely misunderstood what Darkbolt meant by "Makes you wonder whether this is UT 2003 or not."<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, probably. Don't hate me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Once again, the image was not an accual screenshot nor was it a render. i made it with wordcraft and photoshop ONLY.
It's not supposed to show one of the views in a map, but summarize an entire map in one view.
I allso want to make it crystal-clear that i like all the official maps and respect all the official and most unofficial mappers.
Once again, the image was not an accual screenshot nor was it a render. i made it with wordcraft and photoshop ONLY.
It's not supposed to show one of the views in a map, but summarize an entire map in one view.
I allso want to make it crystal-clear that i like all the official maps and respect all the official and most unofficial mappers.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Anything specific you'd like to see in a new NS map? I'm working on one at this moment, about 5% done (basic drawn/worldcraft layout, some textures and prefabs) so I still have lots of time to implement new things.. Maybe if I like the ideas, I'll put some in =)
Oh, and did you make the textures for your "map"?
Anything you can think of... Ok, anything you can think of without getting llamer, silly or "off-topic"
IE. NOT a map that takes place in space-disneyland, or a nerdy cs convertion.
"Oh, and did you make the textures for your "map"?"
Was that sarcasm? Anyway, i didn't. Why would i until i start making it?
chubbysteve:
Indeed, Steve. Especially when a map is set in a super-commercial society. Like Minority Report. That's where we're heading, so this kinda stuff just gives the map a deeper meaning.
Oueddy babs:
We disgussed intros before the release of nstr and most devs didn't like the idea, if im not mistaken.
Anything you can think of... Ok, anything you can think of without getting llamer, silly or "off-topic"
IE. NOT a map that takes place in space-disneyland, or a nerdy cs convertion.
"Oh, and did you make the textures for your "map"?"
Was that sarcasm? Anyway, i didn't. Why would i until i start making it?
chubbysteve:
Indeed, Steve. Especially when a map is set in a super-commercial society. Like Minority Report. That's where we're heading, so this kinda stuff just gives the map a deeper meaning.
Oueddy babs:
We disgussed intros before the release of nstr and most devs didn't like the idea, if im not mistaken.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
There was no sarcasm involved at all, the "map" was because your "map" was in fact a concept shot not an actual map. I was asking that because I'm not very good with textures, and I was looking for someone to maybe help me with my map's custom textures if I can't do the job myself. A relay, of some sort.
Anyway, my map, at it's current state of concept, will (or I will try to..) contain the following features:
A nuclear power plant built on water, near a city (well, a sky city =).
A 3D revolving hologram of the level's map.
Circle-shapred sliding doors, like in some sci-fi movies.
Rain.
Rusted bridges with see-through glass, adding a nice view of the map. [You can see an old version of a bridge in my other thread ('Greets, I'm a newbie mapper')]
A small aerocraft landing zone.
A nuclear cooling chamber, of course. (Hive 1)
A water-filtering station (to remove toxic waste). (Hive 2)
A large storage facility. (Hive 3)
A hangar from an helipad (well, more like spacepad) in which the dropship drops the Frontiersmen.
Chances are I will change the map's setting though, as I have no knowledge of power plants (grr I really want to use my bridge though D: ). Also have to add I'm relatively new to mapping, so it might take me a while to get my things straight.
What about something clean? Something human? Bookshelves, the uneaten meal, the teddy bear on the floor, the desks pushed together to make a hasty barricade? What about human things like that, where are they?
I think this is something that the mappers need to consider (me included, if I ever get the map out of the door.), how to make the map look like it was used and practical, kind of like Hera is. Hera has a flow, a loyout, and things that logically make sense to me. I can see a Programmer and his family arriving at the docking bay, walking in to reception, beign met by a secretary, and taking the grand tour of the station. I can see that! Frankly though, I can't see a map like nancy having anything human about it. Nancy is all about (This is a ship and ther are aliens here.)
What I really want to do is create something believable, for that extra involvment factor in the game, and I would love it if future maps would involve that.
What about something clean? Something human? Bookshelves, the uneaten meal, the teddy bear on the floor, the desks pushed together to make a hasty barricade? What about human things like that, where are they?
I think this is something that the mappers need to consider (me included, if I ever get the map out of the door.), how to make the map look like it was used and practical, kind of like Hera is. Hera has a flow, a loyout, and things that logically make sense to me. I can see a Programmer and his family arriving at the docking bay, walking in to reception, beign met by a secretary, and taking the grand tour of the station. I can see that! Frankly though, I can't see a map like nancy having anything human about it. Nancy is all about (This is a ship and ther are aliens here.)
What I really want to do is create something believable, for that extra involvment factor in the game, and I would love it if future maps would involve that.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Amen!
EDIT: exept for the <i>clean</i> part...
This is my 2 cents, feel free to spend it on alcohol and pork rinds, but be warned, around here we deal in Canadian money.
So its not completely clean.
Myeah.
doctopep what happened to your wonderful maps ? Before the release of NS you posted som beautiful shots of a very dark and gloomy map. What ever happened to that one because I would really like to see more of that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->