Commanders required to start the round.
IeptBarakat
The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
<div class="IPBDescription">Pre-game planning phase.</div>I'd like to see a change in how the round starts. Instead of starting when there is 1 marine and 1 alien. The round should start when there is 1 marine commander and 1 alien commander.
This allows a sort of debriefing phase or allows some time for some pregame strategies to happen. Having everyone decide on a commander and having the commander let his team prepare for what he's going to do.
Also allows both sides to get a fair playercount before starting. With less people spawning through eggs or infantry portals at the start of the game.
Too often the marines lose because when the game starts, everyone runs out of the marine start thinking someone else is going to command, or someone else is going to build the ip. Then the commander is all alone and generally gets killed trying to protect the ip. And the aliens can easily lose when they don't have anyone to get upgrades.
Just an idea from seeing rocky gamestarts far too often. Open to input.
This allows a sort of debriefing phase or allows some time for some pregame strategies to happen. Having everyone decide on a commander and having the commander let his team prepare for what he's going to do.
Also allows both sides to get a fair playercount before starting. With less people spawning through eggs or infantry portals at the start of the game.
Too often the marines lose because when the game starts, everyone runs out of the marine start thinking someone else is going to command, or someone else is going to build the ip. Then the commander is all alone and generally gets killed trying to protect the ip. And the aliens can easily lose when they don't have anyone to get upgrades.
Just an idea from seeing rocky gamestarts far too often. Open to input.
Comments
I also think that squads should be assigned during this phase. Rather than them being random and constantly changing as they are now (and pretty much useless as a result), squads should be permanent.
Also spawning from ready room to game map should continue unhindered till both commanders have taken residence in command structures.
Eventually there will be a troll team where no one hops in the comm chair, but.. I think it would be an overall improvement. I think more people would be willing to hop in the chair if they realized no one was comm BEFORE they ran halfway across the map.
+1 to this,
and
+1 to OP
It's getting off topic but a AFK timer in the ready room would fix that small problem. Then I would support it.
Dynamic solutions are the future.
Before anyone says "What if it's my server, and I can afk if I want.", imagine the afk kick not applying to such people.
loving your ideas, hope this will get in (soon)
If <u>one</u> commander clicks "ready", then a one minute countdown begins, after which the game would start automatically. If the opponent commander also clicks "ready", then the round would immediately start.
If <u>one</u> commander clicks "ready", then a one minute countdown begins, after which the game would start automatically. If the opponent commander also clicks "ready", then the round would immediately start.<!--QuoteEnd--></div><!--QuoteEEnd-->
Good point. I was originally thinking of an automatic timer to go with it, but that would be the correct way to have it. That way one side couldn't hold the game up forever. And still give the other side a chance to think.
I'd put the slight modification where there is also a "not ready" button. So the side that was ready could stop the timer if need be.
If <u>one</u> commander clicks "ready", then a one minute countdown begins, after which the game would start automatically. If the opponent commander also clicks "ready", then the round would immediately start.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd make this timer feature a server option so that this system could be used in scrims/tournaments. For example, you might want to have a 5 min timer (or no timer) in a scrim, but a 30-60s one for a pub.
Great idea, its a wonder no one has thought of this before.
Eventually there will be a troll team where no one hops in the comm chair, but.. I think it would be an overall improvement. I think more people would be willing to hop in the chair if they realized no one was comm BEFORE they ran halfway across the map.<!--QuoteEnd--></div><!--QuoteEEnd-->
Troll team that does not jump in commander chair will be killed... such as prevent aliens from respawning, prevent marin... I m... yeah...
and if one team defeats the other team before the round starts, then it goes back to old round start method. PROBLEM SOLVED.
Any and all input is appreciated.
and if one team defeats the other team before the round starts, then it goes back to old round start method. PROBLEM SOLVED.
Any and all input is appreciated.<!--QuoteEnd--></div><!--QuoteEEnd-->
Both funny and effective? Cheers!
Makes me think of that old C&C game where if you played a pirated version, all your building and units would simultaneously combust a minute or so into the game. I would LOVE to see this event return to punish a trolling team XD
<a href="http://i.imgur.com/SbTRd.jpg" target="_blank">http://i.imgur.com/SbTRd.jpg</a>