How to turn on MAC spotlight?

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription">code incomplete?</div>Been looking through the code in MAC.lua and Effects.lua (effects.lua references the light used in the main menu movie which is light.cinematic in the \marine\mac\ folder)


<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// For cinematics and sounds, you can specify the asset names like this:
// Set to "cinematics/marine/rifle/shell.cinematic" or use a table like this to control probability:
// { {1, "cinematics/marine/rifle/shell.cinematic"}, {.5, "cinematics/marine/rifle/shell2.cinematic"} } // shell2 triggers 1/3 of the time
// TODO: Account for GetRicochetEffectFrequency
// TODO: Sentry:OnAnimationComplete
// TODO: Add hooks for sound parameter changes so they can be applied to specific sound effects here
// TODO: system for IP spin.cinematic (and MAC "fxnode_light" - "cinematics/marine/mac/light.cinematic")<!--c2--></div><!--ec2-->

It looks like it hasn't been coded in yet. Anybody good with lua that knows how to enable it? I know the MAC has some other lights too (brake light, spinny light on top) but I don't think there is any code for those at all yet.

Any idea?

Comments

  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    I believe you need to create the prop cinematics with the lights (which are currently just place holder files) first, then add code in MAC.lua to attach the cinematic files to the attachment points (bone coordinates visible in Viewer) to make them work.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Wouldn't mind Macs having huge bright room filling lights on their heads. Make is something you research.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1881623:date=Oct 24 2011, 04:02 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Oct 24 2011, 04:02 PM) <a href="index.php?act=findpost&pid=1881623"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wouldn't mind Macs having huge bright room filling lights on their heads. Make is something you research.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not everything have to be a research.
    And this time I really don't think that it should be a research.
    :P
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    Considering you already have to purchase a very slow to build expensive brick of a structure then build the MAC from it, yeah I don't think this minor useful feature would need research. It isn't like you're mounting a gun on it.. although.. Nah, they've got the mind of a child from the sound of their speech, it's best we not allow them firearms!
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    edited October 2011
    not to mention ontop of that macs are juicy fruit for any alien so bringing one into a room just to light it up could potentially cost you the mac. So, I don't think it needs to be researchable either.
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    I would love to see marines escorting/being escorted by a MAC. The mac build, protected by the soldiers who can spot enemies easlier with the MAC hsi flashlight
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