Shotgun Range
thefonz
Join Date: 2011-06-22 Member: 105847Members
<div class="IPBDescription">Anyone else having a hard time with it?</div>Quite frankly, unless the barrel is down a skulks mouth, I have a hard time getting a feeling for the shotgun's range. It feels VERY unintuitive.
Anyone else have opinions?
Anyone have a good way to gauge the shotgun's effective range?
Anyone else have opinions?
Anyone have a good way to gauge the shotgun's effective range?
Comments
Add in the usual animation and fps issues and bam... you got yourself one very useless weapon at longer range right now.
20m are the furthest distance you can read somebodys name ingame.
So killing skulks at mid range is more luck than skill with SG.
Yeah I found this to be the case also. Generally I find the shotgun very random.
Any dev comments on why this is so?
Then there is a distance cutoff, it just don't shoot anything when the distance is too long. The damage per pellet also decrease linearly with the distance, combined with the spread of the pellets you probably get something that decrease even faster. This is a bit weird that the pellets loose all their energy along such small distance. An easy fix would be to remove the energy loss and to increase a bit the spreading (and maybe change the distribution).
The spread for 100 pellets (seems to be Gaussian):
<img src="http://i.imgur.com/zua84.jpg" border="0" class="linked-image" />
Just a little be further, nothing goes out of your gun :
<img src="http://i.imgur.com/Xkdts.jpg" border="0" class="linked-image" />
I've been asking for that for a while, it'd be vastly preferable.
I don't know if 50 is really required but 20 at least seems reasonable, you could also cut the max spread a bit to help with the distribution.
Honestly I think the best shotguns I've seen in a game are the ones from the STALKER series, they do a lot of damage close up, especially against unarmored targets, but at range, while they always hit you, they do pretty negligible damage. Obviously if you stand there and get shot a lot it will kill you, but compared to a rifle, the DPS at range is pretty terrible.
If hitting a target at range did maybe 15-20 damage, that's be better, not a good idea to shoot at long range if you need to conserve ammo, but certainly worth doing if it's a small target and you have nothing better to do.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->kShotgunBulletsPerShot = 10<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115247" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=115247</a>
I didn't find how to change the distribution of the spread however (uniform might be better).
What about tracer bullets? As in you and the aliens can see the bullets being fired and where they are coming from?
The fraction of a second difference won’t matter much. Tracers are only needed to help aliens determine the general direction the bullets are coming from (not to mention help the marines concentrate their fire on the same target).
However, a bright yellow line that connects the barrel of the gun to the target works well as a tracer. It would look kind of silly though.
20 meters is a ridiculously short max range for the shotgun when you take into account that the damage per pellet over those last several meters is in the single digits, and you're unlikely to hit with more than a couple of them anyway. Your effective range is more like 5-8 meters, with some area effectiveness out to maybe 12. If the damage falloff stopped at 10 or so, 20 meters max range might be more acceptable... but I'd rather see the max range out far enough that I've at least got a chance to hit something I'm trying to pepper with my shotgun at long range, even though I may only do a few points of damage. Having the pellets magically disappear 20 steps from where I'm standing is frustrating.
This retain's all the randomness of the 10 pellets, but does so in a more realized and predictable manner. So with this new shotgun spray pattern, you'll never get screwed out of a kill because the random generation of the pellets went wonky in that game winning shot in the NS2HD tournament.
Interesting point.
Aliens with thick outer armor like skin. Lethal to what at 200m? Cows, elephants, rhinos, alligators or just animals without thick skin?
Pellets lethal at 200m? Are you shooting at anemic daisies? Consider that a 22 caliber bullet occasionally fails to break a persons skin.....
Now if you are talking about slugs... maybe. Assuming you are accurate to 200m.