Scanning let fades be shown in etheral.
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">To track and kill</div>+ Fades going ethereal in the presence of radar become visible to marines!
Of course, now fades cannot be seen, tracked damaged or killed when blinking, in etheral.
But why don't let commander disable it? By scanning.
Fades still can move really fast by MOUSE2, but when got scanned the can be tracked and get damaged by marines. Just like NS1.
This will bring a lot better plays for both sides. Especially commander between marine players.
Of course, now fades cannot be seen, tracked damaged or killed when blinking, in etheral.
But why don't let commander disable it? By scanning.
Fades still can move really fast by MOUSE2, but when got scanned the can be tracked and get damaged by marines. Just like NS1.
This will bring a lot better plays for both sides. Especially commander between marine players.
Comments
Fades going ethereal in the presence of radar become visible to marines. No other changes.
Fades going ethereal in the presence of radar become visible to marines. No other changes.<!--QuoteEnd--></div><!--QuoteEEnd-->
Then i'm gonna put this in topic :) danke
Logically speaking, the idea behind the new blink is that the fade actually enters a parallel dimension, hence why it cannot take damage or be seen. It wouldn't necessarily make logical sense that a scan would reveal the position of an object in another dimension. The fade can see the surroundings while in blink mode, so its physical body would not be present, but its form of conscience would remain in the area being scanned, hence why a scanned fade blinking would only show an apparition, not the actual physical body of the fade.
I totally agree he shouldn't take damage while in blink from gun fire. +1
The model should look different if scanned and in blink,so you know not to fire as its a waste of bullets. +1
Might be interesting if an ARC could hit him while blinking and scanned though, The ARC's take a while to build a charge before firing and a fade can hear ARC's charging and can quickly move out of it's range very easily.
If hit by an ARC it would force the fade out of blink and effect the fade from being able to re-enter blink for a small time duration rather than taking Health Points.
And you know, you can also already see the fade while they are blinking? :P
It seems like a miniatyre model of the fade, someone also posted a screenshot/video where you can see it. Somewhere on the forums.
I don't like that very much though, because it looks wierd.
I'd rather have some particle effect, like the one that comes when fades enter/exit blink, to be trailing the fade.
And then make the future railguns hurt fades while they blink.
Edit: K, I was gonna include a picture but this board rejected my every try and then blew up my last attempt a thousand fold.