Can we weld 2 vertice together?

NakorNakor Join Date: 2011-11-02 Member: 130734Members
Title say it all. Is tehre a way to do this?

Sometime vertice does not end exactly on each other and welding them together would be really nice. Right now i have to redraw or make a new face.

Or do we have any trick to make vertice end on same vertice all time?

Comments

  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Open the Editor.

    Select your verts. Move them close together.

    <img src="http://dl.dropbox.com/u/6702975/ns2/weldverts.jpg" border="0" class="linked-image" />

    Done.
  • NakorNakor Join Date: 2011-11-02 Member: 130734Members
    edited November 2011
    wow, how could i miss that...thx a lot


    Edit: For some reason my verts does not move and does not weld to each other..

    Doh! i just realaise it does not do it auto for you. you ahve to move them together after
  • clisseleclissele Join Date: 2011-11-02 Member: 130688Members
    thanks for good information!)
  • JonacrabJonacrab Join Date: 2003-08-02 Member: 18705Members, NS2 Playtester, NS2 Map Tester
    its very easy to miss, if you are not currently on the "select" tool, that option does not show up at all. It would be nice if it were just grayed out, but it doesnt show up unless you are on that tool. I actually went quite a while not knowing there was a weld tool... needs to be updated (but dont expect it anytime soon, the devs are undermanned to be working on these issues, its best to ask in these forums if you have questions)
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited November 2011
    A target weld tool would be nice when the editor gets some attention.

    As in, select target weld, click a vertex, click another vertex, and it moves all the first one's connections over to the second one.

    It's one of the most useful max tools.
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