Soft never survives.
measles
Join Date: 2007-02-26 Member: 60122Members, Constellation
<div class="IPBDescription">Hive Evolution.</div>
The Hive as-in build 187 is like an exposed heart. It makes no sense for it to be in a combat scenario.. If in reality, the Alien team is going to be balanced I would imagine that it would come from the Hive having some extra exestential defence mechanism;
eg.
-Increased res income for player when closer to hive.
-Babblers (Available from Crag?)
-Hive splatter. And if you get hit by the splatter from shooting it it causes explosive damage (to marine).
The Hive as-in build 187 is like an exposed heart. It makes no sense for it to be in a combat scenario.. If in reality, the Alien team is going to be balanced I would imagine that it would come from the Hive having some extra exestential defence mechanism;
eg.
-Increased res income for player when closer to hive.
-Babblers (Available from Crag?)
-Hive splatter. And if you get hit by the splatter from shooting it it causes explosive damage (to marine).
Comments
IMO the alien comm should pre-occupy himself with setting up defences instead of being left to do nothing other than build one of every tech structure/harvesters/hives.
The hive, gorge and cysts got soft glowing parts, which I assume has something to do with the function they do. Build new bacteria.
The hive can make cysts and drifters (which can build, but suicide to do so). The cysts create infestation on the surrounding surfaces. And the gorges can just like the hive create cysts and buildings (they skip the drifter step, but its because they already are mobile).
So I would say that through evolution, its not very likely for those units to get more armor, if it in turn limits their capabilities to do what they are designed for. Simply being bacteria makes them resilient enough (the hives mostly just absorbs bullets, it can take a bigger beating than any armored alien), and enemies are not supposed to get that far, or if so, get removed quickly.
Sometimes, the best defense is a strong offense.
Considering players are more often than not going to choose the marine side, I think eliminating (a few) of the cheap shots in their repertoire is appropriate!
No need for this, marines already have a tough time taking down the hives. If aliens doesn't defend it properly, it deserves to die.
eg.
-Increased res income for player when closer to hive.
-Babblers (Available from Crag?)
-Hive splatter. And if you get hit by the splatter from shooting it it causes explosive damage (to marine).<!--QuoteEnd--></div><!--QuoteEEnd-->
no.
:-P
On a more serious note:
The fact that the hive was vulnerable was never much of a problem in NS1 so it really should not be much of an issue in NS2.
The only time a hive is more vulnerable than it needs to be if it is built in a location like cross-roads or heliport. The only way to fix this is to change the map or give the hive some kind of carapace upgrade.
That is all.
That is all.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hydras are more powerful than OCs from NS1, imo.
They are harder to hit, due to the model, and can be placed on the walls and cieling.
Hydras do what they should do, keep marines without GLs or ARCs away.