Marine Vision Optimizer

thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
edited November 2011 in Ideas and Suggestions
<div class="IPBDescription">researchable from the Prototype Lab.</div>So I read this <a href='index.php?showtopic=0'>post</a>.
Which led me to post <a href='index.php?showtopic=0'>this</a>.
Which led to this idea.

<!--quoteo(post=1885560:date=Nov 18 2011, 04:49 PM:name=thefonz)--><div class='quotetop'>QUOTE (thefonz @ Nov 18 2011, 04:49 PM) <a href="index.php?act=findpost&pid=1885560"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Speaking of the flamethrower.... Could we lessen its brightness a bit? Or at least let the marines buy aviator sunglasses from the armory for Pres. A marine with sunglasses, awesome.
Actually that could be a real marine accessory. Buy an "Vision Optimizer" (or something better sounding). Acts like night vision in dark places, maybe even highlight targets (OP?). It also automatically darkens when exposed to a bright light, like a flamethrower. This would help marines fight near flamethrowers and would greatly improving the flamethrower's usefulness. Going to expand on this in the I&S Forum.<!--QuoteEnd--></div><!--QuoteEEnd-->

So now to expand on the idea.

The Vision Optimizer (VO) should work sort of like a cross between night vision (or Infra Red?) and an auto darkening welders mask/transitions lenses. That means for any sufficiently bright light the VO goes to its darker mode. The light could be from the environment, a flamethrower, explosions, ect. The transition must be quick, but not disorienting. When darken, drifter flares would have a reduced/no effect. However, if a drifter flare goes off when the VO is in normal mode, the player is blinded normally. The VO can't switch that fast.

In dark places the VO becomes a cross something like Night Vision or Infra Red. Maybe outline Alien structures and players (OP?). Maybe see on the individual player with the VO can see cloaks in a super small (1m -0.5m) radius around the player (Super OP?)

The VO should probably be researched from the prototype lab. Then purchasable at ONLY and Advanced Armory.

Another possibility would be to tie VO to motion tracking. When motion tracking is researched with VO's, it only works in the radius around the obs, and displays to all marines in a cartain range. when VOs are researched a marine with a VO acts like a mobile observatory for his squad. the VO player has a certain radius for motion tracking detection, nd transmits the results to nearby teammates automatically. This is a good way to encourage squad play in PUB servers. Squads will be encouraged to diversify weapons and work together. One or two could get the VO instead of a gun while thier squadmates get GLs/Shoties/Flamers.

Thoughts? Improvements? A better name?

Edit: Forgot to mention the Prototype Lab and AA.

Comments

  • CannonFodder100CannonFodder100 Join Date: 2011-09-14 Member: 121355Members
    edited November 2011
    Seems a bit too conditional for use; how many marines will think "you know, I should buy this item on the off-chance some crazy Alien commander wastes a Drifter on a Flare at the same time as my ally is firing a flamethrower." Additionally, the flamer is not disorienting enough to make this reasonable, even at 1 pres. Furthermore, spending team res on something that is pretty trivial to begin with and requires such extreme tech (proto lab and AA) is out of the question for any sane commander.
    Motion tracking, though, might not be a bad idea at all since commanders aren't going to want more than one observatory anyway. Nightvision is, imo, an overpowered addition; weakening the idea that darkness is a friend to aliens seems like a rash approach.
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    CannonFodder100 - I am moving you post to the other thread.

    No one else post in this thread please.

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115435" target="_blank">Other VO Thread</a>
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