Marine Commander Vision
DarkOmen
Join Date: 2002-11-05 Member: 7148Members
<div class="IPBDescription">Or, "Commander Flashlight"</div>The commander view in Natural Selection 2 is much harder to read as opposed to traditional RTS games due to the rigid, perpendicular-to-the-floor walls that obscure the commander's vision, as well as the dim lighting conditions under which the game is played.
What if the commander could toggle a matte vision mode similar to alien vision to mute textures, lighten shadowed areas and highlight points of interest? Walls could be rendered as translucent, and floors could remain opaque. I think it would really help the commander visualize a space without having to rely on their experience from running around in it as a Marine first.
I'm imagining something like Alien Vision, but in blue with opaque floors and translucent everything-else. Maybe entities could show up as red/green/grey depending on alien/marine/neutral?
What if the commander could toggle a matte vision mode similar to alien vision to mute textures, lighten shadowed areas and highlight points of interest? Walls could be rendered as translucent, and floors could remain opaque. I think it would really help the commander visualize a space without having to rely on their experience from running around in it as a Marine first.
I'm imagining something like Alien Vision, but in blue with opaque floors and translucent everything-else. Maybe entities could show up as red/green/grey depending on alien/marine/neutral?
Comments
Wouldn't you agree that should be the default view?
In principle, yes, but I don't know how much of the commander's default view should be tampered with. If no one misses their opaque walls, then yes, I would think that it should be part of the default.