Have a question for UWE?
Hugh
CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
<div class="IPBDescription">Post here for it to be asked on NS2HD</div>Hi everyone!
I hope you have been enjoying all the videos posted so far. The topics covered so far have been: <a href="http://www.ns2hd.com/2011/12/life-in-day-at-uwe.html" target="_blank">What does a day at UWE look like?</a> <a href="http://www.ns2hd.com/2011/12/do-developers-even-read-forums.html" target="_blank">Do the developers read the forums?</a> <a href="http://www.ns2hd.com/2011/12/builder-and-welder.html" target="_blank">Welders and Builders</a>, <a href="http://www.ns2hd.com/2011/12/max-has-been-working-hard-implementing.html" target="_blank">Level Loading</a>, and an <a href="http://www.ns2hd.com/2011/12/office-tour.html" target="_blank">Office Tour</a>.
What would you like to see next?
The topics I am currently working on are Optimisation, Multi-Threading in Games, and Greyboxing Levels.
If you have any other topics you would like covered this week, <!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->post them in this thread!<!--colorc--></span><!--/colorc--> The best topics will be asked, filmed, and posted.
I hope you have been enjoying all the videos posted so far. The topics covered so far have been: <a href="http://www.ns2hd.com/2011/12/life-in-day-at-uwe.html" target="_blank">What does a day at UWE look like?</a> <a href="http://www.ns2hd.com/2011/12/do-developers-even-read-forums.html" target="_blank">Do the developers read the forums?</a> <a href="http://www.ns2hd.com/2011/12/builder-and-welder.html" target="_blank">Welders and Builders</a>, <a href="http://www.ns2hd.com/2011/12/max-has-been-working-hard-implementing.html" target="_blank">Level Loading</a>, and an <a href="http://www.ns2hd.com/2011/12/office-tour.html" target="_blank">Office Tour</a>.
What would you like to see next?
The topics I am currently working on are Optimisation, Multi-Threading in Games, and Greyboxing Levels.
If you have any other topics you would like covered this week, <!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->post them in this thread!<!--colorc--></span><!--/colorc--> The best topics will be asked, filmed, and posted.
Comments
--Scythe--
I would like to know which of the developers is fastest in a gorge race around ns2_summit! Starting behind the bar (at old alien start) and finishing there too. The only rule being that they have to enter each outer room at least once (throwing things around the office and other attempts at distracting fellow contestants is allowed).
This would make my christmas (and quite possibly that of whoever won too, giving them bragging rights for weeks to come).
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
Max has a supercomputer under that beret and its power is over 9000!!!!
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Questions:
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<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->1.<!--colorc--></span><!--/colorc--> I would love to hear more about Pax side of things what is planned for that event?
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->2.<!--colorc--></span><!--/colorc--> What are some of the big mistakes/regrets/lessons learned/sacrifices during the developmen time?
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->3.<!--colorc--></span><!--/colorc--> If my memory serves me well I think Charlie once talked about wanting to make a small game project during weekends any plans for that in the near future? What is the one game that he would like to work on that is not NS related? I just want to say Id buy what ever it turns out to be just to support!
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->4.<!--colorc--></span><!--/colorc--> In a long long long time from now have you considered releasing the source code of ns2? spark engine? like what ID software does with their stuff?
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->5.<!--colorc--></span><!--/colorc--> Where there any plans discussed on how to put NS2 out there and help make it populer in the pro community and in korea? team up with <a href="http://www.majorleaguegaming.com/" target="_blank">MLG</a> maybe?
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->
6.<!--colorc--></span><!--/colorc--> what more features needs to be added in the engine to be "complete"? explain what they do please?
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->7.<!--colorc--></span><!--/colorc--> If you gonna add one more alien class what would his "powers" be?
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->8.<!--colorc--></span><!--/colorc--> What I really love to see is questions that would awake emotional responses, might be the darkest hours in UWE history or anything like that but it might be taking it too far, anyway no harm in asking before the interview if we can tap into certain subjects.
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->---------------------------------<!--colorc--></span><!--/colorc-->
PS I will keep adding when ever I come up with more stuff
whats he doing these days now he's not running RR
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
To follow that up, Max seems to always wear a hat.
Can he bring a photo in of his entire collection?
whats he doing these days now he's not running RR<!--QuoteEnd--></div><!--QuoteEEnd-->
He was working for Microsoft last I saw. I think he's got a kid now...
--Scythe--
edit: I will definitely be hiding in the bushes
Personally I would like to know what programs they use (and why) through out their day to day plans.
Anything from text editors to designing programs would be lovely.
Cheers,
-Scott.C
This, and what was the original BUS supposed to be?
edit: I will definitely be hiding in the bushes<!--QuoteEnd--></div><!--QuoteEEnd-->
You often see Charlies window view down the street. What confuses me is the black screen resting on D's window/monitor? Isn't there a blind behind that or am I going blind?
Something about the playtesters - videos of playtesters at work in game are always pretty amusing.
Do you plan on adding in super sexy object motion blur to the game like seen in some of NS2HD films (done through post processing) and in older cinematic trailers?
(Because I know a guy...)
What is each developers fondest gaming memory ?
Which alien class is each developers favorite and why ?
Maybe a little over the sholder footage of them playing that class.
Who prefers to play FPS or RTS roles ?
Balance concerns, I believe.
NS1 3.x was kinda sorta balanced, if you had the right amount of players at the right skill levels, but the different resource systems meant aliens had way more res when the playercount was low and too little when it was high. I think the Alien Commander was a direct result of aliens getting "team res" (remember when we had "carbon" and "plasma"?) since they needed someone with a good overview of the battle to make such decisions.
2)Will there be an alien black armor equivalent?
3)Did you consider putting in other alien lifeforms besides the original ones? What ideas did you have?
4)What happened to Cory's command station box?
5)Will there be community related events in the future - fanart contests and such?
- What is their opinion on the fade blink mechanic, there is often discussion about it the forum, some people wants the invulnerability removed, higher skill cap, ...
NS1 3.x was kinda sorta balanced, if you had the right amount of players at the right skill levels, but the different resource systems meant aliens had way more res when the playercount was low and too little when it was high. I think the Alien Commander was a direct result of aliens getting "team res" (remember when we had "carbon" and "plasma"?) since they needed someone with a good overview of the battle to make such decisions.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm sure it could have been done in a different way, scaling resource income to the player count in some fashion, for example.
We had that in 1.x IIRC; marines ended up always having too much res.
Though it does seem as if balancing that wouldn't have been much more difficult than what we've been doing instead.
Basicly all things balance and what kind of gamer the game is aimed at by UWE.