Natural Selection 2 News Update - Day in the life (December 6th, 2011)
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
You guys are so sympathetic :)
The onoses at the end of the video are looking so great !....lol to the bilebombs :)
PS: What happened to Andrew (Blizzard) ?!
He left UWE ?
<a href="http://www.unknownworlds.com/about" target="_blank">http://www.unknownworlds.com/about</a>
Even not showing up at the team page.....
Andrew left to peruse other opportunities.
Were you sitting down stroking a white cat when you wrote that? ^^'
By the way UWE guys the News page hasn't been updated with the new video <a href="http://www.unknownworlds.com/ns2/" target="_blank">http://www.unknownworlds.com/ns2/</a>
A very circumscribed sentence....
Anyway i am glad you got "-D-" as new additional engine programmer....i have the feeling he fits very well into your team :)
So one free grog from me to him !
<img src="http://i.imgur.com/0urZK.jpg" border="0" class="linked-image" />
Onos has really cool glowing eyes. Wish it had more tentacles or armour on its torso.
<img src="http://i.imgur.com/TL8Ev.jpg" border="0" class="linked-image" />
Thats sad, i liked andrew he was cool!
Yup. Sorry to hear.
I love how Charlie goes "WHOSE FAULT IS THAT?" at the end.
You guys have a very good team atmosphere.
It is good to see that you all take ownership of the product.
keep up the good work
keep cranking.
Ultimately it's a matter of how you think about it. I'm sure Brian has much more bugs and features in the pipeline but at this moment he's thinking about this one and fixing this specific bug. I also know that i have a bugs to fix and features to implement for the rest of the year and probably many more but I couldn't get them ever done I was thinking about all reported bugs simultaneously. A project management system like pivotal tracker helps a lot in this. Pivotal Tracker takes care of remembering all the bugs and you can just focus on the one at hand.
Also, it sounds like its Cory's turn to pick out the lunch spot next time.
You guys have a very good team atmosphere.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree. Seems like an awesome place to work!
Btw I think brian is very intertaning.
Ultimately it's a matter of how the superiors think about and a matter of the pipeleline, what's more like a huge, wild river, without any idea about pipelines ;) I don't work in a software company like Brian, what's a big difference. And yes, I know about project management processes and software ;)
I still envy Brian for living in a city with pipelines ;)
<!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->THEY DON'T SLEEP!<!--sizec--></span><!--/sizec-->
<!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->THEY DON'T SLEEP!<!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->
You're telling me - Some of the UWE guys work on the weekend. Dedication.
Not to mention they PG into the office @ around 08:00 sometimes :P (-9 of GMT+1 right?)
Seriously guys, would be really cool to video some of the funnier bugs you find in your playtests, and maybe, after release, you can upload a video of the funniest bugs you created while programming the game :)