What Do U Do Against Phase Gate Tactic Of Marines?
Yassum
Join Date: 2002-12-05 Member: 10505Members
I played on a server where the commander would first defend the spawn and build a phase gate then he sends a team of marines to or near a hive location and they build a phase gate, then a TF and after that some turrets, but he does only that, he don't take much ressource nozzle don't go for upgrades just put these base on the two hives u don't own and u're stuck with skulk.
Very very annoying and even if a coordinated attack sometimes take the base down, usually it don't work.
Any idea ?
Very very annoying and even if a coordinated attack sometimes take the base down, usually it don't work.
Any idea ?
Comments
Phase should always be the first thing up at a hive unless they haven't got an obs yet.
Don't build the Hive right away, get a Gorge to Off Chamber up the doors real tight with Def Chamber backup..."Wall of Lame" (poor term, but...) like a mofo. LMGs take a good amount of time (even en masse) to cut through those kinds of things. And that makes big bright red flashy lights for your Skulks to grab at. Marines going after Off Chambers around a corner generally leave their backs open and 2-3 Skulks will eat them all.
Lets repeat this .. IT DEPENDS ON THE TEAM SIZE ...
For a 4v4 game, it's (too) expensive (marine income 10res/min per node). For a 16v16, it's ridiculously cheap (income 40 res per node and minute).
Assuming a large game: one minute to build base def, another minute to get to the first hive, a third minute to build defs there (and get a res node, thus getting 80 resource per minute), then off to the second hive and lock it down by 4-5 minutes or so.
At which time the alien gorges have JUST received enough resources to build their FIRST resource towers.
Of course, 16v16 is just silly anyhow - the alien fixed spawn rate alone makes those games impossible.
Well, you don't build that stuff. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
For me, the IP, observatory, and an armory are the only things I build in the main base until the first hive is locked down. On the way to the hive, I throw down a tower at all the nodes, so I have enough resources coming in by the time my troops get there to get up a phase gate in the hive and main base. Shortly after that, the TFac comes up in the hive. ONLY THEN do I consider getting turrets up in the main base. I usually find them pointless - Fades slaughter them, skulks run past em. In the hives though, they're great for detering a gorge.
But then again, it is one less place to defend, giving your marines larger numbers where they are needed. By the time you are securing your first hive normally, you can be securing your second. Coordinated skulk rushes are evil, and the less places you have to defend increases your chances of survival exponentially.
Well, about 10 seconds after I started the hive I heard a Marine coming. I immediatley started to build a OC next to the hive and started screaming like a baby for reinforcements.
The Marine started building a Phase Gate RIGHT next to me. And he knew a hive was building. He knew I was building a OC next to him. We BOTH knew if he got that Phase Gate up the new hive was going to be killed.
Long story short, I almost killed him using spit along with the OCs fire. His He'd then retreat around the corner, his Comm would give him health and ammo and continue building the Gate.
He eventually got the Gate up and the Marines poored in.
What I SHOULD HAVE done: I should have built a damn OC right ontop of that Gate as soon as I could've. Im betting that could've bought me/my team a lot more time.
Besides, I don't see how you can take a hive fast enough and ensure it stays up long enough to get the new Comm chair and 2 new IP's built without phase gate protection (which would require an obs and armory at your spawn).
By the time you have built a base in marine spawn, even if its just a couple of infantry portals and a turret or 2, you would have secured an alien hive if you had rushed. so next time you are turtling marine spawn up and heading for the first hive just think, you could have 1 hive already and be moving to secure the 2nd.
Spamming a "Wall of Lame" as someone else put it is so darn effective...even if they got the phase up, I pity any marines who would try to shoot @ the wall with pitiful LMG's. All it does is tell every kharaa on the map you're trying to pull something.
Prosp
"Siege Fodder"