What Do U Do Against Phase Gate Tactic Of Marines?

YassumYassum Join Date: 2002-12-05 Member: 10505Members
I played on a server where the commander would first defend the spawn and build a phase gate then he sends a team of marines to or near a hive location and they build a phase gate, then a TF and after that some turrets, but he does only that, he don't take much ressource nozzle don't go for upgrades just put these base on the two hives u don't own and u're stuck with skulk.
Very very annoying and even if a coordinated attack sometimes take the base down, usually it don't work.
Any idea ?

Comments

  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    Have someone wait in the halls outside the hive, parasite them, scream like a little baby, get reinforcements, and eat them as they build the phase gate.

    Phase should always be the first thing up at a hive unless they haven't got an obs yet.
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    Well, for the price/time of building 2xTF, ~6xTurret, 3xPhase Gate, 1xObs PLUS base defenses you REALLY should have been able to get something going... Sure, it's easy for them to take one Hive like that; but the other you should have moved immediately into and started fortifying it.

    Don't build the Hive right away, get a Gorge to Off Chamber up the doors real tight with Def Chamber backup..."Wall of Lame" (poor term, but...) like a mofo. LMGs take a good amount of time (even en masse) to cut through those kinds of things. And that makes big bright red flashy lights for your Skulks to grab at. Marines going after Off Chambers around a corner generally leave their backs open and 2-3 Skulks will eat them all.
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    Nah, you don't turret your base with this strat. You have enough cash leftover to set the defense at the first hive and by the time that's done, you have near enough to start building the second.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    An even more evil strategy is to have all the marines relocate to a hive right away... Build nothing in the main base, and drop a CC at the new hive, along with a RT. You end up being a little less than 52 RUs behind, but you have one hive locked down right away, and the second is the only one being contested.
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    Eh, I never saw the worth of that. You're losing an easy to defend RT and wasting 40+ resources just to rebuild the comm chair and IP's when there has been no reason to yet. If it makes you feel better, you can set up everything else but IP's in the new hive w/o a comm chair and just have a phase linking from main to hive with as much effort.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Catgirl+Dec 17 2002, 06:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catgirl @ Dec 17 2002, 06:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, for the price/time of building 2xTF, ~6xTurret, 3xPhase Gate, 1xObs PLUS base defenses you REALLY should have been able to get something going...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Lets repeat this .. IT DEPENDS ON THE TEAM SIZE ...

    For a 4v4 game, it's (too) expensive (marine income 10res/min per node). For a 16v16, it's ridiculously cheap (income 40 res per node and minute).

    Assuming a large game: one minute to build base def, another minute to get to the first hive, a third minute to build defs there (and get a res node, thus getting 80 resource per minute), then off to the second hive and lock it down by 4-5 minutes or so.

    At which time the alien gorges have JUST received enough resources to build their FIRST resource towers.

    Of course, 16v16 is just silly anyhow - the alien fixed spawn rate alone makes those games impossible.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--Catgirl+Dec 17 2002, 06:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catgirl @ Dec 17 2002, 06:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, for the price/time of building 2xTF, ~6xTurret, 3xPhase Gate, 1xObs PLUS base defenses you REALLY should have been able to get something going...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, you don't build that stuff. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    For me, the IP, observatory, and an armory are the only things I build in the main base until the first hive is locked down. On the way to the hive, I throw down a tower at all the nodes, so I have enough resources coming in by the time my troops get there to get up a phase gate in the hive and main base. Shortly after that, the TFac comes up in the hive. ONLY THEN do I consider getting turrets up in the main base. I usually find them pointless - Fades slaughter them, skulks run past em. In the hives though, they're great for detering a gorge.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--Elric+Dec 17 2002, 08:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elric @ Dec 17 2002, 08:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Eh, I never saw the worth of that. You're losing an easy to defend RT and wasting 40+ resources just to rebuild the comm chair and IP's when there has been no reason to yet. If it makes you feel better, you can set up everything else but IP's in the new hive w/o a comm chair and just have a phase linking from main to hive with as much effort.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But then again, it is one less place to defend, giving your marines larger numbers where they are needed. By the time you are securing your first hive normally, you can be securing your second. Coordinated skulk rushes are evil, and the less places you have to defend increases your chances of survival exponentially.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    I have done that 3 times and it worked twice, it didnt work the 3rd time due to stupid marines.
  • netfool7netfool7 Join Date: 2002-11-04 Member: 6924Members
    Playing ns_nothing yesterday as Gorge, I had built 4 RTs and had just started putting up the (our 2nd hive) Viaduct hive.
    Well, about 10 seconds after I started the hive I heard a Marine coming. I immediatley started to build a OC next to the hive and started screaming like a baby for reinforcements.
    The Marine started building a Phase Gate RIGHT next to me. And he knew a hive was building. He knew I was building a OC next to him. We BOTH knew if he got that Phase Gate up the new hive was going to be killed.

    Long story short, I almost killed him using spit along with the OCs fire. His He'd then retreat around the corner, his Comm would give him health and ammo and continue building the Gate.

    He eventually got the Gate up and the Marines poored in.

    What I SHOULD HAVE done: I should have built a damn OC right ontop of that Gate as soon as I could've. Im betting that could've bought me/my team a lot more time.
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    Your call but I'd rather let the aliens spend some time trying to kill the spawn instead of attacking the hive. They love to do that when they think it is weak and they don't have a backup. If they come to a base and see nothing but an empty comm chair though...

    Besides, I don't see how you can take a hive fast enough and ensure it stays up long enough to get the new Comm chair and 2 new IP's built without phase gate protection (which would require an obs and armory at your spawn).
  • Timo_TribalTimo_Tribal Join Date: 2002-11-01 Member: 2876Members
    In pub games its far better to rush an empty alien hive straight away and not bother building a base in marine spawn. All it takes is one skulk to take down your phase gate or turret factory in the hive and the aliens have it back but if the hive is your base there will always be marines around and they will be more likely to defend it. All those waster marines who hang around base waiting for HMG's actually become useful because they are defending a hive. Marine spawn has no strategical value on most maps and nearly all hives have a res node in em too.

    By the time you have built a base in marine spawn, even if its just a couple of infantry portals and a turret or 2, you would have secured an alien hive if you had rushed. so next time you are turtling marine spawn up and heading for the first hive just think, you could have 1 hive already and be moving to secure the 2nd.
  • dmndmn Join Date: 2002-12-17 Member: 10941Members
    Mm.....yes.
    Spamming a "Wall of Lame" as someone else put it is so darn effective...even if they got the phase up, I pity any marines who would try to shoot @ the wall with pitiful LMG's. All it does is tell every kharaa on the map you're trying to pull something.
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    For y'all using the wall of lame technique... please, please, please, put it in a choke point! Most of these maps have places where you lockdown a third of the frickin' map by walking a few hundred feet from hive. I watch so many people put their walls right next to the hive, which is handy, but not half as handy blocking off huge chunk of the map from the marines.

    Prosp
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    edited December 2002
    There is a name for wall of lames placed inside a hive:

    "Siege Fodder"
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