i7-3930K performance and gamepraise :)

weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
Just got my new computer parts on monday and was finished building/installing tuesday.
First game I tried was NS2! - WOW! - what a difference!
My fps has somewhere between doubled and tripled, compared to the previous rig.

For the first time I can actually enjoy the game at a smooth framerate. And what a game it IS! It actually feels very polished even at this stage! The environments and graphics (and lighting) look spectacular! All the tiny tidbits like icons for weapons on the ground, use key indication, stuff on marine HUD, etc, really give me a nice and fresh whole impression of the game. Not to mention all the new effects like nades, fire+smoke, ARC, etc.

All I can say to my fellow NS2 players is, just wait until you can play it smoothly - if you don't love NS2 yet, you most certainly will then!
UWE, keep up the amazing work! You are definitely on the right path...




As for more technical stuff...


Previous rig:
intel c2d e6850 OC@3.6
gtx480
4GB RAM

Played build 188 short, and fired up 189 quick just to check it out. Didn't play cos I had about 30fps which dropped to more like 10-20 in combat.


New rig:
intel i7-3930k
gtx480
16GB RAM

I now get pretty stable fps all the time with a minimum of 40 at the most demanding moments.
However, there's still some short freezes or single stutters from time to time.
Network performance still needs work, not as much for marines, but definitely for aliens, as I'm biting air mostly as skulk, when in NS1 80%+ would have been hits (now it's like 30%).
Often nade explosion animation don't play and sometimes not the sound either, which makes one think the nade glitch-disappeared, but dmg seems to still be dealt.
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Comments

  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    edited December 2011
    the new lines of Intel cpus are GREAT, especially for 1 cpu applications like NS2.

    Went from a E6750@3.2 to a 2500k myself. Same kind of performance boost when I did

    There shouldn't be much gaming gain from the Sandy bridge stuff to the Sandy-E bridge ones though, but you do get extra work performance for the extra money.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    jesus, what a beast!
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    That's nice to hear, I just bought one but haven't had the chance to use it yet!
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <a href="http://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i7-3930K+%40+3.20GHz" target="_blank">http://www.cpubenchmark.net/cpu.php?cpu=In...30K+%40+3.20GHz</a>

    Putting my 2500k to shame :P
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited December 2011
    Yeah but it also costs nearly 4 times more than an i5... (including the motherboard)
    (total waste of money if your main goal is gaming, wont be barely any performance increase in this area compared to the i5,i7 1155socket cpus)
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Ivy Bridge will be out soon with it's tri-gate tech. Waiting on that!
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    A hexacore (i7-3930k) will yield virtually no speed-advantage over a dual- or quad-core Sandybridge. I'd say many other folks here with overclocked Sandybridge quad-cores will have a better FPS at this point.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    Somewhere I knew that my hardware choice would be criticized when writing this thread...

    My reasons:
    1. Dual/triple -core is not enough for the most demanding games, quadcore is just enough right now - I wanted something future-proof.
    2. I know very well how little gaming difference there is between i5-2500k and i7-3930k, but luckily I didn't have a supertight budget to limit me.
    3. I use my computer to more things besides gaming, I also do computation on it related to what I study. Hence powerful CPU + gtx480 + 16GB RAM.
    4. In the future I'm planning to get multiple graphics cards, most likely gtx680:s, which I'll need CPU horsepower for.
    5. Related to #1, I upgrade very seldom so again, I want something that lasts (this can also be OC'd like crazy).
    First "real" computer was a Northwood P4 3.2GHz in fall of 2003.
    Second was the Conroe e6850 in fall of 2007.
    Now the third SNB-E 3930k in winter 2011, so it goes about 4 years between the purchases.
    (oh, and i couldn't bear to wait ANOTHER year for IVB-E!)

    But yeah, if the computer was purely for gaming, and I had even 20% less budget I'd ofc go for 2500k with 8GB RAM.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited December 2011
    I'd say if you can afford it, go for it :)

    It does seem to give an improvement over the 2600k with encoding/other intensive, non-gaming tasks (see <a href="http://www.tweaktown.com/reviews/4435/intel_core_i7_3930k_lga_2011_cpu_review/index6.html" target="_blank">here</a>). Though, its not big enough to justify the much higher cost for budget gamers.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    <!--quoteo(post=1889203:date=Dec 8 2011, 06:35 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Dec 8 2011, 06:35 PM) <a href="index.php?act=findpost&pid=1889203"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ivy Bridge will be out soon with it's tri-gate tech. Waiting on that!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Same here can't wait for that stuff to hit the market!
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1889240:date=Dec 8 2011, 11:08 PM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Dec 8 2011, 11:08 PM) <a href="index.php?act=findpost&pid=1889240"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My reasons:
    1. Dual/triple -core is not enough for the most demanding games, quadcore is just enough right now - I wanted something future-proof.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The majority of new games run on 1/2 cores. Anything extra is a bit of a waste, just as a fyi on your future proofing idea for games.

    Although as you said, you do use those extra cores for other stuff which is handy or you really would have blown a wad of dosh!
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    weezl bro, there's no point trying to argue rationally for Sandy-Bridge E. It's always met with 'Oh my gawd there's a die shrink of SDB coming wait wait wait.' There are simply a minority of people like us, who need SDB-E for real workloads, and majority of people who don't. Which is cool - I'm just glad there's such great processors for all!

    That and... 16Gb of RAM is so... Yesterday!
  • DestroidDestroid Join Date: 2011-10-25 Member: 129240Members
    Perhaps we should get a CPU exchange going on the forums, you guys are upgrading from CPUs stronger than what I use currently.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1889330:date=Dec 9 2011, 07:58 AM:name=Destroid)--><div class='quotetop'>QUOTE (Destroid @ Dec 9 2011, 07:58 AM) <a href="index.php?act=findpost&pid=1889330"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Perhaps we should get a CPU exchange going on the forums, you guys are upgrading from CPUs stronger than what I use currently.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's awesome for any online community. I wish there was somewhere online for stuff like that.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    I upgraded my PC recently and now get a stable ~70fps in NS2 (I used to get 10-30) and the biggest point I have to make now that I can actually play properly is this:

    I am shocked at the alien combat experience compared to NS1. There's little to no movement skill except for the lerk, a class on which it is lost because of the reversal back to ranged attacks. It's become the opposite of the fun, fluid combat that actually made me want to play NS1 aliens.

    Graphically, the game is beautiful for a multiplayer FPS. Strategically, it's too early to tell really but it seems decent enough. Marines are fun as they always have been; the LMG and the Shotgun are what make them worth playing and the prominent role they still have is good. Aliens, though, are painful and boring. The defining characteristics of each of the alien classes feels gutted and hollow.

    It feels like the move back to all these cool/fun ideas from various archaic version of NS1 (cropduster spores, ranged spikes as main weapon, fade instablink, alien lifefeorms attached to hive number and more [many of which have been implemented during the beta and changed back to how they were in NS1 v3.0]) and too much of a slant towards rock paper scissors RTS style strategy are the cause.

    Please, someone correct me if I'm wrong!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1889329:date=Dec 9 2011, 05:51 AM:name=NS2HD)--><div class='quotetop'>QUOTE (NS2HD @ Dec 9 2011, 05:51 AM) <a href="index.php?act=findpost&pid=1889329"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That and... 16Gb of RAM is so... Yesterday!<!--QuoteEnd--></div><!--QuoteEEnd-->Who needs more then 16Gb, bragging rights? :P
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    edited December 2011
    @Kouji_San:
    There are applications that can profit from that much RAM, like video editing, 3D modeling, compiling huge programs, etc.

    It can also be useful to "normal" people:
    RAM disk!
    It's like an SSD, but even faster. The data is lost when you shutdown your PC, though. There could be some way around that with uninterruptible PSUs and maybe a special motherboard but I don't know exactly.
    You can put some stuff on it and back it up on your HDD again before shutdown. Everything you do with it will be incredibly fast (10-30GB/s, nanoseconds of latency). You can put your swap file on it, for example, so it won't be much slower than regular RAM (some programs still need a swap file to work because they specifically address it, so it can crash them if you disable it).
    Try putting the data of a game completely onto a RAM disk and use symbolic links to make it work right. You could also use proprietary software to do some automatic cashing for you (like FancyCache). Intel has the same concept in its Z68 chipset, but applied to small SSDs being a cache for the slow regular HDDs. The RAM caching software does not seem to be very mature, though, since I've seen a lot of repots that it is even slower than caching with a SSD, but that may be related to the relatively small size of the cache.

    I will probably get myself 16GB at the current prices and try that out.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    Having just upgraded my PC like the OP, I can confirm the game is much more amazing now
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1890662:date=Dec 18 2011, 05:38 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Dec 18 2011, 05:38 AM) <a href="index.php?act=findpost&pid=1890662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Who needs more then 16Gb, bragging rights? :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Even 32Gb is not enough to fully allocate 6 cores / 12 threads in Adobe After Effects :( Haha! Ahh, I bet this time next year we will all be saying 'Bah - 64Gb of RAM? Miniscule.' I remember getting excited about having 128mb... There must be some older blokes around who can share their excitement at even less!
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    edited December 2011
    I guess my first computer experience was with a Tandy. I'm guessing it was a 3000 since I was born in '86, but I would have been too little to really know about different computer models and whatnot. 5mb max? Yikes! At least we're hitting the megabyte range then. I could use DOS (efficiently!) and Windows 3.0 (or 2.1?, hard to remember) about the same time I could read, woohoo!

    My favorite applications were paint, minesweeper, parrot.exe that came with a soundblaster card (yelling at that damn copycat parrot was a lot of fun), and a demo disk called WizPak Wizardware (pretty sure) that had tons of shareware games (anyone remember the Moraff games?). Commander Keen, Duke Nukem, Shooting Gallery, Hugo's House of Horrors....whew. Played a lot of X-Wing, Wolf3d, Sam'n'Max, Fate of Atlantis, and DOTT in later years...mmm. Good times for gaming - glad I was that age then.

    Before I fully understood about disk partitions, I tried installing Carmageddon on a later computer...only to run out of disk space (the game was less than 300mb, I'm sure)...man, I hated the days where you had to delete games just to play something else.

    At least I didn't have to do punch card programming in college (you have no idea how often I hear that from those older than me)

    Running an i5 860 now with a AMD5850, seems to be holding out for anything thats been recently released. I probably won't be looking at new hardware for at least a couple years. So little time and so many games to play these days, too.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Oh! A technology curmudgeon contest! I call you 5mb and raise you this.
    <img src="http://i.imgur.com/qNlqF.gif" border="0" class="linked-image" />
    64KB of ram was all I ever needed :)
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    edited December 2011
    Alas, I was too young to experience the C64. I found out that my Dad had owned one though when he lived on the farm with his parents. I think one of the games in still sitting in the old toychest in their house. It was some kind of space/starship aliens shooting game. I'll have to Wiki it if I can and update the post; maybe you've played it. I clearly remember it having cartridge art, showing some kind of flying/floating space alien and a ship shooting at it -- though this describes a lot of game artwork for this type of game, haha. It could also have been an Atari game, though...not sure.

    <i>EDIT: I really want to say it was an Imagic game because of the cartridge design/pattern. It may have been Demon Attack, not sure. Hard to say since striping patterns like that were a popular graphic design at the time, haha...those red/orange colors too... Seems similar! I'll have to look for it this Christmas holiday.</i>

    I should try some C64 emulation. I never have yet. I love a lot of the older and simple arcadey games like Berzerk, Asteroids, Tempest, and Sinistar.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    This taught me physics:

    <img src="http://i.imgur.com/S2Vsb.png" border="0" class="linked-image" />

    Literacy:

    <img src="http://i.imgur.com/bEB3M.jpg" border="0" class="linked-image" />

    and being kick-ass:

    <img src="http://i.imgur.com/cnrSg.png" border="0" class="linked-image" />
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    edited December 2011
    <!--quoteo(post=1891067:date=Dec 20 2011, 01:06 PM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Dec 20 2011, 01:06 PM) <a href="index.php?act=findpost&pid=1891067"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This taught me physics:<!--QuoteEnd--></div><!--QuoteEEnd-->

    DUDE, THATS GORLLIA(S)! That game was on the Wizardware VGA demo disk I had. Chucking bananas was never so much fun...and of course who wouldn't recognize the last screen! Sternhart was indeed a wind-bag. I did play some learning games, but not that one there in the middle, haha -- an Apogee game, too!
  • LORFCASTERLORFCASTER Join Date: 2010-06-13 Member: 72049Members
    <!--quoteo(post=1890657:date=Dec 17 2011, 07:22 PM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Dec 17 2011, 07:22 PM) <a href="index.php?act=findpost&pid=1890657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I upgraded my PC recently and now get a stable ~70fps in NS2 (I used to get 10-30) and the biggest point I have to make now that I can actually play properly is this:

    I am shocked at the alien combat experience compared to NS1. There's little to no movement skill except for the lerk, a class on which it is lost because of the reversal back to ranged attacks. It's become the opposite of the fun, fluid combat that actually made me want to play NS1 aliens.

    Graphically, the game is beautiful for a multiplayer FPS. Strategically, it's too early to tell really but it seems decent enough. Marines are fun as they always have been; the LMG and the Shotgun are what make them worth playing and the prominent role they still have is good. Aliens, though, are painful and boring. The defining characteristics of each of the alien classes feels gutted and hollow.

    It feels like the move back to all these cool/fun ideas from various archaic version of NS1 (cropduster spores, ranged spikes as main weapon, fade instablink, alien lifefeorms attached to hive number and more [many of which have been implemented during the beta and changed back to how they were in NS1 v3.0]) and too much of a slant towards rock paper scissors RTS style strategy are the cause.

    Please, someone correct me if I'm wrong!<!--QuoteEnd--></div><!--QuoteEEnd-->


    Just felt that this post should be repeated.
    Worth <u>thinking</u> about.
  • -[420]-Papageorgio-[420]-Papageorgio Join Date: 2011-09-23 Member: 122961Members
    Ya I just did the exact same thing. Here are my specs

    Intel i5-2500k 3.30GHz
    8 GB of Ram
    NVIDIA GeForce GTX460

    Get around 130 on high end to 40 on low end. Only problem is the clan mates haven't upgraded their comps yet, so I have been playing other games. For the Average Box the game is unplayable.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    <!--quoteo(post=1891060:date=Dec 20 2011, 10:38 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Dec 20 2011, 10:38 AM) <a href="index.php?act=findpost&pid=1891060"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh! A technology curmudgeon contest! I call you 5mb and raise you this.
    <img src="http://i.imgur.com/qNlqF.gif" border="0" class="linked-image" />
    64KB of ram was all I ever needed :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's what I was thinking :)
  • DescentDescent Join Date: 2010-07-27 Member: 73103Members
    <!--quoteo(post=1889123:date=Dec 8 2011, 10:41 AM:name=mokkat)--><div class='quotetop'>QUOTE (mokkat @ Dec 8 2011, 10:41 AM) <a href="index.php?act=findpost&pid=1889123"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the new lines of Intel cpus are GREAT, especially for 1 cpu applications like NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Dude, are you kidding me? These guys are over two years into development and the engine isn't even multithreaded yet?

    Unbelievable. I have a 3.4GHz quad core Phenom and a 2GB 6970. The fact that Battlefield 3 runs better than this game is unforgivable.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2011
    <!--quoteo(post=1891370:date=Dec 22 2011, 10:45 PM:name=Descent)--><div class='quotetop'>QUOTE (Descent @ Dec 22 2011, 10:45 PM) <a href="index.php?act=findpost&pid=1891370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dude, are you kidding me? These guys are over two years into development and the engine isn't even multithreaded yet?

    Unbelievable. I have a 3.4GHz quad core Phenom and a 2GB 6970. The fact that Battlefield 3 runs better than this game is unforgivable.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah man, it's unforgivable they are working on the engine and game with only about 6 people, they should hire like the same amount of people that are developing BF3! <img src="http://members.home.nl/m.borgman/ns-forum/smileys/rolleyes.gif" border="0" class="linked-image" />


    -- EA=Huge Team+Deep Pockets -> BF3, development time ~3.5 years for BF3, yeah seems about right, <a href="http://www.computerandvideogames.com/289198/battlefield-3-will-be-game-of-the-year-says-ea/" target="_blank">oh wait</a>...
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