Benchmarking Demo
Harimau
Join Date: 2007-12-24 Member: 63250Members
<div class="IPBDescription">Less refund requests, less negative word-of-mouth.</div>I had this <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115722&view=findpost&p=1890864" target="_blank">idea</a> in a thread in the general discussion forum - I called it a performance "test demo"; and then I saw that the developers of <a href="http://www.playcobalt.com/" target="_blank">Cobalt</a> (Alpha release, being published by Mojang) had the same idea, and called it a Benchmarking Demo. The idea is simply this:
With every major engine improvement, create a benchmarking demo (outsource to community?). This will simulate a game of NS2, and allow a potential purchaser to see if the game will run satisfactorily, so they can decide whether they want to purchase the game now or hold off until later.
Place this demo on your Pre-Order page. Most importantly, add the usual disclaimer of "This game is currently under development, and may not run well on all systems at the moment. If you wish to beta test, please download the benchmark demo to see if the current build will perform to your satisfaction. The game and its performance will continue to improve, and your feedback is valuable to us, so please check back occasionally, and consider supporting development by pre-ordering the game." etc.
This gives more people the opportunity to test "the game" before they put money down - so they'll be able to easily check if it will run on their systems in the current build, and they will have very little excuse to be upset with you (and generate that negative press). It'll also reinforce the fact that you're open and honest with your customers and fans.
With every major engine improvement, create a benchmarking demo (outsource to community?). This will simulate a game of NS2, and allow a potential purchaser to see if the game will run satisfactorily, so they can decide whether they want to purchase the game now or hold off until later.
Place this demo on your Pre-Order page. Most importantly, add the usual disclaimer of "This game is currently under development, and may not run well on all systems at the moment. If you wish to beta test, please download the benchmark demo to see if the current build will perform to your satisfaction. The game and its performance will continue to improve, and your feedback is valuable to us, so please check back occasionally, and consider supporting development by pre-ordering the game." etc.
This gives more people the opportunity to test "the game" before they put money down - so they'll be able to easily check if it will run on their systems in the current build, and they will have very little excuse to be upset with you (and generate that negative press). It'll also reinforce the fact that you're open and honest with your customers and fans.
Comments
With every major engine improvement, create a benchmarking demo (outsource to community?). This will simulate a game of NS2, and allow a potential purchaser to see if the game will run satisfactorily, so they can decide whether they want to purchase the game now or hold off until later.
Place this demo on your Pre-Order page. Most importantly, add the usual disclaimer of "This game is currently under development, and may not run well on all systems at the moment. If you wish to beta test, please download the benchmark demo to see if the current build will perform to your satisfaction. The game and its performance will continue to improve, and your feedback is valuable to us, so please check back occasionally, and consider supporting development by pre-ordering the game." etc.
This gives more people the opportunity to test "the game" before they put money down - so they'll be able to easily check if it will run on their systems in the current build, and they will have very little excuse to be upset with you (and generate that negative press). It'll also reinforce the fact that you're open and honest with your customers and fans.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah fantastic idea, I think it would be good. People that havnt played NS1 have no idea how awesome this game will be when completed so yeah just while in such rough coding patches it might be nice for people to know whether to buy now or hold off.
Maybe in time, closer to or post release? I'd rather they spend their time working on getting the game finished than working on a 'test' version or benchmark.
But that would be to much work.
Another solution could be radiance. With radiance it is possible to load whole presets of structures and units.
So someone generates a default loadout for the ents that we download here. We start the map, load the loadout and we add 11 bots. We should walk a TBD route in god mode while fraps does a capture of the framerates.
Complex but the only thing we can do now.