swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
It's a good idea, flamer gameplay would get a bit more depth and be a bit more fun to play. Maybe it should conserve some of your ammo. So if you're aware of your surroundings, you could prepare for battle with some liquid and then ignite and heat up the target. Or "block off" vents for x amount of time.
Right now the flamer sets the ground on fire, that might need to be removed if this we're to go in. To differentiate primary and altfire.
<!--quoteo(post=1660595:date=Nov 15 2007, 12:43 AM:name=Max)--><div class='quotetop'>QUOTE (Max @ Nov 15 2007, 12:43 AM) <a href="index.php?act=findpost&pid=1660595"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That exact functionality is something we brainstormed for the NS2 flamethrower before we saw it in Eternal Silence. Personally I'm tempted to strike it from the drawing board since they already did it, but at the same time it seems silly to omit something for that reason.<!--QuoteEnd--></div><!--QuoteEEnd-->
it seems to me that within the past 4 years he's struck it off the drawing board...
That would be good and would open up nice tactical possibilities. But the liquid should not be ignitable forever. Not longer than 60 seconds?
Also I think structures should take more damage if you spray that liquid on them first before you ignite them.
Importan question is: Would a fired bullet also ignite it?<!--QuoteEnd--></div><!--QuoteEEnd--> 60 seconds is definitly too long, somewhere between 10-30 seconds sounds a bit more reasonable.
Comments
Maybe it should conserve some of your ammo.
So if you're aware of your surroundings, you could prepare for battle with some liquid and then ignite and heat up the target.
Or "block off" vents for x amount of time.
Right now the flamer sets the ground on fire, that might need to be removed if this we're to go in. To differentiate primary and altfire.
<a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=103238&view=findpost&p=1660595" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1660595</a>
<!--quoteo(post=1660595:date=Nov 15 2007, 12:43 AM:name=Max)--><div class='quotetop'>QUOTE (Max @ Nov 15 2007, 12:43 AM) <a href="index.php?act=findpost&pid=1660595"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That exact functionality is something we brainstormed for the NS2 flamethrower before we saw it in Eternal Silence. Personally I'm tempted to strike it from the drawing board since they already did it, but at the same time it seems silly to omit something for that reason.<!--QuoteEnd--></div><!--QuoteEEnd-->
it seems to me that within the past 4 years he's struck it off the drawing board...
That would be good and would open up nice tactical possibilities.
But the liquid should not be ignitable forever. Not longer than 60 seconds?
Also I think structures should take more damage if you spray that liquid on them first before you ignite them.
Importan question is: Would a fired bullet also ignite it?
That would be good and would open up nice tactical possibilities.
But the liquid should not be ignitable forever. Not longer than 60 seconds?
Also I think structures should take more damage if you spray that liquid on them first before you ignite them.
Importan question is: Would a fired bullet also ignite it?<!--QuoteEnd--></div><!--QuoteEEnd-->
60 seconds is definitly too long, somewhere between 10-30 seconds sounds a bit more reasonable.