No free repair from armoury; must buy it instead

AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
edited January 2012 in Ideas and Suggestions
<div class="IPBDescription">Half-baked idea</div>Basically, the armoury would allow you to buy an instant full fix for some small cost, <u>instead of</u> repairing armour just like it restores health.

I was thinking a static 2-3 p.res, though it could also increase with how much armour you've lost (do note, this'd mean marines would spend more p.res as they get more armour upgrades).

The option to get fixed up by a teammate for free would still exist, but since it requires another person and isn't instant that should be fine.

Comments

  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Marines can pick other marines' weapons up, so I think giving armour-repair a cost is reasonably balanced.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Depends on the goal of the update though. Is it to make marines have a shorter life, or aliens to have a longer one?

    What I mean is, this will make a marine die quicker, but is that what we want, more marines dying quicker, or do we want to keep the marine alive as long as they are, and make the aliens survive a bit longer?

    Any nerf or boost must be considered against how long the average lifetimes of the players are. I don't think currently marines are living too long, and this would shorten their lives. I would rather see a few boosts to the aliens and keep this as it is.
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    What about armory energy?
    More armory energy for 'advanced armory' etc.

    It would also mean that a newly built armory will have only default energy saved and will not be used as offensively.
  • MropMrop Join Date: 2004-03-26 Member: 27540Members
    how about no armor from armory unless youve bought "armor repair" thing from it. costing like 5-10 pres and once you've bought it it never wores off. just like ans weapon or armor upgrade, that you pay once and it stays.

    "just throwing ideas"
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    <!--quoteo(post=1894360:date=Jan 14 2012, 04:38 PM:name=Mrop)--><div class='quotetop'>QUOTE (Mrop @ Jan 14 2012, 04:38 PM) <a href="index.php?act=findpost&pid=1894360"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how about no armor from armory unless youve bought "armor repair" thing from it. costing like 5-10 pres and once you've bought it it never wores off. just like ans weapon or armor upgrade, that you pay once and it stays.

    "just throwing ideas"<!--QuoteEnd--></div><!--QuoteEEnd-->

    Dude, you sound like a corporate exec; "How about we make the people pay for their oxygen?"

    This is a space-war not a fuxxing wal-mart!
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    If we lived in space, I would make people pay for their oxygen.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1894356:date=Jan 14 2012, 02:08 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Jan 14 2012, 02:08 PM) <a href="index.php?act=findpost&pid=1894356"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Depends on the goal of the update though. Is it to make marines have a shorter life, or aliens to have a longer one?

    What I mean is, this will make a marine die quicker, but is that what we want, more marines dying quicker, or do we want to keep the marine alive as long as they are, and make the aliens survive a bit longer?

    Any nerf or boost must be considered against how long the average lifetimes of the players are. I don't think currently marines are living too long, and this would shorten their lives. I would rather see a few boosts to the aliens and keep this as it is.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't see how it would affect lifetimes, since the get-armour feature remains with the armoury.

    This suggestion is more about making marines spend their P.Res, meaning they have to balance getting armour right away against other concerns like saving for equipment and purchasing mines - they have to make that choice, it introduces a greater degree of the concept of opportunity cost (though mostly, armour would be the imperative choice, and saving for equipment a close second, while mines would be lower on a player's priorities).
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    First thing i should do is remove the teammate repairing if you don't have a welder.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited January 2012
    <!--quoteo(post=1894416:date=Jan 14 2012, 05:33 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 14 2012, 05:33 PM) <a href="index.php?act=findpost&pid=1894416"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see how it would affect lifetimes, since the get-armour feature remains with the armoury.

    This suggestion is more about making marines spend their P.Res, meaning they have to balance getting armour right away against other concerns like saving for equipment and purchasing mines - they have to make that choice, it introduces a greater degree of the concept of opportunity cost (though mostly, armour would be the imperative choice, and saving for equipment a close second, while mines would be lower on a player's priorities).<!--QuoteEnd--></div><!--QuoteEEnd-->


    Exactly, most won't pay to refill their armour, they will wait until they can get bigger guns. Therefore, without the armoury replenishing their armour, they will die quicker :) Also repairing other marines for free also makes this change not viable.

    Rather than take something that is currently free for marines, and make them pay for it, why not look at making a change to the aliens that gives them an increase.

    Essentially, I don't want the FPS side of the game to become too RTS. I don't want too much, do I take this upgrade or this upgrade, that is the comm's job. If I wanted to have to think about stuff, I'd jump in the comm chair. In FPS mode, I want to follow orders, shoot and build. I don't want to think if I don't get armour in this life, then once i've died I'll have enough for a shotgun next time. I want to focus on that life in FPS mode, not be planning my future lives. It breaks the sense of realism to be thinking across lives when you are FPS'ing.
  • SKINSKIN Join Date: 2012-01-14 Member: 140422Members, Reinforced - Supporter
    I was thinking a nice idea might be to make the repair droids a playable unit. So someone would actually have to go around and repair structures and could also fix marine units armor. This would diversify the Marine team and add some new game play and strategy to NS2. The repair droid could have the energy shield as defense but run on a limited power cell which would need time to recharge or would overload if too much damage was taken rendering it useless for a longer cool down period. Maybe the repair droid unit would have to be purchased from the droid factory and would replace a marine unit. Make it not so expensive that you couldn't use them often but enough that you would want to play it safe and not just run into combat to repair marines armor. I think that would be fun and a nice unit to have control over in the game for a change of pace.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2012
    Really, soul? It would depend on how much armour I had missing (or how close I was to a shotgun), but I would almost always prioritise survivability. Every point of armour is effectively 2 points of health. This is a thinking man's shooter.
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    <!--quoteo(post=1894414:date=Jan 15 2012, 02:27 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 15 2012, 02:27 AM) <a href="index.php?act=findpost&pid=1894414"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If we lived in space, I would make people pay for their oxygen.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah.. And hoe many people do you think would be willing to fight for you, buddy?
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    All of them. I'm supplying the oxygen here.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    He has a point, you can't really so no to breathing.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    <!--quoteo(post=1894533:date=Jan 15 2012, 03:02 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 15 2012, 03:02 AM) <a href="index.php?act=findpost&pid=1894533"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Really, soul? It would depend on how much armour I had missing (or how close I was to a shotgun), but I would almost always prioritise survivability. Every point of armour is effectively 2 points of health. This is a thinking man's shooter.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Absolutely, there is thinking involved already, I just don't want to add too much to the shooter side. You already have to think about teamwork and tactics, res and lifeform/weapon choices. That's a lot for me to deal with and fight as it is. Too much time thinking means too much time standing around being vulnerable, means I die more often. I die enough as it is, don't make it too hard for me to stay alive. I'll be spending 10 mins at the armoury weighing up whether to get the armour or not and I'll be killed from behind :)

    I love that NS requires tactics and thought, but IRL the marine doesn't concentrate too much on doing anything other than following orders, most of the thinking is done up at the top of the command chain. They have to think on their feet while out in the field sure, but not pondering whether to carry a gun or some extra armour, that thinking is done at the command level, and I think thats where it should stay in NS :)

    I love to think, but about things more directly in the FPS side, like staying alive and supporting my teammates, not making choices at an armoury.

    I know it's horses for courses, but there is enough choice for me on the marine front as it is, plus the new gamers that come into this after release will be overburdened with the options they are presented with anyway, do we want to make the game too difficult for newbs, even long-term newbs like me.

    I see a lot of really good ideas on this forum, which would really work in an organised scene. I really feel a lot of these ideas, this and the allow com to also drop weapons idea for example, would make a really good pro-mod of NS. NS has a really high level of player and I think some of these ideas will be too much for the young CoD and BF3 players who will come across this game. It needs to be more entry-level friendly than NS1 in my opinion, but I think a pro mod of NS would be great with these ideas.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Haha come on, don't be dramatic. Really, you've got 3 choices, in order of priority:
    1) Repair armour,
    2) Save for shotgun/whatever,
    3) Buy mines/whatever
    You do 1) in most situations because you want to stay alive.
    You do 2) if you are especially desperate for a shotgun/whatever, or just *that close* to getting one.
    You do 3) because you have excess resources, or you see great immediate need for them.

    It's not really the difficult, time-consuming choice you make it out to be. You see, the thing is, you will most of the time have made your decision <u>BEFORE</u> you even get to the armoury (if you even decide to go to the armoury), while doing other things.

    This is an aside, but for me, I think the ground player needs to know MORE about the metagame situation, and needs to be MORE involved in the decision making process. Maybe it's because the last games I played to any relative extent were DotA/HoN, where you are just one player in a team, but you have to understand and react to the situation around the map if you want to succeed. That kind of thinking is good for a player in any RTS-style game - whether that's DotA or NS2.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    edited January 2012
    i like that idea. we soon are going to have welders, which would work very well with this game mechanic

    edit: realised suiciding would be a problem here :(
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    IMO as soon as the welder is in, the armory shouldn't repair armor anymore. Because now it is sometimes like on a highway from Hive to nearest Armory.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited January 2012
    <!--quoteo(post=1894951:date=Jan 16 2012, 09:10 PM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Jan 16 2012, 09:10 PM) <a href="index.php?act=findpost&pid=1894951"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i like that idea. we soon are going to have welders, which would work very well with this game mechanic

    edit: realised suiciding would be a problem here :(<!--QuoteEnd--></div><!--QuoteEEnd-->
    You mean suiciding to regain armour? Then you pay the penalty of time spent being a useless piece of hello, and bogging up the spawn queue in case someone unexpectedly dies while you're respawning (assuming you bothered to make sure it was clear in the first place), so that doesn't seem too bad a trade for 2-3 res.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I agree with armoury not repairing armour. Players welding each other creates a bond on public servers = better squad play.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    I was commander today (FIRST TIME since ...idk 17x) and i saw a option "welder comming soon", but yes i think you should get NO repair on armory if welder is ready and ingame.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2012
    <!--quoteo(post=1894951:date=Jan 17 2012, 04:10 AM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Jan 17 2012, 04:10 AM) <a href="index.php?act=findpost&pid=1894951"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->edit: realised suiciding would be a problem here :(<!--QuoteEnd--></div><!--QuoteEEnd-->
    Wait... so... to regain survivability... the player kills himself? Seems kind of... counter-productive.
    And what if he's already spent some cash on other equipment? That would be a significant blow to them.

    I think some people might suicide, but I think most people will choose to spend 2/3 res or simply go without.

    The welder becomes an even more important mechanic, because it actually saves people money.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited January 2012
    <!--quoteo(post=1895020:date=Jan 17 2012, 02:24 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 17 2012, 02:24 AM) <a href="index.php?act=findpost&pid=1895020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The welder becomes an even more important mechanic, because it actually saves people money.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This confuses me. How does the welder save money when you can weld team-mates armour for free anyway, without the cost of a welder?

    I thought the welder was for repairing HA.
  • DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
    <!--quoteo(post=1895043:date=Jan 16 2012, 10:12 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Jan 16 2012, 10:12 PM) <a href="index.php?act=findpost&pid=1895043"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This confuses me. How does the welder save money when you can weld team-mates armour for free anyway, without the cost of a welder?

    I thought the welder was for repairing HA.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The current implementation is placeholder. Eventually, it'll take owning a welder in order to get the current +use behaviour.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1895043:date=Jan 17 2012, 12:12 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Jan 17 2012, 12:12 PM) <a href="index.php?act=findpost&pid=1895043"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This confuses me. How does the welder save money when you can weld team-mates armour for free anyway, without the cost of a welder?

    I thought the welder was for repairing HA.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I was operating under the assumption that the welder would cost money in future (<a href="http://www.ns2hd.com/2011/12/builder-and-welder.html" target="_blank">it will</a>).

    Or what DarkOmen said.

    So this would be an addition to that. You have three options:
    1) Get repaired by the armoury for a small cost.
    2) Get repaired by a teammate for "free" (they had to have bought a welder).
    3) Forego armour repair, for whatever reason (too poor, saving money, need to buy other things instead).
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