Marines too tough
Duke_Nathan
Join Date: 2012-01-13 Member: 140252Members
Please fix the Marine team. They’re too tough and their weapons do too much damage. It’s almost impossible to win as the aliens because they get killed way to quick. Maybe you could remove the last weapon and armour upgrade for the marines or add 1 for the aliens. :) could you also make it easier to make the aliens to get the fade? It takes far to long and they can get killed from 1 shot with a shotgun which is the first gun upgrade in the humans armoury.
Comments
Oh! C'mon! We'll give you a challenge tonight!
Then you would have been unlucky and hit right next to the skulk and only a few pellets hit it. Pretty obvious.
As for on-topic, aliens can still kill the marines, and win, if they have some skill and teamplay, try to achieve that.
As for on-topic, aliens can still kill the marines, and win, if they have some skill and teamplay, try to achieve that.<!--QuoteEnd--></div><!--QuoteEEnd-->
THen i was always unlucky today... oh well, its friday 13th...
So in result, the times I dont get twitch-aimed, I rarely manage to kill more than 2 marines at a time when im lone.
<img src="http://i.imgur.com/AHEaA.png" border="0" class="linked-image" />
So in result, the times I dont get twitch-aimed, I rarely manage to kill more than 2 marines at a time when im lone.<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't forget that Marines also gain damage as the game progresses. With area denial weapons like the FT and GL, as well as Scans, it is almost impossible to ambush Marines late game.
Now that both client and server performance have made aiming much easier, the latest alien nerfs have been the salt in the wound.
NS2 isn't meant to be balanced at the moment; it's a work in progress.
This, but they shouldn't spend too much time on it.
However, looking at the win stats (http://endgamestats.own.cz/) it looks like marines have for the first time broken the 50% mark (i.e. for B191 55% marine wins vs 45% alien wins). I think that's the closest NS2 has been to balanced so far.
Granted, that doesn't mean its balanced in all situations and maps, as it looks to me like summit now has a marine bias (57% marine wins) and tram has an alien bias (44% marine wins). I also suspect a lot of it has to do that marines more or less become unstoppable once they get full upgrades + sufficient level of turret spam.
eg.. as soon as hive 2 goes up, ideally you want people fading, but usually people are happy to just keep skulking until marines catch up in tech
There are some obvious imbalances which simply highlights the TRUE purpose to alien team roles.
Although, I'm having a little difficulty seeing the purpose to any role of any unit other than skulk and commander..
Lerk is tame
Fade is weak
Gorg is useless
Although, I'm having a little difficulty seeing the purpose to any role of any unit other than skulk and commander..
Lerk is tame
Fade is weak
Gorg is useless<!--QuoteEnd--></div><!--QuoteEEnd-->
Silly untrue statement. Why do you bother?
<!--quoteo(post=1894625:date=Jan 15 2012, 09:17 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Jan 15 2012, 09:17 PM) <a href="index.php?act=findpost&pid=1894625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Silly untrue statement. Why do you bother?<!--QuoteEnd--></div><!--QuoteEEnd-->
As a flyer class, lerks attack is too hard to maneuver. To keep a crosshair trained while bobbing up and down isn't much fun. Compared to being the marine who is level/perpendicular to the ground with a more effective weapon and higher health. e.g; In NS1 I was a good lerker. In NS2 I can't actively defend 'crevice (summit)' as lerk vs 1 lmg marine. IMO, crevice should be a place where lerk is MOST effective.
Fade has been made much more vulnerable in this build. To the extent that 1 sentry turret trained on a FADE will eliminate it quite quickly, which is in DIRECT contrast to NS1.
Gorg does *Happy Panda* of the creep maneuverability-wise off the creep, effectively making the 'bile-bomb' little more than a cleaning up tool.
These ARE my experiences, swalk.. Maybe I'm just more perceptive than thou
Would have been fun Zeikko, but I was drinking...
There are some obvious imbalances which simply highlights the TRUE purpose to alien team roles.
Although, I'm having a little difficulty seeing the purpose to any role of any unit other than skulk and commander..
Lerk is tame
Fade is weak
Gorg is useless<!--QuoteEnd--></div><!--QuoteEEnd-->
just go 4 lerk on the command station ^^