Marines too tough

Duke_NathanDuke_Nathan Join Date: 2012-01-13 Member: 140252Members
edited January 2012 in Ideas and Suggestions
Please fix the Marine team. They’re too tough and their weapons do too much damage. It’s almost impossible to win as the aliens because they get killed way to quick. Maybe you could remove the last weapon and armour upgrade for the marines or add 1 for the aliens. :) could you also make it easier to make the aliens to get the fade? It takes far to long and they can get killed from 1 shot with a shotgun which is the first gun upgrade in the humans armoury.

Comments

  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Agreed. I think that each time the performance goes up the alien armor should be increased (and not decreased) to compensate for the better aiming.
  • Fluid CoreFluid Core Join Date: 2007-12-26 Member: 63260Members, Reinforced - Shadow
    Atleast now I'll actually feel good about killing people as a fade. I don't mind the tables being turned the other way around. Then I can stick to aliens and get a challange :)
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I've always thought the damage numbers across the board seemed excessive - it seems to be operating under the assumption that people will miss. Except... a lot of people refuse to miss. Maybe it's a side-effect of straddling the line between realism shooter and arcade shooter, but I wouldn't mind a slightly more arcadey experience (more prolonged fights).
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    <!--quoteo(post=1894144:date=Jan 13 2012, 05:50 PM:name=Fluid Core)--><div class='quotetop'>QUOTE (Fluid Core @ Jan 13 2012, 05:50 PM) <a href="index.php?act=findpost&pid=1894144"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Atleast now I'll actually feel good about killing people as a fade. I don't mind the tables being turned the other way around. Then I can stick to aliens and get a challange :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh! C'mon! We'll give you a challenge tonight!
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    Nope, i still shoot a skulk 3 times at pinpoint and still the one who dies is the marine
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited January 2012
    <!--quoteo(post=1894170:date=Jan 13 2012, 06:46 PM:name=LUSITANER)--><div class='quotetop'>QUOTE (LUSITANER @ Jan 13 2012, 06:46 PM) <a href="index.php?act=findpost&pid=1894170"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nope, i still shoot a skulk 3 times at pinpoint and still the one who dies is the marine<!--QuoteEnd--></div><!--QuoteEEnd-->
    Then you would have been unlucky and hit right next to the skulk and only a few pellets hit it. Pretty obvious.

    As for on-topic, aliens can still kill the marines, and win, if they have some skill and teamplay, try to achieve that.
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    <!--quoteo(post=1894206:date=Jan 13 2012, 07:34 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Jan 13 2012, 07:34 PM) <a href="index.php?act=findpost&pid=1894206"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Then you would have been unlucky and hit right next to the skulk and only a few pellets hit it. Pretty obvious.

    As for on-topic, aliens can still kill the marines, and win, if they have some skill and teamplay, try to achieve that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    THen i was always unlucky today... oh well, its friday 13th...
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    I agree that marines are too tough, not sure if its 4 or 5 bites, but its a real challenge to take them down nowadays. The performance increase also seem to have increased the amount of people managing to kill me by 180 with twitch-aiming.

    So in result, the times I dont get twitch-aimed, I rarely manage to kill more than 2 marines at a time when im lone.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    @Feha: Assuming that hp/armour values are as I remember:
    <img src="http://i.imgur.com/AHEaA.png" border="0" class="linked-image" />
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1894248:date=Jan 13 2012, 02:45 PM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Jan 13 2012, 02:45 PM) <a href="index.php?act=findpost&pid=1894248"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree that marines are too tough, not sure if its 4 or 5 bites, but its a real challenge to take them down nowadays. The performance increase also seem to have increased the amount of people managing to kill me by 180 with twitch-aiming.

    So in result, the times I dont get twitch-aimed, I rarely manage to kill more than 2 marines at a time when im lone.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Don't forget that Marines also gain damage as the game progresses. With area denial weapons like the FT and GL, as well as Scans, it is almost impossible to ambush Marines late game.

    Now that both client and server performance have made aiming much easier, the latest alien nerfs have been the salt in the wound.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Balancing any side is completely pointless at this stage. Kharaa used to wreck Marine teams a dozen builds ago. Now Marine teams are creeping back up with further development on their end. Soon Kharaa will start to creep as more features and mechanics (Onos, anyone?) are unlocked for them.

    NS2 isn't meant to be balanced at the moment; it's a work in progress.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    True, but having a fairly balanced build to play with is still a good idea :)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1894429:date=Jan 14 2012, 09:21 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jan 14 2012, 09:21 AM) <a href="index.php?act=findpost&pid=1894429"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->True, but having a fairly balanced build to play with is still a good idea :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    This, but they shouldn't spend too much time on it.

    However, looking at the win stats (http://endgamestats.own.cz/) it looks like marines have for the first time broken the 50% mark (i.e. for B191 55% marine wins vs 45% alien wins). I think that's the closest NS2 has been to balanced so far.

    Granted, that doesn't mean its balanced in all situations and maps, as it looks to me like summit now has a marine bias (57% marine wins) and tram has an alien bias (44% marine wins). I also suspect a lot of it has to do that marines more or less become unstoppable once they get full upgrades + sufficient level of turret spam.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    you have to remember that alien was on 'easy mode' up until recently, so a lot of mentality for aliens is still to take things easy.

    eg.. as soon as hive 2 goes up, ideally you want people fading, but usually people are happy to just keep skulking until marines catch up in tech
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    The problem I am having with this build, really, is that when the Aliens ARE winning; The game/server crashes..

    There are some obvious imbalances which simply highlights the TRUE purpose to alien team roles.
    Although, I'm having a little difficulty seeing the purpose to any role of any unit other than skulk and commander..
    Lerk is tame
    Fade is weak
    Gorg is useless
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1894586:date=Jan 15 2012, 09:21 AM:name=measles)--><div class='quotetop'>QUOTE (measles @ Jan 15 2012, 09:21 AM) <a href="index.php?act=findpost&pid=1894586"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are some obvious imbalances which simply highlights the TRUE purpose to alien team roles.
    Although, I'm having a little difficulty seeing the purpose to any role of any unit other than skulk and commander..
    Lerk is tame
    Fade is weak
    Gorg is useless<!--QuoteEnd--></div><!--QuoteEEnd-->
    Silly untrue statement. Why do you bother?
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    Though, the Lerk could use some love imo. It has really become a lot harder lerking now with the better performance/marine aiming.
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    <!--quoteo(post=1894625:date=Jan 15 2012, 09:17 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Jan 15 2012, 09:17 PM) <a href="index.php?act=findpost&pid=1894625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Silly untrue statement. Why do you bother?<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1894625:date=Jan 15 2012, 09:17 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Jan 15 2012, 09:17 PM) <a href="index.php?act=findpost&pid=1894625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Silly untrue statement. Why do you bother?<!--QuoteEnd--></div><!--QuoteEEnd-->

    As a flyer class, lerks attack is too hard to maneuver. To keep a crosshair trained while bobbing up and down isn't much fun. Compared to being the marine who is level/perpendicular to the ground with a more effective weapon and higher health. e.g; In NS1 I was a good lerker. In NS2 I can't actively defend 'crevice (summit)' as lerk vs 1 lmg marine. IMO, crevice should be a place where lerk is MOST effective.
    Fade has been made much more vulnerable in this build. To the extent that 1 sentry turret trained on a FADE will eliminate it quite quickly, which is in DIRECT contrast to NS1.
    Gorg does *Happy Panda* of the creep maneuverability-wise off the creep, effectively making the 'bile-bomb' little more than a cleaning up tool.

    These ARE my experiences, swalk.. Maybe I'm just more perceptive than thou
  • Fluid CoreFluid Core Join Date: 2007-12-26 Member: 63260Members, Reinforced - Shadow
    Didn't skulks kill vanilla marines in one bite in ns1? Atleast you got them in one full focus bite.

    Would have been fun Zeikko, but I was drinking...
  • Dragon-GuardDragon-Guard Join Date: 2011-07-25 Member: 112159Members
    <!--quoteo(post=1894586:date=Jan 15 2012, 09:21 AM:name=measles)--><div class='quotetop'>QUOTE (measles @ Jan 15 2012, 09:21 AM) <a href="index.php?act=findpost&pid=1894586"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The problem I am having with this build, really, is that when the Aliens ARE winning; The game/server crashes..

    There are some obvious imbalances which simply highlights the TRUE purpose to alien team roles.
    Although, I'm having a little difficulty seeing the purpose to any role of any unit other than skulk and commander..
    Lerk is tame
    Fade is weak
    Gorg is useless<!--QuoteEnd--></div><!--QuoteEEnd-->

    just go 4 lerk on the command station ^^
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