Some Gameplay Ideas

SKINSKIN Join Date: 2012-01-14 Member: 140422Members, Reinforced - Supporter
Hi guys, I've been playing for a a few months now and I have come up with some things I find annoying in the game play and some possible ideas to increase the fun factor.

Marine Grenade Launcher:
I find the GL is just plain spam at the moment. The fact that there is no warning for the aliens of an incoming grenade makes it hard to defend and just too easy for Marines to spam. I would like to suggest the following:

1. Remove the GL on the gun and make an all new weapon, like an AT unit (yes I know there are no tanks on the Alien team).
The Rocket Launcher unit would play out like this:
- You would see a shoulder mounted launcher
- The marine units speed would be drastically reduced (you would need MG support to protect this unit)
- The rocket has a slight delay to fire a rocker (think of it as a target lock before firing)
- The rocket would also make a distinct sound before it is launched, like a beeping noise or whatever. This would give aliens a chance to defend or move out of the way if they are paying attention.
- The Rocket would cause more damage than the GL but take more time to reload and fire again.

I think something like this could make for superior strategy and game play on both teams while increasing the diversity of the marine team (feels like all units play the same at the moment unlike aliens).

2. Grenade solution:
Put a grenade in the armory that can be purchased.
- max grenade on a unit would total 1
- grenade would be thrown by hand and have a delay when it hits the ground
- alien vision would light up a grenade on the floor for easy detection
- a direct hit on an alien unit would cause damage right away
- grenade would be used more as an "oh ######" defense rather than a full on offensive weapon
- grenade would cause low damage on alien structures to prevent grenade spam, perhaps it could damage eggs a little more.

3: Alien field of view:
I thought it might be cool to increase the FOV of the Skulk.
- Wider FOV would give a cool alien look to the player
- would increase the use of sneak attacks by giving a wider view of the area.
- would give players a new dynamic to deal with when selecting their class.

I know there might be an issue with the view because of the 'in mouth' perspective but I have a feeling the gun or mouth drawn on screen work separately from the the rest of the view.

Anyways, I would really like to see some of these ideas in the game. I feel like with the proper balancing of the weapons this would increase the gameplay and strategy of both teams. What do you guys think? Please consider these ideas in terms of game play and strategy rather than "oh it's not the same as NS1". Thanks for reading everyone and great work on this game, it is getting really fun to play now.

Comments

  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    <!--quoteo(post=1894485:date=Jan 14 2012, 04:40 PM:name=SKIN)--><div class='quotetop'>QUOTE (SKIN @ Jan 14 2012, 04:40 PM) <a href="index.php?act=findpost&pid=1894485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The fact that there is no warning for the aliens of an incoming grenade makes it hard to defend and just too easy for Marines to spam.<!--QuoteEnd--></div><!--QuoteEEnd-->

    How about the grenades make some kind of whistling sound when flying through the air. Like the pyro's flaregun in TF2.

    but combine that with the sound of the explosions gives an extreme amount of noise when a squad is attacking.
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    <!--quoteo(post=1894485:date=Jan 15 2012, 07:40 AM:name=SKIN)--><div class='quotetop'>QUOTE (SKIN @ Jan 15 2012, 07:40 AM) <a href="index.php?act=findpost&pid=1894485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi guys, I've been playing for a a few months now and I have come up with some things I find annoying in the game play and some possible ideas to increase the fun factor.
    TL;DR
    erms of game play and strategy rather than "oh it's not the same as NS1". Thanks for reading everyone and great work on this game, it is getting really fun to play now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    If you've been playing so much then how come you don't understand the meaning of "Be a team player".
    I don't think you are spending your time wisely by coming on to the forums and suggesting a TOTALLY NEW GAME! (Just saying)

    <!--quoteo(post=1894582:date=Jan 15 2012, 05:57 PM:name=subshadow)--><div class='quotetop'>QUOTE (subshadow @ Jan 15 2012, 05:57 PM) <a href="index.php?act=findpost&pid=1894582"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about the grenades make some kind of whistling sound when flying through the air. Like the pyro's flaregun in TF2.

    but combine that with the sound of the explosions gives an extreme amount of noise when a squad is attacking.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--coloro:#98FB98--><span style="color:#98FB98"><!--/coloro-->+1<!--colorc--></span><!--/colorc-->

    Whistle noise for grenades is a terrific idea!
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2012
    Give the grenades a distinctive flashing light thing? Making it easier to anticipate and dodge as an alien player, and in doing so moving the focus of the weapon on to stationary structure destruction.
  • SKINSKIN Join Date: 2012-01-14 Member: 140422Members, Reinforced - Supporter
    <!--quoteo(post=1894836:date=Jan 16 2012, 02:26 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 16 2012, 02:26 AM) <a href="index.php?act=findpost&pid=1894836"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Give the grenades a distinctive flashing light thing? Making it easier to anticipate and dodge as an alien player, and in doing so moving the focus of the weapon on to stationary structure destruction.<!--QuoteEnd--></div><!--QuoteEEnd-->


    This idea and slowing down the rate of fire so it becomes more of a weapon on structures than spam. You would have to provide cover fire for someone using GL. I suggested RL that way you would need a clear shot and an alien could even jump in front of the rocket to save a structure. I think this adds way more game play and strategy than just trying to flank 4 marines lobbing grenade spam.


    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->QUOTE (SKIN @ Jan 15 2012, 07:40 AM) *
    Hi guys, I've been playing for a a few months now and I have come up with some things I find annoying in the game play and some possible ideas to increase the fun factor.
    TL;DR
    erms of game play and strategy rather than "oh it's not the same as NS1". Thanks for reading everyone and great work on this game, it is getting really fun to play now.

    If you've been playing so much then how come you don't understand the meaning of "Be a team player".
    I don't think you are spending your time wisely by coming on to the forums and suggesting a TOTALLY NEW GAME! (Just saying)<!--QuoteEnd--></div><!--QuoteEEnd-->

    WTF are you talking about? That doesn't make any sense. Why be hostile at a suggestion in the "Ideas & Suggestions" Forum.....
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited January 2012
    On top of the ideas suggested, I think Grenades should share the same ammo reserve as the Rifle. After all, it's in the game's lore that all Marine weapons share the universal Nano ammo that adapts itself.

    Each Grenade would cost a lot of (eg half a clip) normal Rifle ammo. Consequently, a Rifle/GL will be able to fire 5 clips of Rifle ammo, or 10 grenades, or a combination of both (egg 3 Rifle clips and 4 grenades).
  • DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
    <!--quoteo(post=1895051:date=Jan 16 2012, 11:03 PM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Jan 16 2012, 11:03 PM) <a href="index.php?act=findpost&pid=1895051"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On top of the ideas suggested, I think Grenades should share the same ammo reserve as the Rifle. After all, it's in the game's lore that all Marine weapons share the universal Nano ammo that adapts itself.

    Each Grenade would cost a lot of (eg half a clip) normal Rifle ammo. Consequently, a Rifle/GL will be able to fire 5 clips of Rifle ammo, or 10 grenades, or a combination of both (egg 3 Rifle clips and 4 grenades).<!--QuoteEnd--></div><!--QuoteEEnd-->
    If this were implemented, I'll bet we would see an increase in the cost of grenade launchers. That would be awesome! It would further push grenade launchers into late game tech, but give grenade-lobbing players a more specialized role, all without entirely removing the player's ability to defend themselves. It would also encourage synergy wirh a commander who actively supports the player with frequent ammo drops!

    My two cents: grenades should draw ammo from the player's reserve and never from their current clip. This guarantees that the number of bullets the player sees in their active mag is the number of shots they'll get. Note that this reduces the total number of grenades that they can lob to 8, however.

    Another interesting gain is that attacking an invading grenade-lobbing player directly reduces his ability to bombard alien structures by forcing him to defend himself and reload. 1 full reload = 2 potential grenades. Brilliant!
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2012
    <!--quoteo(post=1895051:date=Jan 17 2012, 01:03 PM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Jan 17 2012, 01:03 PM) <a href="index.php?act=findpost&pid=1895051"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On top of the ideas suggested, I think Grenades should share the same ammo reserve as the Rifle. After all, it's in the game's lore that all Marine weapons share the universal Nano ammo that adapts itself.

    Each Grenade would cost a lot of (eg half a clip) normal Rifle ammo. Consequently, a Rifle/GL will be able to fire 5 clips of Rifle ammo, or 10 grenades, or a combination of both (egg 3 Rifle clips and 4 grenades).<!--QuoteEnd--></div><!--QuoteEEnd-->
    I like the idea, even though it doesn't seem so... realistic, <b>except... nanites</b>.
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