How about an Onos interaction with field/tech alien structures?

HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
edited January 2012 in Ideas and Suggestions
<div class="IPBDescription">On making the top tier choices exotic</div>So I remembered talk of the exosuits being somewhat modular with several options aimed at versatility, such as the "siege mode" discussed back in the design log a while back.

So I wondered if perhaps the Onos could have their own special choices in that regard.

Let's bring back an old mechanic from the first game: <b>Devour</b>.

But instead of removing an enemy player for a moderate duration and increased healing, <i><b>the Onos would instead "eat" a friendly field/tech structure to give it unique specializations.</b></i>

Some potential benefits:

<b>[Whip]:</b> <i>Onos Player creates acid explosion with splash damage upon death</i>
<b>[Shade]:</b> <i>Onos passively creates illusory alien copies in close proximity</i>
<b>[Shift]:</b> <i>Onos has an energy regeneration aura that affects nearby friendly players -or- Onos given access to NS1's Charge ability</i>
<b>[Crag]:</b> <i>Onos begins healing a percentage of his health at a rapid rate once he reaches a certain threshold</i>
<b>[Hydra]:</b> <i>Onos grows a spiky carapace and lightly damages all marines within a certain range of its hitbox.</i>

A main point of contention would likely be the status of the structures that the Onos interacts with. There is a pretty high grief potential with this kind of thing. So perhaps there could be specific prerequisites to assimilate a structure, or perhaps there could be a sort of "reset" for the structure itself. Could likely induce additional gestation time to represent a cost.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>
Prerequisite(?): Structure must be mature before any interaction with Onos</b><!--colorc--></span><!--/colorc-->

<b>Possible changes upon Structure Devour:</b>

<b>I. </b><i>Structure is removed completely from play (possible return of structure upon Onos death?</i>
<b>II. </b><i>Structure "resets" into an unbuilt form and begins rebuilding after interaction. This would also revert the mature status of the structure and attach a cost to assimilating a structure with an Onos.</i>
<b>III. </b><i>Structure is reverted into an un-mature form (Will require commander to research again)</i>

<b>Each specialization could have a visual indication;</b> texture/model changes, to help marines identify the threat each specialized Onos could perform. Of course, I'm not sure the devs should be up to that sort of effort, given their near-completion of the NS2 assets as they are.

Anyways, post your thoughts.

Comments

  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    Ah, crap. Wrong forum! Can somebody move this to the suggestions area for me?
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    edited January 2012
    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->Wrong Sub-forum or not, this is at the very least an intriguing concept. If the onos only had it's tentacle-like appendages anymore I'd say using them for a sort of assimilation animation would be a bit better than eating a structure.<!--colorc--></span><!--/colorc-->
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited January 2012
    That is a pretty unique idea, would be interesting to see a mutant Onos leading a charge as a mobile buff machine.

    Although what would this mean for the regular Onos? Would it last forever or have a 30 second duration until it wears off?

    Maybe the Onos can eat a crag and fart umbra out for 30 seconds.

    I don't think any new models or textures would have to be created, just new effects. Like the fade black/negative fog rolling off of the onos if he ate a shade.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Barakat's given me an idea. Why not give the Onos an ability for eating a structure? Instead of either permanently buffing him or giving him a race against time, we leave the moment to pop healing or turn yourself into a temporary porcupine of death up to the player.

    (one ability maximum, new structures overwrite old abilities, structures not marked for consumption may not be used, see your Gorge if effect lasts longer than four hours)
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited January 2012
    <!--quoteo(post=1895461:date=Jan 18 2012, 03:14 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Jan 18 2012, 03:14 AM) <a href="index.php?act=findpost&pid=1895461"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Barakat's given me an idea. Why not give the Onos an ability for eating a structure? Instead of either permanently buffing him or giving him a race against time, we leave the moment to pop healing or turn yourself into a temporary porcupine of death up to the player.

    (one ability maximum, new structures overwrite old abilities, structures not marked for consumption may not be used, see your Gorge if effect lasts longer than four hours)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was thinking alt fire to devour/assimilate and the new ability would replace it, but that would only work if it lasted forever or for only a short duration.

    Or we could give it a meter and when you use it up you revert back to normal.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    edited January 2012
    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->I like the idea of consuming/assimilating a structure then triggering it later for a short term effect, making it require some thought as far as timing when to unleash said buff making it a constant effect at least for some of the suggested effects may be a bit much, cost or not. This would also allow the effects to be a bit more powerful maybe as well without it being overkill, given a short duration is applied.

    Edit:
    Left click = Assimilate/devour; Right click = Activate/digest(?)

    Though I suppose it could just be bound to one press I like the separation keeping accidental activations away.

    Edit-edit: Hm, now that I think about it, this binding scheme would clash with the whole theme of each form having a single alt ability wouldn't it? Is that still being considered?<!--colorc--></span><!--/colorc-->
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    Currently under the opinion that it should become a one-time deal per Onos, much like choosing upgrades in NS1. As I said earlier, I feel that this kind of mechanic definitely needs some sort of cost attached, opportunity included.

    I'm not sure there should be a single approach to every benefit, though. I would be fine with a passive gain on on structure and an activate-able on another.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Just some small idea but what if it wasn't limited to the onos, why not tie it to the upgrades and if you choose the three upgrades from one chamber you get a specialization bonus (5-10% bonus on each of the abilities) and a drastic visual change.

    Crag path= Bone exoskeleton. (Hardest to implement, new models and textures required)
    Shade path = phantasmal fade like ghostly appearance when not cloaked. (Needs transparency)
    Shift path = I don't know, maybe you sweat a lot. Like just dripping everywhere.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1895619:date=Jan 18 2012, 03:17 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jan 18 2012, 03:17 PM) <a href="index.php?act=findpost&pid=1895619"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just some small idea but what if it wasn't limited to the onos, why not tie it to the upgrades and if you choose the three upgrades from one chamber you get a specialization bonus (5-10% bonus on each of the abilities) and a drastic visual change.

    Crag path= Bone exoskeleton. (Hardest to implement, new models and textures required)
    Shade path = phantasmal fade like ghostly appearance when not cloaked. (Needs transparency)
    Shift path = I don't know, maybe you sweat a lot. Like just dripping everywhere.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, the idea here is to create equal ground between the Onos and the Exosuits - Both the Top Tier classes/equipment for their respective teams. I'm not necessarily saying that it's a bad idea, but it wouldn't make the Onos any more appealing or as advantageous an option if it were available to all the lifeforms.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1895694:date=Jan 19 2012, 12:09 AM:name=Heyman)--><div class='quotetop'>QUOTE (Heyman @ Jan 19 2012, 12:09 AM) <a href="index.php?act=findpost&pid=1895694"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, the idea here is to create equal ground between the Onos and the Exosuits - Both the Top Tier classes/equipment for their respective teams. I'm not necessarily saying that it's a bad idea, but it wouldn't make the Onos any more appealing or as advantageous an option if it were available to all the lifeforms.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah I understand, it was just a bit of a barely related idea that I couldn't put anywhere else.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    Thank you for getting this moved, mods!
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited January 2012
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Let's bring back an old mechanic from the first game: Devour.<!--QuoteEnd--></div><!--QuoteEEnd-->
    stopped reading.

    but, seriously, removing a structure that can only be placed by commanders is not good.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1895973:date=Jan 19 2012, 05:58 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jan 19 2012, 05:58 PM) <a href="index.php?act=findpost&pid=1895973"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->stopped reading.

    but, seriously, removing a structure that can only be placed by commanders is not good.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's why I've considered state changes in place of structure removal. Griefing could make the mechanic frowned upon if implemented wrongly (or at all).
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    I like the concept! and 2 implementation are, as suggested:
    1. devour a mature building and get a buff/ability until death.
    2. maybe disable a building for x time and get a temporary buff. like the suggested unbra / fury or something new.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    You could always let to commander toggle whether a building is capable of being devoured.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->Why not just have the devoured structure grow back afterwards? Or just take a chunk of health out of it as a cost? or just have it a one-time assimilation that does nothing to the structure if it doesn't need a cost like that. Anything else and it'll likely be grief-bait.<!--colorc--></span><!--/colorc-->
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Why not bring back devour for Onos, but rather than eat a marine, or alien structure, and get a buff, just allow it to devour marine structures. That would allow it to be a siege breaker :)

    Give it a 30sec digest time, onos cannot use any special attacks while digesting (Charge, Stomp) It can only gore. maybe slightly reduce the speed of a devouring onos, So that if it does eat a structure, it has to retreat :)
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited February 2012
    having players use buildings that are weakened afterwards is a bad mechanic. imagine it the other way around:
    what if phasegates would take damage on use up until its destroyed? how long would it take before devs are asked to change that?

    of course, having the ability to force drop buildings into the marine spawn might not be bad, the cost for this feature is too harsh still if just about anyone can do it. on top of that, most buildings seem to shut down if not on infestation which is burned crispy on sight.
  • TheVoidDragonTheVoidDragon Join Date: 2012-02-09 Member: 144570Members
    Sounds like a good idea, i'd love to see Devour back. Could just make it so a structure temporarily reverts to a weaker form and has to be re-built. There needs to be some sort of disadvantage to it.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    A slightly different idea: instead of devouring the structure itself, the Onos could devour what's in it for passive effects?

    Mature Whip = Devours the bombard bomb, forcing M.Whip to regenerate it, on death the Onos' stomach acid splashs outward and deals anti-armor + structure damage.
    Mature Crag = Devours the babblers (visual only), on death the Onos spawns a number of them to avenge him.
    Mature Shade = Devours an unoccupied Phantasm, on death you inhibit the Phantasm for a short duration where you died.
    Mature Shift = Don't know yet..

    Mature chambers are your friends :)
  • EstevooEstevoo Join Date: 2011-12-25 Member: 138993Members
    Aw, man! The Onos is a organic Battle-Tank! If it have more powerups, It will become like the death star from Star Wars!
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I'd love to see a "crag-onos" lumbering around with a bunch of hollow tubes pressing out from under the skin. Or the "whip-onos" with an amorphous turret protruding from his back - swatting at any marines that get too close.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    I could live with advanced evolving if the buildings won't suffer from it.
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