Gorge/hydra idea

SamananaSamanana Join Date: 2011-08-16 Member: 116853Members
Without the glorious defensive tower(craig) from ns1 hydras are useless end game; unlike turrets which are useful until the end and spammed in almost every room. Of course the commander can place craigs behind them, but that almost never happens, the resources are too valuable to waste on a gorge side project. And now nade spams easily over come a group of hydras, and it only takes like 2-3 nades. I'm not saying give the gorge back the defensive healing structure, but there needs to be some way to spend the built up resources gorges get end game.

- Let gorges build a new defensive structure that decreases blast and fire damage within a certain radius by pumping out a kind of umbra. Make it an upgrade.
or
- Give gorges an umbra that they can spit like the lurk did, but it decreases blast and fire damage.
or
-Just give gorges back our defensive structure!

I really miss being able to build up road blocks of offensive, defensive, and sensory towers in hall ways, and actually being able to defend them end game against nade spams. Of course an equally built up siege cannon base will destroy it, but now there's not even a siege cannon. Its funny how no one uses the arc, because nades do the job better and cost less. What a waste of a game element. Giving gorges more abilities to defend the structures they create will force the marines to use every thing they have, including arcs, instead of winning the game with nades alone.

Comments

  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2012
    A nice suggestion I've seen is that with the decoupling of crags/whips/shades etc. from being a research structure (now there's the shell/something/veil research structures), gorges should be able to place the non-research structures.

    The gorge is in serious need of a "build" slot though, rather than a hundred different slots for each structure.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    edited January 2012
    ^ Agreed, they could be expensive in terms of PRes, and the Alien Commander could probably mature them/control them, too.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    How about give Gorges the ability to build a fodder structure (think Wall-nut in PvZ). The structure would provide aliens cover against ranged fire, as well as shaping the environment to the alien's advantage.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    edited January 2012
    ...OR just make the gorge able to use the umbra on the crag.

    This keeps some synergy with the commander, and relieves the comm from hard-to-respond-to micromanaging.
  • MropMrop Join Date: 2004-03-26 Member: 27540Members
    i'll add my idea/suggestion here as it is close enough on alien buildings. and their builder, chubby gorgie. <3


    so, whatif buildings like whip and hydra can evolve into bigger structures when they get enough "kills".

    now we have mature whip, i'm not sure if we have mature hydra (don't own a copy of NS2, bcause it is too heavy to work on my laptop, so ive been told)

    a mature whip could evolve into giant whip with two tentacles and some bodyarmor, or one big whip and some spikes, dealing extra dmg on single blow or dealing two strikes at once. like after 10 kills it becomes this evolved whip. so it will be a good offensive/defensive building that should be kept an eye on by commander not to loose it.

    also hydra, when a single hydra gets 10 kills it evolves into multi-shooter, dealing less dmg, but much faster rate, spitting like machinegun, gives a slight blurr on the marine screen if hit due the excess of stuff flying at him. hydra beign a ranged shooter does not need more defence, only faster spitting rate and slight blur when evolved into the end.

    thisway a gorge can go offensive, and trying to keep that one hydra alive to get it into evolved state, 2 well placed these would need an arc to get trough.
  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    I agree.
    Feels like Gorge atm just works as a healer :(
  • HendaHenda Join Date: 2004-09-20 Member: 31818Members, Constellation
    Maybe it is a good idea to let the comm build the tech structures, the gorges build hydras, and some other structures are built by both (gorge and comm): crag, shade, extractor. So they can work together and still have unique stuff to build.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    edited January 2012
    <!--quoteo(post=1896785:date=Jan 22 2012, 11:55 PM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Jan 22 2012, 11:55 PM) <a href="index.php?act=findpost&pid=1896785"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about give Gorges the ability to build a fodder structure (think Wall-nut in PvZ). The structure would provide aliens cover against ranged fire, as well as shaping the environment to the alien's advantage.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This sounds good. I've been meaning to put some thought into a new Gorge defensive structure, so here's what I have mind:

    The <b>Membrane</b> is a defensive structure that soaks up any Marine weapon damage with its translucent semi-circle membrane. It looks like a Shade with its mushroom cap facing a horizontal direction.

    Basically a bullet-sponge, fire-sponge, and grenades bounce off it. However, players can pass through the membrane (collision box is only at the stalk, hitbox all around) with relative ease, so it won't block Blinking Fades, flying Lerks, and leaping Skulks from retreating behind cover; this also means Marines can walk right through it and attack you, although Kharaa attacks (spikes, spit, etc) will past through the Membrane, so it won't do Marines any good hiding behind one.

    It doesn't work well as a roadblock, but it does work well as makeshift cover. I think it has great synergy with Hydras, as it can protect them even if you put the Hydras on the ground in plain sight (not advisable though)
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited January 2012
    <!--quoteo(post=0:date=:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp)</div><div class='quotemain'><!--quotec-->Basically a bullet-sponge, fire-sponge, and grenades bounce off it. However, players can pass through the membrane (collision box is only at the stalk, hitbox all around) with relative ease, so it won't block Blinking Fades, flying Lerks, and leaping Skulks from retreating behind cover; this also means Marines can walk right through it and attack you, although Kharaa attacks (spikes, spit, etc) will past through the Membrane, so it won't do Marines any good hiding behind one.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It just happens I modded the cyst into such structures, while I was trying to change its model. Have a look:
    <a href="http://www.mediafire.com/?llrg6410lvzygcf" target="_blank">http://www.mediafire.com/?llrg6410lvzygcf</a>
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