How many bites does it take...
Raneman
Join Date: 2010-01-07 Member: 69962Members
to get to the tootsie-roll center of a rine?
I always seem to get 2 bites in before rine turns around and instakills me.
2 bites to the back should kill a rine, they shouldn't be able to turn around and kill me in 1 shotgun blast after second bite.
So let's review my advantages:
I attacked first
My enemy wasn't facing me
My enemy wasn't prepared
So, why do I lose all the time? It's simple. The rine can kill you in half the time it takes you to kill him.
I always seem to get 2 bites in before rine turns around and instakills me.
2 bites to the back should kill a rine, they shouldn't be able to turn around and kill me in 1 shotgun blast after second bite.
So let's review my advantages:
I attacked first
My enemy wasn't facing me
My enemy wasn't prepared
So, why do I lose all the time? It's simple. The rine can kill you in half the time it takes you to kill him.
Comments
I always seem to get 2 bites in before rine turns around and instakills me.
2 bites to the back should kill a rine, they shouldn't be able to turn around and kill me in 1 shotgun blast after second bite.
So let's review my advantages:
I attacked first
My enemy wasn't facing me
My enemy wasn't prepared
So, why do I lose all the time? It's simple. The rine can kill you in half the time it takes you to kill him.<!--QuoteEnd--></div><!--QuoteEEnd-->
I feel your pain. Unfortunately I think the problem is deeper then bites, I've had the same thing happen as a Lurk using shotgun spikes. In general I think there should be some an attack bonus or defensive nerfs for situations when actually catching somebody from the rear. The only drawback I can forsee is that the fade could probably blink and get behind a marine fairly easily.
Actually i would argue that if he twitch shotgunned you, he was in fact prepared. Vary up the angles which you bite him from and make use of space bar :p - its silly to bite marines directly from their 6 from the ground as that's where they will snap to when the hit indicators come up. It becomes an ingrained instinct to experienced marines.
OT: You rifle butted my fade ok, so lets call it even!
Lerk shotgun spikes are very powerful.
Armor 0: 2 SG spikes to kill
Armor 1-2-3: 3 SG spikes to kill
Armor 0: 2 SG spikes to kill
Armor 1-2-3: 3 SG spikes to kill<!--QuoteEnd--></div><!--QuoteEEnd-->
So what your saying is that I shouldn't have used regular spikes.
You can not realy compare ns1 with ns2 now...sadly.
Because the skulk is slower and bigger, so he is a way better and easier target...same as the gorge and lerk.
<img src="http://i.imgur.com/zIkf4h.jpg" border="0" class="linked-image" />
<img src="http://www.unknownworlds.com/images/ns/screenshots/ns-skulk-attack.jpg" border="0" class="linked-image" />
<img src="https://pickhost.eu/images/0004/9040/51E493C5C043AB2DB67DB062CF4A2C758C04C0F2_1_.jpeg" border="0" class="linked-image" />
<img src="http://i.imgur.com/kPW6Oh.jpg" border="0" class="linked-image" />
Images are from this great topic:
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=111580&st=330&start=330" target="_blank">http://www.unknownworlds.com/ns2/forums/in...0&start=330</a>
+ the ns1 shot from uwe site.
and ns1 has totaly diffrent gameplay compared to ns1.
For example the flamethrower or the grenade launcher.
In ns1 you could easy kill a undefended GL player, but in ns2 your chances to survive attacking a flamethrower marine are close to zero.
Also attacking a GL marine, maybe you land 1 hit, but in this time he fires 2 grenades and you are dead, you have to be very lucky, not to be dead.
I always seem to get 2 bites in before rine turns around and instakills me.
2 bites to the back should kill a rine, they shouldn't be able to turn around and kill me in 1 shotgun blast after second bite.
So let's review my advantages:
I attacked first
My enemy wasn't facing me
My enemy wasn't prepared
So, why do I lose all the time? It's simple. The rine can kill you in half the time it takes you to kill him.<!--QuoteEnd--></div><!--QuoteEEnd-->
You should constantly be moving when you're attacking as a skulk. When you get 1 or 2 bites on his back then either move around him or go vertical. He's expecting you to be behind him and if he has a shotgun it's 1-shot kill if you're still there.
BUT the lerk need a buff imo, make it a 2 dmg bonus or w/e I dont know the actual dmg ratio of spikes and spraying doesnt seem to affect the recoil but it still takes 2 hours to down a marine while a good rine can down you in 4 secs.
And THEN you have the op fade. Seriously dont change their mechanic but tune in their damage, I always end up with a 30/5 or more score its waaay too easy. Seriously the other day I soloed 8 marines and saved one of our hive all by myself. 8 Marines some geared with shotties, given I played that REALLY well its still op.
This.
Don't run around like a skulk. Run around like a <b>cracked out skulk</b>. The more unpredictable and just plain ape-###### crazy you move, the more likely you are to get a kill.
Yes, this includes running up walls and ceilings. Also, don't forget the new skill-based wall jump system. You can gain <b>enormous</b> speed just by bouncing from wall to wall. Use this to close long gaps between yourself and a group of marines. Then, once you get there, execute crack skulk maneuvers until all marines are dead.
Don't run around like a skulk. Run around like a <b>cracked out skulk</b>. The more unpredictable and just plain ape-###### crazy you move, the more likely you are to get a kill.
Yes, this includes running up walls and ceilings. Also, don't forget the new skill-based wall jump system. You can gain <b>enormous</b> speed just by bouncing from wall to wall. Use this to close long gaps between yourself and a group of marines. Then, once you get there, execute crack skulk maneuvers until all marines are dead.<!--QuoteEnd--></div><!--QuoteEEnd-->
Running around like a skulk IS what you call 'cracked out skulk'. Running around as a human in skulk's clothing is what too many people do, they think, act and move like a human.