Will there be different game types?

tangotango Join Date: 2012-02-03 Member: 143346Members
Hi,

Will there be a variety of game modes?

For example, will the old Combat game type be back?

Also, new game types like a King of the Hill type match, or a Defend Objective/Rush(bf3) game mode, etc?

Or will the game only feature destroy-all-buildings/hives default?

Comments

  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Members
    The problem with several game modes is that it splits the community. If there ARE more game modes, it will definately not be anything like COD or BF3 game modes, they do not fit this game at ALL, and the sheer variety of would mean there would be barely any players on any given game type.

    I doubt combat will make a return either. If they do add extra game modes, it will most likely be something completely new OR something like NS1, however I doubt that it will actually happen.
  • BroseidonBroseidon Join Date: 2011-07-18 Member: 110935Members
    I have seen some community members talking about a possible zombie mod and the combat mod. Thought I don't know anything about progress :/
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    A king of the hill type of game type shouldn't be needed as it could be done with a map, just have the center node be the almighty res distribution system (4 resnodes?), the one who is able to hold it will get such a boost to slap the enemy back from which it came. problem is aliens are able to expand faster so I guess... Heh balancing something that hasn't even been done yet, someone should try it <-- not me, I'm already slow as hell on my map :P
  • ceglercegler Join Date: 2012-01-31 Member: 142804Members
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1899260:date=Feb 3 2012, 03:04 PM:name=BearTaxi)--><div class='quotetop'>QUOTE (BearTaxi @ Feb 3 2012, 03:04 PM) <a href="index.php?act=findpost&pid=1899260"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The problem with several game modes is that it splits the community.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It depends on the changes.
    I remember in NS1, the classic and combat mode, a lot of people like fast action like counter-strike, so the classic mode lost players.
    In this case, yes it splits the community.
    But if the game types are not big diffrent, i think its a good variety.
    Combat Mode destroyed the old classic mode, so i hope it will be NOT official.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    There will be mods, but they will likely be 3rd party mods as the UW team has not indicated any mod plans yet. How big these mods get is somewhat dependent on how well the spark+lua engine can expand to handle new stuff -- and that won't be known for a while.

    <!--quoteo(post=1899260:date=Feb 3 2012, 08:04 AM:name=BearTaxi)--><div class='quotetop'>QUOTE (BearTaxi @ Feb 3 2012, 08:04 AM) <a href="index.php?act=findpost&pid=1899260"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The problem with several game modes is that it splits the community.<!--QuoteEnd--></div><!--QuoteEEnd-->
    As a counterpoint to this, I think it adds diversity and brings-in/keeps many players that would not have played the original game much.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1899440:date=Feb 4 2012, 06:52 AM:name=Price)--><div class='quotetop'>QUOTE (Price @ Feb 4 2012, 06:52 AM) <a href="index.php?act=findpost&pid=1899440"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It depends on the changes.
    I remember in NS1, the classic and combat mode, a lot of people like fast action like counter-strike, so the classic mode lost players.
    In this case, yes it splits the community.
    But if the game types are not big diffrent, i think its a good variety.
    Combat Mode destroyed the old classic mode, so i hope it will be NOT official.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What you say is ironic, because combat mode survived due to natural selection.
    It wasn't combat mode alone that killed classic mode, it was a small playerbase.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    The good part is, that with moddability, you'll probably see a hybrid combat/ns mode which keeps the pace and simplicity of combat but some of the depth and variety of NS.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    I would like to see a combat <b>mod</b> as well. Not just a second type of map/gamemode like it was in NS1.
    Just putting in another gamemode does definitly split the new players of the community.
    If it's a mod, new players will most likely play the original game first, and learn that. Then go explore the mods.
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    <!--quoteo(post=1899260:date=Feb 3 2012, 02:04 PM:name=BearTaxi)--><div class='quotetop'>QUOTE (BearTaxi @ Feb 3 2012, 02:04 PM) <a href="index.php?act=findpost&pid=1899260"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I doubt combat will make a return either.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I hope it does, combat mode is half the reason i bought ns2.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    I am sure Combat mode any Siegemaps will be done from the comu.

    Other than those 2 modes I have no idea what would play nice in NS2.
    Maybe a VIP deathmatch mode where one Marine is EXO and 1 Alien Onos (no other Tier 3 granted to other players) and both teams need to defend em.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    These are all good ideas for mods, but I doubt we'll see them as part of the official game.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    I'd love to see an alien vs alien and marine vs marine
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited February 2012
    UWE has already stated that combat will not be returning unless made by the community. I have been looking at creating a combat mod, but it is going to take a LOT of re-writing to get it playable with properly.

    For me the biggest code issue is rewriting the tech tree into the player classes. Player movements and abilities etc are all sorted, but deciding on the levelling system etc is a pain.

    I started making a few changes to 193 along this path for my Hunter Mod, but realised the changes I was trying to make would end up with me writing a combat mod, but with just my one alien life-form. So I've looked more seriously at the idea of a combat mod.

    I haven't officially decided to start on it, but I have been looking into it, and for someone like me it'd probably still take a year or so to get something similar to the old combat up and running code-wise. A better coder would probably have it done in no time.

    Siege maps used entity's like door timers etc that are not available currently in NS2 or the spark editor, but again siege could be made by the community by someone writing the necessary code. I think siege would be much easier to write than combat for sure.

    The other problem though is maps. It's one thing writing the mod's for the gameplay, but people have to make the maps too, otherwise the game modes won't work.

    I am a low-skilled programmer, but lua is so much simpler to follow than any language I've used previously, except maybe python, that I've been impressed at some of the things I've been able to achieve and understand in the code, so it's a great place to learn. i think this is where we will see mods come from, the community trying out lua. I mean, the whole reason the engine was written in lua was to make it the most moddable game ever.

    <!--quoteo(post=1899972:date=Feb 5 2012, 09:58 PM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Feb 5 2012, 09:58 PM) <a href="index.php?act=findpost&pid=1899972"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd love to see an alien vs alien and marine vs marine<!--QuoteEnd--></div><!--QuoteEEnd-->

    Both of those game modes should be relatively simple to make, although the modelling and mapping required would hold that back longer. (Marines need reskinning for team2, as do aliens or there will be confusion. Plus special armour needs reskinning to reflect 2 team colours, so it can still be used.)

    Just as a note, that is one thing I plan in all my mods. I plan to always have a special skin for the players who got the black marine in NS2. I'd also want 2nd team to always have a special skin too, although the aliens currently in NS2 do not have anything.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    OK, I've started a team death-match mod for NS2. it's not combat, but I aim to try and introduce some different game styles into the NS world.

    Here is a link to the topic.

    1st post will be updated with the latest link:

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116252" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=116252</a>
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