Will there be different game types?
tango
Join Date: 2012-02-03 Member: 143346Members
Hi,
Will there be a variety of game modes?
For example, will the old Combat game type be back?
Also, new game types like a King of the Hill type match, or a Defend Objective/Rush(bf3) game mode, etc?
Or will the game only feature destroy-all-buildings/hives default?
Will there be a variety of game modes?
For example, will the old Combat game type be back?
Also, new game types like a King of the Hill type match, or a Defend Objective/Rush(bf3) game mode, etc?
Or will the game only feature destroy-all-buildings/hives default?
Comments
I doubt combat will make a return either. If they do add extra game modes, it will most likely be something completely new OR something like NS1, however I doubt that it will actually happen.
It depends on the changes.
I remember in NS1, the classic and combat mode, a lot of people like fast action like counter-strike, so the classic mode lost players.
In this case, yes it splits the community.
But if the game types are not big diffrent, i think its a good variety.
Combat Mode destroyed the old classic mode, so i hope it will be NOT official.
<!--quoteo(post=1899260:date=Feb 3 2012, 08:04 AM:name=BearTaxi)--><div class='quotetop'>QUOTE (BearTaxi @ Feb 3 2012, 08:04 AM) <a href="index.php?act=findpost&pid=1899260"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The problem with several game modes is that it splits the community.<!--QuoteEnd--></div><!--QuoteEEnd-->
As a counterpoint to this, I think it adds diversity and brings-in/keeps many players that would not have played the original game much.
I remember in NS1, the classic and combat mode, a lot of people like fast action like counter-strike, so the classic mode lost players.
In this case, yes it splits the community.
But if the game types are not big diffrent, i think its a good variety.
Combat Mode destroyed the old classic mode, so i hope it will be NOT official.<!--QuoteEnd--></div><!--QuoteEEnd-->
What you say is ironic, because combat mode survived due to natural selection.
It wasn't combat mode alone that killed classic mode, it was a small playerbase.
Just putting in another gamemode does definitly split the new players of the community.
If it's a mod, new players will most likely play the original game first, and learn that. Then go explore the mods.
I hope it does, combat mode is half the reason i bought ns2.
Other than those 2 modes I have no idea what would play nice in NS2.
Maybe a VIP deathmatch mode where one Marine is EXO and 1 Alien Onos (no other Tier 3 granted to other players) and both teams need to defend em.
For me the biggest code issue is rewriting the tech tree into the player classes. Player movements and abilities etc are all sorted, but deciding on the levelling system etc is a pain.
I started making a few changes to 193 along this path for my Hunter Mod, but realised the changes I was trying to make would end up with me writing a combat mod, but with just my one alien life-form. So I've looked more seriously at the idea of a combat mod.
I haven't officially decided to start on it, but I have been looking into it, and for someone like me it'd probably still take a year or so to get something similar to the old combat up and running code-wise. A better coder would probably have it done in no time.
Siege maps used entity's like door timers etc that are not available currently in NS2 or the spark editor, but again siege could be made by the community by someone writing the necessary code. I think siege would be much easier to write than combat for sure.
The other problem though is maps. It's one thing writing the mod's for the gameplay, but people have to make the maps too, otherwise the game modes won't work.
I am a low-skilled programmer, but lua is so much simpler to follow than any language I've used previously, except maybe python, that I've been impressed at some of the things I've been able to achieve and understand in the code, so it's a great place to learn. i think this is where we will see mods come from, the community trying out lua. I mean, the whole reason the engine was written in lua was to make it the most moddable game ever.
<!--quoteo(post=1899972:date=Feb 5 2012, 09:58 PM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Feb 5 2012, 09:58 PM) <a href="index.php?act=findpost&pid=1899972"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd love to see an alien vs alien and marine vs marine<!--QuoteEnd--></div><!--QuoteEEnd-->
Both of those game modes should be relatively simple to make, although the modelling and mapping required would hold that back longer. (Marines need reskinning for team2, as do aliens or there will be confusion. Plus special armour needs reskinning to reflect 2 team colours, so it can still be used.)
Just as a note, that is one thing I plan in all my mods. I plan to always have a special skin for the players who got the black marine in NS2. I'd also want 2nd team to always have a special skin too, although the aliens currently in NS2 do not have anything.
Here is a link to the topic.
1st post will be updated with the latest link:
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116252" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=116252</a>