Congrats NS2! - Newb Issues Inside!

DtereDtere Join Date: 2004-01-15 Member: 25349Members
Just wanted to say, this game has really came a long way in the past year. Last date played for me was October 2010. There is hardly any of the jittery bugs in the game anymore... it's really starting to feel fluid. I honestly didn't expect that many bugs / gameplay issues to be squashed that quickly. For that, good work!

Now, onto newb issues, that were really a deal-breaker for intuition of how to play the game:

1.) Units are the same color as buildings on the minimap. I am having one hell of a time identifying where my character is on the minimap. At first, I was looking for a grey character like the other skulks... kept getting confused between buildings and units not moving. I finally found my own character after hunting for it. I think a really quick 0.5 second ping with echo when you pull up the minimap on your current location would be helpful. Don't make it too bright that it would cluster the main screen, but make it bright and quick enough to be seen. It seems like the green character is hard to identify on the mini-map.

2.) Small jitters experienced (nothing like before, but still noticeable). When changing to a different gun, I notice it. When being bit by a skulk, I notice it. When pulling my gun out after building, I notice it.

3.) Armory is not intuitive how you get ammo. The game suggests I click on the armory by using "E", but nowhere is there text that identifies how to get ammo.

4.) Lastly, sounds. I kept hearing what sounded like a siege cannon next to every hive I spawned at, but could never find one. Also, having issues identifying 3D sounds (is a skulk coming behind me, or in front of me. Is the marine behind the wall to my left, or to my front).

Coming from a newb (but pro from NS1), I hope you understand that these problems are pretty hefty (but need to be fixed!). Hopefully these problems don't take too much development time to fix.

Comments

  • paellapaella Join Date: 2007-03-23 Member: 60463Members, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->1.) Units are the same color as buildings on the minimap. I am having one hell of a time identifying where my character is on the minimap. At first, I was looking for a grey character like the other skulks... kept getting confused between buildings and units not moving. I finally found my own character after hunting for it. I think a really quick 0.5 second ping with echo when you pull up the minimap on your current location would be helpful. Don't make it too bright that it would cluster the main screen, but make it bright and quick enough to be seen. It seems like the green character is hard to identify on the mini-map.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is an excellent suggestion. Knowing the maps inside and out is one of the most important things in NS, and map complexity is a big part of the game. I can't be the only person that runs around holding down "c" and I often spend several seconds right at the start wiggling my screen back and forth to try to help locate myself (my little icon on the map will wiggle too). If not the ping, then some sort of way of quickly notifying the player "this is you" on the minimap would be <i>very</i> helpful, especially for new players.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->3.) Armory is not intuitive how you get ammo. The game suggests I click on the armory by using "E", but nowhere is there text that identifies how to get ammo.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe it just automatically fills up your ammo, health, and armor.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->4.) Lastly, sounds. I kept hearing what sounded like a siege cannon next to every hive I spawned at, but could never find one. Also, having issues identifying 3D sounds (is a skulk coming behind me, or in front of me. Is the marine behind the wall to my left, or to my front).<!--QuoteEnd--></div><!--QuoteEEnd-->

    To piggyback on this, greater differentiation between alien/marine sounds would be helpful. I rarely got kicked for "aimbotting" in ns1 because my aim wasn't that great, but I was semi-frequently kicked for "wallhacking" because I listened to the sound. Unfortunately in ns2, especially on metal floors, skulks and marines sound pretty identical.
  • WispWisp Join Date: 2007-12-18 Member: 63211Members, Reinforced - Diamond
    I hope the in-game map is just a placeholder, because it is neither attractive, nor very functional.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    The in-game map is actually great, and it's exactly like the one in NS1. You need to memorize the look of each alien/player/building and then you'll be fine.

    Oh, and your player is green on the map and nothing else is.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    I like the minimalist style and functionality of the minimap. I also understand that its not just a tool for people who know the map to keep up map awareness, but its also a tool for new players to learn the map and find themselves.

    Are two maps needed?
  • PicklesnipePicklesnipe Join Date: 2012-02-03 Member: 143406Members
    I've got an issue, plus, i'm a newb;


    How can I enable vsync?
  • paellapaella Join Date: 2007-03-23 Member: 60463Members, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Oh, and your player is green on the map and nothing else is.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It can still be pretty tough to find yourself. Maybe this is my (mostly mild and irrelevant to daily life) color blindness in play, but I wasn't kidding about having to look around the map and waggle my mouse a lot to find my own little icon. I can sometimes spend 10-15 seconds looking before I find where I am, and that can be a pretty serious problem if a major push is happening somewhere.
  • rebirthrebirth Join Date: 2007-09-23 Member: 62416Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=1899751:date=Feb 5 2012, 02:25 AM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Feb 5 2012, 02:25 AM) <a href="index.php?act=findpost&pid=1899751"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The in-game map is actually great, and it's exactly like the one in NS1. You need to memorize the look of each alien/player/building and then you'll be fine.

    Oh, and your player is green on the map and nothing else is.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Had been some time since i played NS1 but the in-game map certainly is not the same.
    It's either the scale beeing different or the colors, but it's really difficult to see at a quick glance who is where because using "grey" for teammates and team structures in such an dark game with such an dark map doesn't really help.

    Sure the people who have been using the current map are happy there finnaly is one and are probably allready used to it.
    But for people not used to the map it's allways looks like a cluster###### and adds to the overall chaos of the game that get's new players confused.

    Shouldn't be too hard to change the colors for teammates and structures to something more "obvious" or bright so they stick out at first glance on the map, right now they look too much like "neutral" points on the map with them beeing grey too. At least that's what keeps me confusing, stuff looks "too much the same".
  • LazurahLazurah Join Date: 2011-06-04 Member: 102655Members
    <!--quoteo(post=1899747:date=Feb 4 2012, 09:11 PM:name=paella)--><div class='quotetop'>QUOTE (paella @ Feb 4 2012, 09:11 PM) <a href="index.php?act=findpost&pid=1899747"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can't be the only person that runs around holding down "c" and I often spend several seconds right at the start wiggling my screen back and forth to try to help locate myself.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This.
    I agree with the suggestion of making the unit and building icons a different color than gray. It is difficult to tell between the resource nodes/command point nodes and the built harvesters/hives/command chairs.

    It's also annoying that the icons cover up the names of the areas that they're in.
    This is what happens in almost every game of mine:

    "Yeah, the marines are attacking us at uhhh..."
    >checks map.
    "uhh.....fffffff, the right side of the map? I don't know. Data core? Power Core? Something with a core."
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1899764:date=Feb 5 2012, 03:24 AM:name=rebirth)--><div class='quotetop'>QUOTE (rebirth @ Feb 5 2012, 03:24 AM) <a href="index.php?act=findpost&pid=1899764"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Had been some time since i played NS1 but the in-game map certainly is not the same.
    It's either the scale beeing different or the colors, but it's really difficult to see at a quick glance who is where because using "grey" for teammates and team structures in such an dark game with such an dark map doesn't really help.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This bothers me too actually; shouldn't Kharaa be orange and Frontiersmen teal?
    Though the NS1 map wasn't much better:
    <img src="http://www.unknownworlds.com/ns/static/manual_files/images/interface_minimap.gif" border="0" class="linked-image" />

    ...Or was this the official one?:
    <img src="http://members.home.nl/m.borgman/ns-forum/ns_achio2/officialscreenshots/minimap_v2b5.jpg" border="0" class="linked-image" />
  • fleetcommandfleetcommand Hungary Join Date: 2010-05-20 Member: 71809Members, NS2 Playtester, Reinforced - Gold, Subnautica Playtester
    <!--quoteo(post=1899791:date=Feb 5 2012, 05:46 AM:name=Lazurah)--><div class='quotetop'>QUOTE (Lazurah @ Feb 5 2012, 05:46 AM) <a href="index.php?act=findpost&pid=1899791"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This.
    I agree with the suggestion of making the unit and building icons a different color than gray. It is difficult to tell between the resource nodes/command point nodes and the built harvesters/hives/command chairs.

    It's also annoying that the icons cover up the names of the areas that they're in.
    This is what happens in almost every game of mine:

    "Yeah, the marines are attacking us at uhhh..."
    >checks map.
    "uhh.....fffffff, the right side of the map? I don't know. Data core? Power Core? Something with a core."<!--QuoteEnd--></div><!--QuoteEEnd-->

    I also agree with this. It's pretty hard to tell the difference between the empty res/tech nodes and own buildings, and it's also very hard to tell where the enemy is attacking. You hear "Our hive/command station is under attack", then I'm like "omg, which hive? which command station?" - I check the map, but I cannot figure it out if there are enemies more than one place on it.

    For the alien side of the map, it's a great idea to show the infested areas, but I'm not perfeclty sure we should see the dying infestation in red while not seeing which buildings are attacked. :)
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1899893:date=Feb 5 2012, 05:58 AM:name=fleetcommand)--><div class='quotetop'>QUOTE (fleetcommand @ Feb 5 2012, 05:58 AM) <a href="index.php?act=findpost&pid=1899893"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->. You hear "Our hive/command station is under attack", then I'm like "omg, which hive? which command station?" - I check the map, but I cannot figure it out if there are enemies more than one place on it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1 !!
    this....
    i cant tell you how often i make the mistake of getting issued a waypoint and then checking my mini map to see what room that waypoint is in, only to remember that its <u><b>never</b></u> been on the mini map.. i just have to follow that blue marker and hopefully dont need to plan an alternative route?! maybe then i ask my mute comm what room is that going to so i dont have to cut through deadly crossroads? theres definitely some room for improvement on the mini map side. but i do LOVE it, and use it constantly! a small white glow behind your own icon would do the trick.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    Maybe it's just me being picky but I found the NS1 minimap to be a lot cleaner and made it easier to distinguish what was going on and where. On the new minimap I have a hard time seeing my teammates on the map.
  • DtereDtere Join Date: 2004-01-15 Member: 25349Members
    Bump, with so much support on this thread. Can we look at revamping the mini-map at the very least?
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1901425:date=Feb 9 2012, 03:10 PM:name=Dtere)--><div class='quotetop'>QUOTE (Dtere @ Feb 9 2012, 03:10 PM) <a href="index.php?act=findpost&pid=1901425"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bump, with so much support on this thread. Can we look at revamping the mini-map at the very least?<!--QuoteEnd--></div><!--QuoteEEnd-->
    The patch we released today had some minimap improvements.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    <!--quoteo(post=1899760:date=Feb 4 2012, 08:59 PM:name=Picklesnipe)--><div class='quotetop'>QUOTE (Picklesnipe @ Feb 4 2012, 08:59 PM) <a href="index.php?act=findpost&pid=1899760"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How can I enable vsync?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Also, what about support for choosing monitor refresh rate together with resolution like most fps? And is there a max fps?
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    since you scaled it up it's now very blurry. any way to do a sharpening pass on that?
  • rebirthrebirth Join Date: 2007-09-23 Member: 62416Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    edited February 2012
    The new minimap certainly is an improvement in terms of quick readability but now it's so big it's kinda distracting from the actual action when used too often.

    Still think that teammates and team buildings need an different color then "everything else", that way we maybe could shrink it back a little bit and still have everything easy to see? :D
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