A Few Commanding Mechanic Suggestions

Eletro BullEletro Bull Join Date: 2011-05-29 Member: 101560Members
edited February 2012 in Ideas and Suggestions
After playing a 30+ pug game commanding and found it quite frustrating at times just due to the lack fluidity in giving queued orders, viewing structure health and placing buildings with multiple drifters selected.

I made a video demonstrating the issues, describing the suggestions in little more detail and waffling at the end.

<a href="http://www.youtube.com/watch?v=zOw49ol7hhg" target="_blank">http://www.youtube.com/watch?v=zOw49ol7hhg</a>

:)

Edit: I know the game needs polish, so don't go all herp de derp on me ok <3

Comments

  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Those are good suggestions that all RTS fans would love to have. The shift command-queue was recently added to NS2, and is unfinished. Currently the command queue starts when you hold down the shift key, unlike in SC2. So the first Shift-RClick is performed first, and the previous command is forgotten.

    Never fear, there will be more improvements on the way, I'm certain.
  • Eletro BullEletro Bull Join Date: 2011-05-29 Member: 101560Members
    It's just a kind of worry for me because personally I don't like commanding in this game because it's to much hard work to perform and maintain a single offensive strike. Then to top that off with trying to perform a diversionary push is just out of the question, it's to the point of an impossible thing to pull off at the moment.

    The game is coming together nicely, don't get me wrong, but I feel that new people would try it out only to come back with the "never again, not going to even try..." attitude towards commanding, because the simple fact that it feels like a job to do anything that would be a breeze in any other RTS title. Just saying...
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