Natural Selection 2 News Update - Build 195 released
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
Comments
I have been bested!
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Did net_stats\r_stats break? They're not showing up.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have been bested!<!--QuoteEnd--></div><!--QuoteEEnd-->
DENIED!
Yes, this was unfortunately discovered late in the PTing and we didn't want to hold up the patch anymore. It's already fixed in the next version of Mineshaft.
<!--quoteo(post=1901319:date=Feb 9 2012, 06:58 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Feb 9 2012, 06:58 PM) <a href="index.php?act=findpost&pid=1901319"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lasers are cool to see, although the first person effect is a bit iffy atm.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, pistol laser is still definitely a WIP, both visually, and the gameplay aspect of it.
--Cory
Can you provide further information about this change? Why did you step away from the classic armory weapon dropping system?
net_stats\r_stats not working in console. They're not showing up.
Can you provide further information about this change? Why did you step away from the classic armory weapon dropping system?<!--QuoteEnd--></div><!--QuoteEEnd-->
what he said.
just checked, r_stats aren't working, was this disabled/removed or new command to check fps has been added?
That was an accident. Sorry! That will be patched at the latest by next week.
Well, it is probably the server you were on. But because net_stats has been broken by a certain someone :P You can't check
hmm.. yeah but its every server.. other games work fine (bf3)
How has this changed?
Also, what was the difference between Gore and Smash? They had different attack animations but seemed to do the same thing.
How has this changed?
Also, what was the difference between Gore and Smash? They had different attack animations but seemed to do the same thing.<!--QuoteEnd--></div><!--QuoteEEnd-->
Wasnt there talk about bone shield or something before?
I joined three different servers and had the exact same problem with others complaining of the same; e.g. rubber-banding and the perception of 'server lag'. One of those servers I frequent and have not had that problem to such a catastrophic extent on it ever before. The other two could have just been poor servers.
Love the new map size though :)
Update 08:45 PM: A fourth server seems to be fine. Maybe my usual server was just having a hissy fit.
Update 09:05 PM: The fourth server also started rubber-banding pretty badly just now. I reconnected and by the time I rejoined it was fine. Be2veN^ also noted the server was jumpy prior to me leaving but said it sorted itself out before I got back (I was disconnected for maybe 2 mins). Strange.
How has this changed?
Also, what was the difference between Gore and Smash? They had different attack animations but seemed to do the same thing.<!--QuoteEnd--></div><!--QuoteEEnd-->
Slot 1: Gore (anti marine), secondary fire is Stomp
Slot 2: Smash (anti structure), secondary fire is Stomp
Stomp disrupts marine equipment and throws marine around/to the ground
Buying weapons is confusing. The armoury told me I could buy a flame thrower but nothing happened no matter how many times I selected the icon.
Then there's the issue of having a heap of weapons pile up on the ground around the armoury.
Wielding a mine really needs an animation not a static floating mine.
UWE - there's a typo in 2nd paragraph of the 195 announcement over on the blog page :P
<i>We want to the patches coming frequently, instead of doing bigger less frequent patches.</i>
Slot 2: Smash (anti structure), secondary fire is Stomp
Stomp disrupts marine equipment and throws marine around/to the ground<!--QuoteEnd--></div><!--QuoteEEnd-->
Ok, sweet... this is very helpful!!
Thanks
Lerk Roost is a welcomed addition (finally!) since it creates a lot of ambush possibilities!
I still find it odd that Smash doesn't do any damage to a Marine, perhaps it can do a mild knockback (not knockover stunning) on Marines?
Keep up the good work fellas~
The mine is still stand in art (using the model from NS1), so there is no point in spending the animation time to have the hands holding it until we have the final art. But, when we do get an updated mine model done, it will be animated similar to NS1, with the marine view model hands holding it, and the 3rd person marine animations will get updated as well.
--Cory
Buying weapons is confusing. The armoury told me I could buy a flame thrower but nothing happened no matter how many times I selected the icon.
Then there's the issue of having a heap of weapons pile up on the ground around the armoury.
Wielding a mine really needs an animation not a static floating mine.
UWE - there's a typo in 2nd paragraph of the 195 announcement over on the blog page :P
<i>We want to the patches coming frequently, instead of doing bigger less frequent patches.</i><!--QuoteEnd--></div><!--QuoteEEnd-->
Ya it should tell you that you need to be at an advanced armory to purchase. One night my brother thought he couldn't buy a flame thrower because he was wearing a jet pack. So all night he used jet pack and machine gun. That is until I told him he had to buy it at an advanced armory.