Experimental Non Flash Menu Mod

1235718

Comments

  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    <!--quoteo(post=1894264:date=Jan 13 2012, 06:34 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Jan 13 2012, 06:34 PM) <a href="index.php?act=findpost&pid=1894264"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is this working in 191? I can't seem to get it to work.

    Finally, I get to submit an NS2 bug to someone else! :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Could this be a sign we might be getting a better menu sometime? :)
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    It seems that the query.dll causes several gamecrashes when connecting to a Server.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1895645:date=Jan 19 2012, 12:55 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jan 19 2012, 12:55 AM) <a href="index.php?act=findpost&pid=1895645"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It seems that the query.dll causes several gamecrashes when connecting to a Server.<!--QuoteEnd--></div><!--QuoteEEnd-->

    A quick test it shows it happens while the server list is still refreshing and you connect to a server. i'm guessing its because of the client vm is getting teared down on connect and unloading the serverqueryhelper lua dll module so the server responded callback is now invalid memory
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    So more patience is the trick. Ty for the hint.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    <!--quoteo(post=1894514:date=Jan 15 2012, 01:25 AM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Jan 15 2012, 01:25 AM) <a href="index.php?act=findpost&pid=1894514"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Awesome with the quick update, thanks!
    I found a bug though, but not quite sure how to reproduce it.
    I tried to chat when I was dead, when I respawned the text field was still there, with no way to close it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just wondering if there was any update on this? I've had to stop using the mod until this is sorted, as I don't have a mic, so I was getting this issue everytime I died :)

    I could turn the mouse, but no keys on the keyboard would respond, even esc. Sometimes if i kept mangling console, it would suddenly display the console symbol in chat, then I could hit enter and it would go away, most times I got stuck with it and had to alt-tab out.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1895748:date=Jan 19 2012, 12:22 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Jan 19 2012, 12:22 PM) <a href="index.php?act=findpost&pid=1895748"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just wondering if there was any update on this? I've had to stop using the mod until this is sorted, as I don't have a mic, so I was getting this issue everytime I died :)

    I could turn the mouse, but no keys on the keyboard would respond, even esc. Sometimes if i kept mangling console, it would suddenly display the console symbol in chat, then I could hit enter and it would go away, most times I got stuck with it and had to alt-tab out.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well i found the problem non of my Client mouse function hooks were being set, but with that fixed I found a ton of other stuff that needs tobe fixed as well now
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    One way to fix the issue is bring up the score screen, click to get a mouse cursor and then click into the chat window.

    Even more annoying for me is that I somehow have the control key stuck whenever I open the chat window. So every time I want to say something with a "v" in it, I actually paste whatever I have on the clipboard instead.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    edited January 2012
    Seems like when you try and connect to a full server the game crashes when using this mod. Also, I have no mouse cursor.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1895827:date=Jan 19 2012, 05:51 PM:name=Dghelneshi)--><div class='quotetop'>QUOTE (Dghelneshi @ Jan 19 2012, 05:51 PM) <a href="index.php?act=findpost&pid=1895827"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One way to fix the issue is bring up the score screen, click to get a mouse cursor and then click into the chat window.

    Even more annoying for me is that I somehow have the control key stuck whenever I open the chat window. So every time I want to say something with a "v" in it, I actually paste whatever I have on the clipboard instead.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i kinda had todo the ctl-v detection in a hacky way because the v is translated to a SendCharacterEvent first before a sendkey event. To detect it correctly i would have to setup a windows message keyboard hook in my uihelper dll module

    <!--quoteo(post=1895844:date=Jan 19 2012, 07:07 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Jan 19 2012, 07:07 PM) <a href="index.php?act=findpost&pid=1895844"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seems like when you try and connect to a full server the game crashes when using this mod. Also, I have no mouse cursor.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That kinda just sounds like another version of ServerQueryHelper bug if you had the server info window open
    heres a quick fix for ServerQueryHelper crashing <a href="http://www.fsfod.vivaciti.net/files/ServerQueryHelperFix.zip" target="_blank">ServerQueryHelperFix.zip</a> just extract it into the menumod folder
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    edited January 2012
    <!--quoteo(post=1896000:date=Jan 20 2012, 02:47 AM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Jan 20 2012, 02:47 AM) <a href="index.php?act=findpost&pid=1896000"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That kinda just sounds like another version of ServerQueryHelper bug if you had the server info window open
    heres a quick fix for ServerQueryHelper crashing <a href="http://www.fsfod.vivaciti.net/files/ServerQueryHelperFix.zip" target="_blank">ServerQueryHelperFix.zip</a> just extract it into the menumod folder<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seems to be working fine now, thanks ^^

    Small bug I found, but I'm not sure if it's to do with menumod or ns2. When you change the mouse sensitivity with the text box or the arrows then it doesn't update in-game. It only updates when you drag the orange scroll bar.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    21/01/2012 Update
    <ul>Reimplemented how mousewheel up/down triggers keybind actions
    Fixed ServerQueryHelper crashing the game if there were active querys when the lua vm is shutdown
    Updated disconnected message handling for build 192 changes
    Fixed broken connected server name on the scoreboard
    Fixed sliders not always calling there config binding
    Fixed mouse functions not getting hooked and causing the mouse to sometimes be stuck visible</li></ul>
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->And now it's perfect, til a patch breaks it again, thanks!<!--colorc--></span><!--/colorc-->
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    3/02/2012 Update
    <ul>Updated mouse state handling for build 194 changes
    The map list on the create listen server page is now sorted
    Updated the lua directory layout detection for the FullMods archive loader for the layout Onos Ate Me uses
    Tweaked the background color of dropdown lists</li></ul>
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
  • HadesDKHadesDK Join Date: 2008-07-31 Member: 64739Members
    <!--quoteo(post=1899447:date=Feb 4 2012, 12:23 AM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Feb 4 2012, 12:23 AM) <a href="index.php?act=findpost&pid=1899447"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice one fsfod <3<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    Just in case so that it doesn't go unnoticed, the "connected" event in autoexec scripts doesn't work right now, as reported in here:
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=116178&view=findpost&p=1900273" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1900273</a>
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1900278:date=Feb 6 2012, 05:44 PM:name=Skie)--><div class='quotetop'>QUOTE (Skie @ Feb 6 2012, 05:44 PM) <a href="index.php?act=findpost&pid=1900278"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just in case so that it doesn't go unnoticed, the "connected" event in autoexec scripts doesn't work right now, as reported in here:
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=116178&view=findpost&p=1900273" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1900273</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Well its not really it doesn't work, but more that the Client/Shared(well only Shared.ConsoleCommand) library is not fully loaded at stage of loading that "connected" autoexec scripts are triggered. I did happen to change when "connected" autoexec scripts are run to be right after the library's are fully loaded before you posted your reply
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    <!--quoteo(post=1900491:date=Feb 7 2012, 05:45 AM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Feb 7 2012, 05:45 AM) <a href="index.php?act=findpost&pid=1900491"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well its not really it doesn't work, but more that the Client/Shared(well only Shared.ConsoleCommand) library is not fully loaded at stage of loading that "connected" autoexec scripts are triggered. I did happen to change when "connected" autoexec scripts are run to be right after the library's are fully loaded before you posted your reply<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nice. Will you make an updated release soon?
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    9/02/2012 Update
    <ul>Added some extra options to the options page and revamped how fullscreen windowed mode is enabled
    Added support for non native res windowed fullscreen mode
    Changed Autoexec "connected" scripts to be run after the Client library is loaded
    Added "startup" Autoexec event which is triggered for the engines LoadComplete event and is only run once and only in the first client VM ns2 creates</li></ul>

    <img src="http://i.imgur.com/z66va.jpg" border="0" class="linked-image" />
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    Somehow the mod isn't working anymore for me, even with the update. When i start the game it looks like this. I did a file integrity check and did remove the mod completely and installed it new.

    <img src="http://i41.tinypic.com/33y2few.jpg" border="0" class="linked-image" />
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    Yeah I have the same issue.
    Here's the script error from console:
    <img src="http://i.imgur.com/762e8.png" border="0" class="linked-image" />
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited February 2012
    That looks like Schimmel causing name collisions with some of my code ...

    Edit
    I Uploaded for that fix for just that bug, just use the normal download link. It seems like everything else was working
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    Thanks for fixing. Could you please make the enemy team's chat messages not display their location anymore? Not that I don't like having an advantage, but it's kinda unfair :)
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited February 2012
    Really the server shouldn't be filling in the location id for other team messages I know they bothered to make an effort todo this for scoreboard stuff
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
  • Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
    edited February 2012
    For some reason the cursor isn't in the same spot as the mouse. Meaning that if the cursor is at the bottom of the screen under exit, it only can select Mods. But it seems to only do that when I don't use my screens native resolution, which unfortunately for me, makes my game lag like crazy.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1902143:date=Feb 11 2012, 04:09 PM:name=Ph33rSn1p4z)--><div class='quotetop'>QUOTE (Ph33rSn1p4z @ Feb 11 2012, 04:09 PM) <a href="index.php?act=findpost&pid=1902143"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For some reason the cursor isn't in the same spot as the mouse. Meaning that if the cursor is at the bottom of the screen under exit, it only can select Mods. But it seems to only do that when I don't use my screens native resolution, which unfortunately for me, makes my game lag like crazy.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That sounds like the ui scale or mouse position scaling is getting messed up. Are you using fullscreen windowed mode when this is happening also what resolution is your screen
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Yeah, I get the same bug when using anything but my native res.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    hmm did you both have borderless enabled in one of my older releases because I think this happening because of stale config value. I did add a check for this but i missed adding the check around mouse position scaling as well. In theory switching between fullscreen windowed and windowed mode should fix it
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Yeah, that fixed it. It works fine now. I didn't have borderless enabled, but I had tried it out before.
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