Smaller more powerful flashlight. [image]
Fragmagnet
Join Date: 2010-07-26 Member: 72873Members
<div class="IPBDescription">yup</div>Check my modlist page
(in my sig)
The files go in your natural selection2\ns2\lua folder
OLD IMAGE
Would make darkness much more awesome, each marine would have more of a personal flashlight, not one big jumbled up crappy group of flashlights with lots of annoying atmospheric stuff blocking their view.
more distance from the wall (this is around 90%of the light radius.
OLD IMAGE
I know what you're thinking.
It should be wider since it's meant for darkness combat stuff.
...
I'm pretty sure the Exosuit will have some pretty epic flood lights. **wink wink nudge nudge**
NEW IMAGE
IS NOW THE OLD IMAGE
NEWEST IMAGE
<img src="http://i39.tinypic.com/8zgyft.jpg" border="0" class="linked-image" />
and here's the atmospherics
<img src="http://i44.tinypic.com/wkg5xf.jpg" border="0" class="linked-image" />
here's the ranges
A model of a marine is used as a reference
Straight on (any farther away and the center light is gone)
<img src="http://i43.tinypic.com/w6qlms.jpg" border="0" class="linked-image" />
Angled
<img src="http://i41.tinypic.com/wck1h4.jpg" border="0" class="linked-image" />
(in my sig)
The files go in your natural selection2\ns2\lua folder
OLD IMAGE
Would make darkness much more awesome, each marine would have more of a personal flashlight, not one big jumbled up crappy group of flashlights with lots of annoying atmospheric stuff blocking their view.
more distance from the wall (this is around 90%of the light radius.
OLD IMAGE
I know what you're thinking.
It should be wider since it's meant for darkness combat stuff.
...
I'm pretty sure the Exosuit will have some pretty epic flood lights. **wink wink nudge nudge**
NEW IMAGE
IS NOW THE OLD IMAGE
NEWEST IMAGE
<img src="http://i39.tinypic.com/8zgyft.jpg" border="0" class="linked-image" />
and here's the atmospherics
<img src="http://i44.tinypic.com/wkg5xf.jpg" border="0" class="linked-image" />
here's the ranges
A model of a marine is used as a reference
Straight on (any farther away and the center light is gone)
<img src="http://i43.tinypic.com/w6qlms.jpg" border="0" class="linked-image" />
Angled
<img src="http://i41.tinypic.com/wck1h4.jpg" border="0" class="linked-image" />
Comments
this.
but its realy way to small, take a flashlight and try yourself :P
Also the potential Exo-Suits with bright lights!
Can you make a picture of how it looks from the view of another player?
The floodlight idea on Heavy Suits sound cool.
But steam is down for me.... can't load levels.
Gets stuck on authenticating. :(
Expects lots of hugs.
<img src="http://i40.tinypic.com/oac5sn.jpg" border="0" class="linked-image" />
Still messing with the values however.
Like in starcraft you can do this kind of cheese move. I dont see how this is a problem as the marines are so capable of defending a rush as a squad(s). The aliens can also do the same as having marines show up on infestation gives them enough of an advantage to likely defend a rush attack.
Rushing can be so easily countered... i dont see whats the issue here. You may ask me to list the counters if you want, there is a LIST of counter-rush strategies.<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly, now diffuse it a little bit and you got a winner!
Something like this:
<img src="http://meetrajesh.com/telescopy/img/20061123.jpg" border="0" class="linked-image" />
As for the marine washout, it would show the washout beam in a much narrower focus due to the increased concentration of light in the middle, but it wouldn't wash out the entire screen.
As for the marine washout, it would show the washout beam in a much narrower focus due to the increased concentration of light in the middle, but it wouldn't wash out the entire screen.<!--QuoteEnd--></div><!--QuoteEEnd-->
So make the small circle fade into the bigger one a little bit mmmk
and for the washout. I've already reduced its amount by 60%
but the center should already be double anyway.
<img src="http://i44.tinypic.com/f2plpc.jpg" border="0" class="linked-image" />
I give you many hugs for your flashlight, but the transition between the concentrated center and the dimmer outer cone is very sharp and feels unnatural.
I give you many hugs for your flashlight, but the transition between the concentrated center and the dimmer outer cone is very sharp and feels unnatural.<!--QuoteEnd--></div><!--QuoteEEnd-->
Adding the rings would be an issue, IT CAN BE DONE, but............ would be pretty unoptimized. It would require more lights.
I do have a few ideas on how to make it feel natural though.
EDIT
this
OLD IMAGE
ANOTHER EDIT
THIS
<img src="http://i39.tinypic.com/8zgyft.jpg" border="0" class="linked-image" />
I do have a few ideas on how to make it feel natural though.
EDIT
this
OLD IMAGE
ANOTHER EDIT
THIS
<img src="http://i39.tinypic.com/8zgyft.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Still looks kinda funny, but better :P. Maybe the good ol' NS2 dev team would be able to work with it some more to give it a smoother appearance. Given the circumstances, it gets my seal of approval.
Here's what the flashlight looks like to other people. (or to you from another person)
Standard Imma be behind you while we attack stuff, view.
<img src="http://i40.tinypic.com/rfrp.jpg" border="0" class="linked-image" />
The I'M COMING TO SAVE YOU view
<img src="http://i44.tinypic.com/mtb4tv.jpg" border="0" class="linked-image" />
The IMMA RUN THIS WAY view
<img src="http://i43.tinypic.com/14sf88n.jpg" border="0" class="linked-image" />
The release date is the next NS2 patch.
UWE said many times, they will add textures for lights.
I much prefer the single spotlight for now than this.
Example light:
<a href="http://img80.exs.cx/img80/3483/AIHigh.jpg" target="_blank">http://img80.exs.cx/img80/3483/AIHigh.jpg</a>
Example texture: (not from the same light)
<a href="http://www.packtpub.com/sites/default/files/Article-Images/2923OS_04_06.png" target="_blank">http://www.packtpub.com/sites/default/file...923OS_04_06.png</a>
we need more threads about this...
They're supposed to give it more range with some logic put into it.
dimmest goes away first etcetc
The middle of this flashlight goes farther than the outside.
If you made a textured flashlight.
It would all go the same distance.
Unless you had texture falloff.
RELEASE
The files go in your natural selection2\ns2\lua folder
not in build 196
We really need a new flashlight.
We really need a new flashlight.<!--QuoteEnd--></div><!--QuoteEEnd-->
What a brilliant idea! Someone should make one...
They should be able to adjust the current version rather easily.
They should be able to adjust the current version rather easily.<!--QuoteEnd--></div><!--QuoteEEnd-->
Was a joke.